Added class EQEmu::InventorySlot

This commit is contained in:
Uleat
2016-10-16 21:36:39 -04:00
parent 8b5dd58e96
commit bfd07b1010
69 changed files with 1852 additions and 1391 deletions
-8
View File
@@ -516,14 +516,6 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
*/
#define INVALID_INDEX -1
#define NO_ITEM 0
// yes..these are redundant... but, they help to identify and define what is actually being performed
// plus, since they're pre-op's, they don't affect the actual binary size
#define TYPE_BEGIN 0
#define SLOT_BEGIN 0
#define SUB_INDEX_BEGIN 0
#define AUG_INDEX_BEGIN 0
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;