Added class EQEmu::InventorySlot

This commit is contained in:
Uleat
2016-10-16 21:36:39 -04:00
parent 8b5dd58e96
commit bfd07b1010
69 changed files with 1852 additions and 1391 deletions
+2 -2
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@@ -35,7 +35,7 @@ SET(common_sources
faction.cpp
guild_base.cpp
guilds.cpp
# inventory_slot.cpp
inventory_slot.cpp
ipc_mutex.cpp
item_data.cpp
item_instance.cpp
@@ -156,7 +156,7 @@ SET(common_headers
global_define.h
guild_base.h
guilds.h
# inventory_slot.h
inventory_slot.h
ipc_mutex.h
item_data.h
item_fieldlist.h
+1 -1
View File
@@ -709,7 +709,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
auto results = QueryDatabase(invquery);
}
if (i == EQEmu::legacy::SlotCursor) {
if (i == EQEmu::inventory::slotCursor) {
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
continue;
}
+4 -4
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@@ -186,7 +186,7 @@ namespace Convert {
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[EQEmu::textures::TextureCount];
/*510*/ uint32 Items[EQEmu::textures::materialCount];
/*546*/ char Name[64];
/*610*/
};
@@ -227,9 +227,9 @@ namespace Convert {
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[EQEmu::textures::TextureCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::TextureCount];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -1403,7 +1403,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EQEmu::textures::TextureCount; i++){
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
+80
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@@ -35,6 +35,79 @@ namespace EQEmu
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
enum PossessionsSlots : int16 { // temporary
slotCharm = 0,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck, // 5
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2, // 10
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1, // 15
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist, // 20
slotPowerSource = 9999,
slotAmmo = 21,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4, // 25
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor, // 30
slotCount
};
enum InventoryTypes : int16 { // temporary
typePossessions = 0,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo, // 5
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted, // 10
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC, // 15
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived, // 20
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther,
typeCount
};
static int16 SlotCount(int16 type_index) { return 0; } // temporary
const int16 ContainerCount = 10; // temporary
const int16 SocketCount = 6; // temporary
} /*inventory*/
namespace constants {
@@ -44,6 +117,7 @@ namespace EQEmu
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
} /*constants*/
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
@@ -68,3 +142,9 @@ namespace EQEmu
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/
/* hack list to prevent circular references
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
*/
+14 -89
View File
@@ -61,8 +61,6 @@ namespace EQEmu
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
@@ -96,75 +94,8 @@ namespace EQEmu
SLOT_WORLD_END = 4009
};
enum InventoryTypes : int16 {
TypePossessions = 0,
TypeBank,
TypeSharedBank,
TypeTrade,
TypeWorld,
TypeLimbo, // 5
TypeTribute,
TypeTrophyTribute,
TypeGuildTribute,
TypeMerchant,
TypeDeleted, // 10
TypeCorpse,
TypeBazaar,
TypeInspect,
TypeRealEstate,
TypeViewMODPC, // 15
TypeViewMODBank,
TypeViewMODSharedBank,
TypeViewMODLimbo,
TypeAltStorage,
TypeArchived, // 20
TypeMail,
TypeGuildTrophyTribute,
TypeKrono,
TypeOther,
TypeCount
};
enum PossessionsSlots : int16 {
SlotCharm = 0,
SlotEar1,
SlotHead,
SlotFace,
SlotEar2,
SlotNeck, // 5
SlotShoulders,
SlotArms,
SlotBack,
SlotWrist1,
SlotWrist2, // 10
SlotRange,
SlotHands,
SlotPrimary,
SlotSecondary,
SlotFinger1, // 15
SlotFinger2,
SlotChest,
SlotLegs,
SlotFeet,
SlotWaist, // 20
SlotPowerSource = 9999, // temp
SlotAmmo = 21, // temp
SlotGeneral1,
SlotGeneral2,
SlotGeneral3,
SlotGeneral4, // 25
SlotGeneral5,
SlotGeneral6,
SlotGeneral7,
SlotGeneral8,
//SlotGeneral9,
//SlotGeneral10,
SlotCursor, // 30
SlotCount
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
static const uint16 TYPE_POSSESSIONS_SIZE = 31;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
@@ -175,14 +106,14 @@ namespace EQEmu
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = SlotCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_CORPSE_SIZE = 31; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
@@ -192,12 +123,12 @@ namespace EQEmu
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = SlotCharm;
static const int16 EQUIPMENT_END = SlotAmmo;
static const int16 EQUIPMENT_BEGIN = 0;
static const int16 EQUIPMENT_END = 21;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = SlotGeneral1;
static const int16 GENERAL_END = SlotGeneral8;
static const int16 GENERAL_BEGIN = 22;
static const int16 GENERAL_END = 29;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
@@ -235,21 +166,15 @@ namespace EQEmu
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = 6;//RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = 10;//Titanium::consts::ITEM_CONTAINER_SIZE;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20;//RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4;//RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;//RoF2::consts::POTION_BELT_ITEM_COUNT;
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 56;//RoF2::consts::TEXT_LINK_BODY_LENGTH;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
}
}
-8
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@@ -516,14 +516,6 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
*/
#define INVALID_INDEX -1
#define NO_ITEM 0
// yes..these are redundant... but, they help to identify and define what is actually being performed
// plus, since they're pre-op's, they don't affect the actual binary size
#define TYPE_BEGIN 0
#define SLOT_BEGIN 0
#define SUB_INDEX_BEGIN 0
#define AUG_INDEX_BEGIN 0
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
+20 -20
View File
@@ -85,7 +85,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
Titanium::invtype::InvTypeViewMODPCSize, Titanium::invtype::InvTypeViewMODBankSize, Titanium::invtype::InvTypeViewMODSharedBankSize, Titanium::invtype::InvTypeViewMODLimboSize, Titanium::invtype::InvTypeAltStorageSize,
Titanium::invtype::InvTypeArchivedSize, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeOtherSize,
Titanium::Null, /*0x000000027FDFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*Titanium::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*Titanium::invaug::ItemAugSize,*/
Titanium::Null, /*0x000000027FDFFFFF,*/ EQEmu::inventory::ContainerCount, /*Titanium::invbag::ItemBagSize,*/ EQEmu::inventory::SocketCount, /*Titanium::invaug::ItemAugSize,*/
Titanium::inventory::AllowEmptyBagInBag, Titanium::inventory::AllowClickCastFromBag, Titanium::inventory::ConcatenateInvTypeLimbo, Titanium::inventory::AllowOverLevelEquipment
},
@@ -96,7 +96,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
SoF::invtype::InvTypeViewMODPCSize, SoF::invtype::InvTypeViewMODBankSize, SoF::invtype::InvTypeViewMODSharedBankSize, SoF::invtype::InvTypeViewMODLimboSize, SoF::invtype::InvTypeAltStorageSize,
SoF::invtype::InvTypeArchivedSize, SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeOtherSize,
SoF::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*SoF::invaug::ItemAugSize,*/
SoF::Null, /*0x000000027FFFFFFF,*/ EQEmu::inventory::ContainerCount, /*SoF::invbag::ItemBagSize,*/ EQEmu::inventory::SocketCount, /*SoF::invaug::ItemAugSize,*/
SoF::inventory::AllowEmptyBagInBag, SoF::inventory::AllowClickCastFromBag, SoF::inventory::ConcatenateInvTypeLimbo, SoF::inventory::AllowOverLevelEquipment
},
@@ -107,7 +107,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
SoD::invtype::InvTypeViewMODPCSize, SoD::invtype::InvTypeViewMODBankSize, SoD::invtype::InvTypeViewMODSharedBankSize, SoD::invtype::InvTypeViewMODLimboSize, SoD::invtype::InvTypeAltStorageSize,
SoD::invtype::InvTypeArchivedSize, SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeOtherSize,
SoD::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoD::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*SoD::invaug::ItemAugSize,*/
SoD::Null, /*0x000000027FFFFFFF,*/ EQEmu::inventory::ContainerCount, /*SoD::invbag::ItemBagSize,*/ EQEmu::inventory::SocketCount, /*SoD::invaug::ItemAugSize,*/
SoD::inventory::AllowEmptyBagInBag, SoD::inventory::AllowClickCastFromBag, SoD::inventory::ConcatenateInvTypeLimbo, SoD::inventory::AllowOverLevelEquipment
},
@@ -118,7 +118,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
UF::invtype::InvTypeViewMODPCSize, UF::invtype::InvTypeViewMODBankSize, UF::invtype::InvTypeViewMODSharedBankSize, UF::invtype::InvTypeViewMODLimboSize, UF::invtype::InvTypeAltStorageSize,
UF::invtype::InvTypeArchivedSize, UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeOtherSize,
UF::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*UF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*UF::invaug::ItemAugSize,*/
UF::Null, /*0x000000027FFFFFFF,*/ EQEmu::inventory::ContainerCount, /*UF::invbag::ItemBagSize,*/ EQEmu::inventory::SocketCount, /*UF::invaug::ItemAugSize,*/
UF::inventory::AllowEmptyBagInBag, UF::inventory::AllowClickCastFromBag, UF::inventory::ConcatenateInvTypeLimbo, UF::inventory::AllowOverLevelEquipment
},
@@ -129,7 +129,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
RoF::invtype::InvTypeViewMODPCSize, RoF::invtype::InvTypeViewMODBankSize, RoF::invtype::InvTypeViewMODSharedBankSize, RoF::invtype::InvTypeViewMODLimboSize, RoF::invtype::InvTypeAltStorageSize,
RoF::invtype::InvTypeArchivedSize, RoF::invtype::InvTypeMailSize, RoF::invtype::InvTypeGuildTrophyTributeSize, RoF::Null, RoF::invtype::InvTypeOtherSize,
RoF::Null, /*0x00000003FFFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*RoF::invaug::ItemAugSize,*/
RoF::Null, /*0x00000003FFFFFFFF,*/ EQEmu::inventory::ContainerCount, /*RoF::invbag::ItemBagSize,*/ EQEmu::inventory::SocketCount, /*RoF::invaug::ItemAugSize,*/
RoF::False, /*RoF::inventory::AllowEmptyBagInBag,*/ RoF::inventory::AllowClickCastFromBag, RoF::inventory::ConcatenateInvTypeLimbo, RoF::inventory::AllowOverLevelEquipment
},
@@ -140,7 +140,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
RoF2::invtype::InvTypeViewMODPCSize, RoF2::invtype::InvTypeViewMODBankSize, RoF2::invtype::InvTypeViewMODSharedBankSize, RoF2::invtype::InvTypeViewMODLimboSize, RoF2::invtype::InvTypeAltStorageSize,
RoF2::invtype::InvTypeArchivedSize, RoF2::invtype::InvTypeMailSize, RoF2::invtype::InvTypeGuildTrophyTributeSize, RoF2::invtype::InvTypeKronoSize, RoF2::invtype::InvTypeOtherSize,
RoF2::Null, /*0x00000003FFFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF2::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*RoF2::invaug::ItemAugSize,*/
RoF2::Null, /*0x00000003FFFFFFFF,*/ EQEmu::inventory::ContainerCount, /*RoF2::invbag::ItemBagSize,*/ EQEmu::inventory::SocketCount, /*RoF2::invaug::ItemAugSize,*/
RoF2::False, /*RoF2::inventory::AllowEmptyBagInBag,*/ RoF2::inventory::AllowClickCastFromBag, RoF2::inventory::ConcatenateInvTypeLimbo, RoF2::inventory::AllowOverLevelEquipment
},
@@ -151,7 +151,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::NPC::Null, EQEmu::inventory::ContainerCount, /*ItemBagSize,*/ EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::NPC::False, EntityLimits::NPC::False, EntityLimits::NPC::False, EntityLimits::NPC::False
},
@@ -162,7 +162,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::NPCMerchant::Null, EQEmu::inventory::ContainerCount, /*ItemBagSize,*/ EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False
},
@@ -173,7 +173,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::Merc::Null, EQEmu::inventory::ContainerCount, /*ItemBagSize,*/ EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::Merc::False, EntityLimits::Merc::False, EntityLimits::Merc::False, EntityLimits::Merc::False
},
@@ -184,7 +184,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::Bot::Null, EQEmu::inventory::ContainerCount, /*ItemBagSize,*/ EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::Bot::False, EntityLimits::Bot::False, EntityLimits::Bot::False, EntityLimits::Bot::False
},
@@ -195,7 +195,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::ClientPet::Null, EQEmu::inventory::ContainerCount, /*ItemBagSize,*/ EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::ClientPet::False, EntityLimits::ClientPet::False, EntityLimits::ClientPet::False, EntityLimits::ClientPet::False
},
@@ -206,7 +206,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::NPCPet::Null, EQEmu::inventory::ContainerCount, /*ItemBagSize,*/ EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::NPCPet::False, EntityLimits::NPCPet::False, EntityLimits::NPCPet::False, EntityLimits::NPCPet::False
},
@@ -217,7 +217,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::MercPet::Null, EQEmu::inventory::ContainerCount, /*ItemBagSize,*/ EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::MercPet::False, EntityLimits::MercPet::False, EntityLimits::MercPet::False, EntityLimits::MercPet::False
},
@@ -228,7 +228,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::BotPet::Null, EQEmu::inventory::ContainerCount, /*ItemBagSize,*/ EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::BotPet::False, EntityLimits::BotPet::False, EntityLimits::BotPet::False, EntityLimits::BotPet::False
},
@@ -239,7 +239,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
Titanium::invtype::InvTypeViewMODPCSize, Titanium::invtype::InvTypeViewMODBankSize, Titanium::invtype::InvTypeViewMODSharedBankSize, Titanium::invtype::InvTypeViewMODLimboSize, Titanium::Null,
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null,
Titanium::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*Titanium::Null,*/ Titanium::Null,
Titanium::Null, EQEmu::inventory::ContainerCount, /*Titanium::Null,*/ Titanium::Null,
Titanium::False, Titanium::False, Titanium::False, Titanium::False
},
@@ -250,7 +250,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
SoF::invtype::InvTypeViewMODPCSize, SoF::invtype::InvTypeViewMODBankSize, SoF::invtype::InvTypeViewMODSharedBankSize, SoF::invtype::InvTypeViewMODLimboSize, SoF::Null,
SoF::Null, SoF::Null, SoF::Null, SoF::Null, SoF::Null,
SoF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoF::Null,*/ SoF::Null,
SoF::Null, EQEmu::inventory::ContainerCount, /*SoF::Null,*/ SoF::Null,
SoF::False, SoF::False, SoF::False, SoF::False
},
@@ -261,7 +261,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
SoD::invtype::InvTypeViewMODPCSize, SoD::invtype::InvTypeViewMODBankSize, SoD::invtype::InvTypeViewMODSharedBankSize, SoD::invtype::InvTypeViewMODLimboSize, SoD::Null,
SoD::Null, SoD::Null, SoD::Null, SoD::Null, SoD::Null,
SoD::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoD::Null,*/ SoD::Null,
SoD::Null, EQEmu::inventory::ContainerCount, /*SoD::Null,*/ SoD::Null,
SoD::False, SoD::False, SoD::False, SoD::False
},
@@ -272,7 +272,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
UF::invtype::InvTypeViewMODPCSize, UF::invtype::InvTypeViewMODBankSize, UF::invtype::InvTypeViewMODSharedBankSize, UF::invtype::InvTypeViewMODLimboSize, UF::Null,
UF::Null, UF::Null, UF::Null, UF::Null, UF::Null,
UF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*UF::Null,*/ UF::Null,
UF::Null, EQEmu::inventory::ContainerCount, /*UF::Null,*/ UF::Null,
UF::False, UF::False, UF::False, UF::False
},
@@ -283,7 +283,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
RoF::invtype::InvTypeViewMODPCSize, RoF::invtype::InvTypeViewMODBankSize, RoF::invtype::InvTypeViewMODSharedBankSize, RoF::invtype::InvTypeViewMODLimboSize, RoF::Null,
RoF::Null, RoF::Null, RoF::Null, RoF::Null, RoF::Null,
RoF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF::Null,*/ RoF::Null,
RoF::Null, EQEmu::inventory::ContainerCount, /*RoF::Null,*/ RoF::Null,
RoF::False, RoF::False, RoF::False, RoF::False
},
@@ -294,7 +294,7 @@ static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versi
RoF2::invtype::InvTypeViewMODPCSize, RoF2::invtype::InvTypeViewMODBankSize, RoF2::invtype::InvTypeViewMODSharedBankSize, RoF2::invtype::InvTypeViewMODLimboSize, RoF2::Null,
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null,
RoF2::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF2::Null,*/ RoF2::Null,
RoF2::Null, EQEmu::inventory::ContainerCount, /*RoF2::Null,*/ RoF2::Null,
RoF2::False, RoF2::False, RoF2::False, RoF2::False
}
+1 -1
View File
@@ -47,7 +47,7 @@ namespace EQEmu
namespace inventory {
class LookupEntry {
public:
size_t InventoryTypeSize[legacy::TypeCount];
size_t InventoryTypeSize[25]; // should reflect EQEmu::inventory::typeCount referenced in emu_constants.h
uint64 PossessionsBitmask;
size_t ItemBagSize;
+5 -5
View File
@@ -127,7 +127,7 @@ struct LDoNTrapTemplate
// All clients translate the character select information to some degree
struct CharSelectEquip : EQEmu::Texture_Struct, EQEmu::Tint_Struct {};
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct
@@ -142,7 +142,7 @@ struct CharacterSelectEntry_Struct
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[EQEmu::textures::TextureCount];
CharSelectEquip Equip[EQEmu::textures::materialCount];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
@@ -834,7 +834,7 @@ struct SuspendedMinion_Struct
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ EQEmu::TextureShortProfile Items;
/*510*/ EQEmu::TextureMaterialProfile Items;
/*546*/ char Name[64];
/*610*/
};
@@ -942,7 +942,7 @@ struct PlayerProfile_Struct
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ EQEmu::TextureShortProfile item_material; // Item texture/material of worn/held items
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ EQEmu::TintProfile item_tint;
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
@@ -1179,7 +1179,7 @@ struct WearChange_Struct{
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ EQEmu::Tint_Struct color;
/*022*/ EQEmu::textures::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
+1 -1
View File
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
EQEmu::TextureShortProfile pet_items; /* Not Used */
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */
+397
View File
@@ -0,0 +1,397 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "inventory_slot.h"
#include "textures.h"
#include "string_util.h"
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
{
switch (slot_index) {
case slotHead:
return textures::armorHead;
case slotChest:
return textures::armorChest;
case slotArms:
return textures::armorArms;
case slotWrist1:
return textures::armorWrist;
case slotHands:
return textures::armorHands;
case slotLegs:
return textures::armorLegs;
case slotFeet:
return textures::armorFeet;
case slotPrimary:
return textures::weaponPrimary;
case slotSecondary:
return textures::weaponSecondary;
default:
return textures::textureInvalid;
}
}
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
{
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(typePossessions)) || !inventory_slot.IsContainerIndex(containerInvalid) || !inventory_slot.IsSocketIndex(socketInvalid))
return textures::textureInvalid;
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
}
int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
{
switch (texture_index) {
case textures::armorHead:
return slotHead;
case textures::armorChest:
return slotChest;
case textures::armorArms:
return slotArms;
case textures::armorWrist:
return slotWrist1;
case textures::armorHands:
return slotHands;
case textures::armorLegs:
return slotLegs;
case textures::armorFeet:
return slotFeet;
case textures::weaponPrimary:
return slotPrimary;
case textures::weaponSecondary:
return slotSecondary;
default:
return slotInvalid;
}
}
bool EQEmu::InventorySlot::IsValidSlot() const
{
if (_typeless)
return false;
int16 slot_count = inventory::SlotCount(_type_index);
if (!slot_count || _slot_index < inventory::slotBegin || _slot_index >= slot_count)
return false;
if (_container_index < inventory::containerInvalid || _container_index >= inventory::ContainerCount)
return false;
if (_socket_index < inventory::socketInvalid || _socket_index >= inventory::SocketCount)
return false;
return true;
}
bool EQEmu::InventorySlot::IsDeleteSlot() const
{
if (_typeless)
return (_slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
else
return (_type_index == inventory::typeInvalid && _slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
}
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
/*if (slot_index < inventory::EquipmentBegin || slot_index > inventory::EquipmentEnd)
return false;*/
if ((slot_index < legacy::EQUIPMENT_BEGIN || slot_index > legacy::EQUIPMENT_END) && slot_index != legacy::SLOT_POWER_SOURCE)
return false;
return true;
}
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
{
/*if (slot_index < inventory::GeneralBegin || slot_index > inventory::GeneralEnd)
return false;*/
if (slot_index < legacy::GENERAL_BEGIN || slot_index > legacy::GENERAL_END)
return false;
return true;
}
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
{
/*if (slot_index != inventory::slotCursor)
return false;*/
if (slot_index != legacy::SLOT_CURSOR)
return false;
return true;
}
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
{
/*if ((slot_index != inventory::slotRange) && (slot_index != inventory::slotPrimary) && (slot_index != inventory::slotSecondary))
return false;*/
if ((slot_index != legacy::SLOT_RANGE) && (slot_index != legacy::SLOT_PRIMARY) && (slot_index != legacy::SLOT_SECONDARY))
return false;
return true;
}
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
case inventory::slotPrimary:
case inventory::slotSecondary:
return true;
default:
return false;
}
}
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
return true;
default:
return false;
}
}
bool EQEmu::InventorySlot::IsEquipmentSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsEquipmentIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsGeneralSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsGeneralIndex(_socket_index);
}
bool EQEmu::InventorySlot::IsCursorSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsCursorIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsWeaponSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsWeaponIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsTextureSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsTextureIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsTintableSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsTintableIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsSlot() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index != inventory::containerInvalid)
return false;
if (_socket_index != inventory::socketInvalid)
return false;
return true;
}
bool EQEmu::InventorySlot::IsSlotSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index != inventory::containerInvalid)
return false;
if (_socket_index == inventory::socketInvalid)
return false;
return true;
}
bool EQEmu::InventorySlot::IsContainer() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index == inventory::containerInvalid)
return false;
if (_socket_index != inventory::socketInvalid)
return false;
return true;
}
bool EQEmu::InventorySlot::IsContainerSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index == inventory::containerInvalid)
return false;
if (_socket_index == inventory::socketInvalid)
return false;
return true;
}
EQEmu::InventorySlot EQEmu::InventorySlot::ToTopOwner() const
{
return InventorySlot(_type_index, _slot_index);
}
EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
{
if (IsSlot() || IsSlotSocket() || IsContainer())
return InventorySlot(_type_index, _slot_index);
if (IsContainerSocket())
return InventorySlot(_type_index, _slot_index, _container_index);
return InventorySlot();
}
const std::string EQEmu::InventorySlot::ToString() const
{
return StringFormat("(%i%s, %i, %i, %i)", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
const std::string EQEmu::InventorySlot::ToName() const
{
return StringFormat("InventorySlot - _type_index: %i%s, _slot_index: %i, _container_index: %i, _socket_index: %i", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
void EQEmu::InventorySlot::SetInvalidSlot()
{
_type_index = inventory::typeInvalid;
_slot_index = inventory::slotInvalid;
_container_index = inventory::containerInvalid;
_socket_index = inventory::socketInvalid;
}
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
//{
// if ((slot_index >= inventory::EquipmentBegin) && (slot_index <= inventory::EquipmentEnd) && (slot_index != inventory::slotAmmo))
// return true;
//
// return false;
//}
//bool EQEmu::InventorySlot::IsBonusSlot() const
//{
// if ((_type_index != inventory::typePossessions) || (_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
// return false;
//
// return IsBonusIndex(_slot_index);
//}
bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQEmu::InventorySlot& rhs)
{
if (lhs.SlotIndex() < rhs.SlotIndex())
return true;
if ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() < rhs.ContainerIndex()))
return true;
if ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() < rhs.SocketIndex()))
return true;
return false;
}
bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
{
if (Typeless() || rhs.Typeless())
return inventory_slot_typeless_lessthan(*this, rhs);
if (TypeIndex() < rhs.TypeIndex())
return true;
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() < rhs.SlotIndex()))
return true;
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() == rhs.SlotIndex()) && (ContainerIndex() < rhs.ContainerIndex()))
return true;
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() == rhs.SlotIndex()) && (ContainerIndex() == rhs.ContainerIndex()) && (SocketIndex() < rhs.SocketIndex()))
return true;
return false;
}
bool EQEmu::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
{
if (lhs.Typeless() || rhs.Typeless())
return ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
return ((lhs.TypeIndex() == rhs.TypeIndex()) && (lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
}
+133
View File
@@ -0,0 +1,133 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_INVENTORY_SLOT
#define COMMON_INVENTORY_SLOT
#include "emu_constants.h"
namespace EQEmu
{
class InventorySlot;
namespace inventory {
int8 ConvertEquipmentIndexToTextureIndex(int16 slot_index);
int8 ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot);
int16 ConvertTextureIndexToEquipmentIndex(int8 texture_index);
}
class InventorySlot {
public:
InventorySlot() : _type_index(inventory::typeInvalid), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index) : _type_index(type_index), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index) : _type_index(type_index), _slot_index(parent_index), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index, int16 aug_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(aug_index), _typeless(false) { }
InventorySlot(const InventorySlot& r) : _type_index(r._type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(r._typeless) { }
InventorySlot(int16 type_index, const InventorySlot& r) : _type_index(type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(false) { }
inline int16 TypeIndex() const { return _type_index; }
inline int16 SlotIndex() const { return _slot_index; }
inline int16 ContainerIndex() const { return _container_index; }
inline int16 SocketIndex() const { return _socket_index; }
bool Typeless() const { return _typeless; }
bool IsValidSlot() const;
bool IsDeleteSlot() const;
static bool IsEquipmentIndex(int16 slot_index);
static bool IsGeneralIndex(int16 slot_index);
static bool IsCursorIndex(int16 slot_index);
static bool IsWeaponIndex(int16 slot_index);
static bool IsTextureIndex(int16 slot_index);
static bool IsTintableIndex(int16 slot_index);
bool IsEquipmentSlot() const;
bool IsGeneralSlot() const;
bool IsCursorSlot() const;
bool IsWeaponSlot() const;
bool IsTextureSlot() const;
bool IsTintableSlot() const;
bool IsSlot() const;
bool IsSlotSocket() const;
bool IsContainer() const;
bool IsContainerSocket() const;
InventorySlot ToTopOwner() const;
InventorySlot ToOwner() const;
const std::string ToString() const;
const std::string ToName() const;
bool IsTypeIndex(int16 type_index) const { return (_type_index == type_index); }
bool IsSlotIndex(int16 slot_index) const { return (_slot_index == slot_index); }
bool IsContainerIndex(int16 container_index) const { return (_container_index == container_index); }
bool IsSocketIndex(int16 socket_index) const { return (_socket_index == socket_index); }
void SetType(int16 type_index) { _type_index = type_index; }
void SetSlot(int16 slot_index) { _slot_index = slot_index; }
void SetContainer(int16 container_index) { _container_index = container_index; }
void SetSocket(int16 socket_index) { _socket_index = socket_index; }
void SetInvalidSlot();
void SetTypeInvalid() { _type_index = inventory::typeInvalid; }
void SetSlotInvalid() { _slot_index = inventory::slotInvalid; }
void SetContainerInvalid() { _container_index = inventory::containerInvalid; }
void SetSocketInvalid() { _socket_index = inventory::socketInvalid; }
void SetTypeBegin() { _type_index = inventory::typeBegin; }
void SetSlotBegin() { _slot_index = inventory::slotBegin; }
void SetContainerBegin() { _container_index = inventory::containerBegin; }
void SetSocketBegin() { _socket_index = inventory::socketBegin; }
void IncrementType() { ++_type_index; }
void IncrementSlot() { ++_slot_index; }
void IncrementContainer() { ++_container_index; }
void IncrementSocket() { ++_socket_index; }
void SetTypeless() { _typeless = true; }
void ClearTypeless() { _typeless = false; }
// these two methods should really check for all bonus-valid slots..currently checks for equipment only (rework needed)
//static bool IsBonusIndex(int16 slot_index);
//bool IsBonusSlot() const;
bool operator<(const InventorySlot& rhs) const;
private:
int16 _type_index;
//int16 _unknown2; // not implemented
int16 _slot_index;
int16 _container_index;
int16 _socket_index;
//int16 _unknown1; // not implemented
bool _typeless;
};
bool operator==(const InventorySlot& lhs, const InventorySlot& rhs);
bool operator!=(const InventorySlot& lhs, const InventorySlot& rhs) { return (!(lhs == rhs)); }
} /*EQEmu*/
#endif /*COMMON_INVENTORY_SLOT*/
+3 -3
View File
@@ -464,9 +464,9 @@ namespace EQEmu
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint8 AugSlotType[inventory::SocketCount]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[inventory::SocketCount]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[inventory::SocketCount]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
+153 -153
View File
@@ -158,7 +158,7 @@ EQEmu::ItemInstance* Inventory::GetItem(int16 slot_id) const
EQEmu::ItemInstance* result = nullptr;
// Cursor
if (slot_id == EQEmu::legacy::SlotCursor) {
if (slot_id == EQEmu::inventory::slotCursor) {
// Cursor slot
result = m_cursor.peek_front();
}
@@ -180,7 +180,7 @@ EQEmu::ItemInstance* Inventory::GetItem(int16 slot_id) const
result = _GetItem(m_inv, slot_id);
}
else if ((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) ||
(slot_id >= EQEmu::legacy::TRIBUTE_BEGIN && slot_id <= EQEmu::legacy::TRIBUTE_END) || (slot_id == EQEmu::legacy::SlotPowerSource)) {
(slot_id >= EQEmu::legacy::TRIBUTE_BEGIN && slot_id <= EQEmu::legacy::TRIBUTE_END) || (slot_id == EQEmu::inventory::slotPowerSource)) {
// Equippable slots (on body)
result = _GetItem(m_worn, slot_id);
}
@@ -250,7 +250,7 @@ int16 Inventory::PutItem(int16 slot_id, const EQEmu::ItemInstance& inst)
int16 Inventory::PushCursor(const EQEmu::ItemInstance& inst)
{
m_cursor.push(inst.Clone());
return EQEmu::legacy::SlotCursor;
return EQEmu::inventory::slotCursor;
}
EQEmu::ItemInstance* Inventory::GetCursorItem()
@@ -316,7 +316,7 @@ bool Inventory::CheckNoDrop(int16 slot_id) {
if (!inst) return false;
if (!inst->GetItem()->NoDrop) return true;
if (inst->GetItem()->ItemClass == 1) {
for (uint8 i = SUB_INDEX_BEGIN; i < EQEmu::legacy::ITEM_CONTAINER_SIZE; i++) {
for (uint8 i = EQEmu::inventory::containerBegin; i < EQEmu::inventory::ContainerCount; i++) {
EQEmu::ItemInstance* bagitem = GetItem(Inventory::CalcSlotId(slot_id, i));
if (bagitem && !bagitem->GetItem()->NoDrop)
return true;
@@ -331,10 +331,10 @@ EQEmu::ItemInstance* Inventory::PopItem(int16 slot_id)
{
EQEmu::ItemInstance* p = nullptr;
if (slot_id == EQEmu::legacy::SlotCursor) {
if (slot_id == EQEmu::inventory::slotCursor) {
p = m_cursor.pop();
}
else if ((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) || (slot_id == EQEmu::legacy::SlotPowerSource)) {
else if ((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) || (slot_id == EQEmu::inventory::slotPowerSource)) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
@@ -390,9 +390,9 @@ bool Inventory::HasSpaceForItem(const EQEmu::ItemData *ItemToTry, int16 Quantity
}
if (InvItem && InvItem->IsClassBag()) {
int16 BaseSlotID = Inventory::CalcSlotId(i, SUB_INDEX_BEGIN);
int16 BaseSlotID = Inventory::CalcSlotId(i, EQEmu::inventory::containerBegin);
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = SUB_INDEX_BEGIN; BagSlot < BagSize; BagSlot++) {
for (uint8 BagSlot = EQEmu::inventory::containerBegin; BagSlot < BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@@ -434,11 +434,11 @@ bool Inventory::HasSpaceForItem(const EQEmu::ItemData *ItemToTry, int16 Quantity
}
else if (InvItem->IsClassBag() && CanItemFitInContainer(ItemToTry, InvItem->GetItem())) {
int16 BaseSlotID = Inventory::CalcSlotId(i, SUB_INDEX_BEGIN);
int16 BaseSlotID = Inventory::CalcSlotId(i, EQEmu::inventory::containerBegin);
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = SUB_INDEX_BEGIN; BagSlot<BagSize; BagSlot++) {
for (uint8 BagSlot = EQEmu::inventory::containerBegin; BagSlot<BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@@ -633,11 +633,11 @@ int16 Inventory::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, boo
continue;
}
int16 base_slot_id = Inventory::CalcSlotId(i, SUB_INDEX_BEGIN);
int16 base_slot_id = Inventory::CalcSlotId(i, EQEmu::inventory::containerBegin);
uint8 slots = inst->GetItem()->BagSlots;
uint8 j;
for (j = SUB_INDEX_BEGIN; j<slots; j++) {
for (j = EQEmu::inventory::containerBegin; j<slots; j++) {
if (!GetItem(base_slot_id + j)) {
// Found available slot within bag
return (base_slot_id + j);
@@ -650,7 +650,7 @@ int16 Inventory::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, boo
if (try_cursor) {
// Always room on cursor (it's a queue)
// (we may wish to cap this in the future)
return EQEmu::legacy::SlotCursor;
return EQEmu::inventory::slotCursor;
}
// No available slots
@@ -674,7 +674,7 @@ int16 Inventory::FindFreeSlotForTradeItem(const EQEmu::ItemInstance* inst) {
return free_slot;
}
return EQEmu::legacy::SlotCursor; // return cursor since bags do not stack and will not fit inside other bags..yet...)
return EQEmu::inventory::slotCursor; // return cursor since bags do not stack and will not fit inside other bags..yet...)
}
// step 2: find partial room for stackables
@@ -696,7 +696,7 @@ int16 Inventory::FindFreeSlotForTradeItem(const EQEmu::ItemInstance* inst) {
continue;
if (main_inst->IsClassBag()) { // if item-specific containers already have bad items, we won't fix it here...
for (uint8 free_bag_slot = SUB_INDEX_BEGIN; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++free_bag_slot) {
for (uint8 free_bag_slot = EQEmu::inventory::containerBegin; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::inventory::ContainerCount); ++free_bag_slot) {
const EQEmu::ItemInstance* sub_inst = main_inst->GetItem(free_bag_slot);
if (!sub_inst)
@@ -717,7 +717,7 @@ int16 Inventory::FindFreeSlotForTradeItem(const EQEmu::ItemInstance* inst) {
if (!main_inst || (main_inst->GetItem()->BagType != EQEmu::item::BagTypeQuiver) || !main_inst->IsClassBag())
continue;
for (uint8 free_bag_slot = SUB_INDEX_BEGIN; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++free_bag_slot) {
for (uint8 free_bag_slot = EQEmu::inventory::containerBegin; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::inventory::ContainerCount); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return Inventory::CalcSlotId(free_slot, free_bag_slot);
}
@@ -732,7 +732,7 @@ int16 Inventory::FindFreeSlotForTradeItem(const EQEmu::ItemInstance* inst) {
if (!main_inst || (main_inst->GetItem()->BagType != EQEmu::item::BagTypeBandolier) || !main_inst->IsClassBag())
continue;
for (uint8 free_bag_slot = SUB_INDEX_BEGIN; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++free_bag_slot) {
for (uint8 free_bag_slot = EQEmu::inventory::containerBegin; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::inventory::ContainerCount); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return Inventory::CalcSlotId(free_slot, free_bag_slot);
}
@@ -754,7 +754,7 @@ int16 Inventory::FindFreeSlotForTradeItem(const EQEmu::ItemInstance* inst) {
if ((main_inst->GetItem()->BagSize < inst->GetItem()->Size) || (main_inst->GetItem()->BagType == EQEmu::item::BagTypeBandolier) || (main_inst->GetItem()->BagType == EQEmu::item::BagTypeQuiver))
continue;
for (uint8 free_bag_slot = SUB_INDEX_BEGIN; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::legacy::ITEM_CONTAINER_SIZE); ++free_bag_slot) {
for (uint8 free_bag_slot = EQEmu::inventory::containerBegin; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EQEmu::inventory::ContainerCount); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return Inventory::CalcSlotId(free_slot, free_bag_slot);
}
@@ -762,7 +762,7 @@ int16 Inventory::FindFreeSlotForTradeItem(const EQEmu::ItemInstance* inst) {
}
//return INVALID_INDEX; // everything else pushes to the cursor
return EQEmu::legacy::SlotCursor;
return EQEmu::inventory::slotCursor;
}
// Opposite of below: Get parent bag slot_id from a slot inside of bag
@@ -775,19 +775,19 @@ int16 Inventory::CalcSlotId(int16 slot_id) {
//else if (slot_id >= 3100 && slot_id <= 3179) should be {3031..3110}..where did this range come from!!? (verified db save range)
if (slot_id >= EQEmu::legacy::GENERAL_BAGS_BEGIN && slot_id <= EQEmu::legacy::GENERAL_BAGS_END) {
parent_slot_id = EQEmu::legacy::GENERAL_BEGIN + (slot_id - EQEmu::legacy::GENERAL_BAGS_BEGIN) / EQEmu::legacy::ITEM_CONTAINER_SIZE;
parent_slot_id = EQEmu::legacy::GENERAL_BEGIN + (slot_id - EQEmu::legacy::GENERAL_BAGS_BEGIN) / EQEmu::inventory::ContainerCount;
}
else if (slot_id >= EQEmu::legacy::CURSOR_BAG_BEGIN && slot_id <= EQEmu::legacy::CURSOR_BAG_END) {
parent_slot_id = EQEmu::legacy::SlotCursor;
parent_slot_id = EQEmu::inventory::slotCursor;
}
else if (slot_id >= EQEmu::legacy::BANK_BAGS_BEGIN && slot_id <= EQEmu::legacy::BANK_BAGS_END) {
parent_slot_id = EQEmu::legacy::BANK_BEGIN + (slot_id - EQEmu::legacy::BANK_BAGS_BEGIN) / EQEmu::legacy::ITEM_CONTAINER_SIZE;
parent_slot_id = EQEmu::legacy::BANK_BEGIN + (slot_id - EQEmu::legacy::BANK_BAGS_BEGIN) / EQEmu::inventory::ContainerCount;
}
else if (slot_id >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
parent_slot_id = EQEmu::legacy::SHARED_BANK_BEGIN + (slot_id - EQEmu::legacy::SHARED_BANK_BAGS_BEGIN) / EQEmu::legacy::ITEM_CONTAINER_SIZE;
parent_slot_id = EQEmu::legacy::SHARED_BANK_BEGIN + (slot_id - EQEmu::legacy::SHARED_BANK_BAGS_BEGIN) / EQEmu::inventory::ContainerCount;
}
else if (slot_id >= EQEmu::legacy::TRADE_BAGS_BEGIN && slot_id <= EQEmu::legacy::TRADE_BAGS_END) {
parent_slot_id = EQEmu::legacy::TRADE_BEGIN + (slot_id - EQEmu::legacy::TRADE_BAGS_BEGIN) / EQEmu::legacy::ITEM_CONTAINER_SIZE;
parent_slot_id = EQEmu::legacy::TRADE_BEGIN + (slot_id - EQEmu::legacy::TRADE_BAGS_BEGIN) / EQEmu::inventory::ContainerCount;
}
return parent_slot_id;
@@ -800,20 +800,20 @@ int16 Inventory::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
int16 slot_id = INVALID_INDEX;
if (bagslot_id == EQEmu::legacy::SlotCursor || bagslot_id == 8000) {
if (bagslot_id == EQEmu::inventory::slotCursor || bagslot_id == 8000) {
slot_id = EQEmu::legacy::CURSOR_BAG_BEGIN + bagidx;
}
else if (bagslot_id >= EQEmu::legacy::GENERAL_BEGIN && bagslot_id <= EQEmu::legacy::GENERAL_END) {
slot_id = EQEmu::legacy::GENERAL_BAGS_BEGIN + (bagslot_id - EQEmu::legacy::GENERAL_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE + bagidx;
slot_id = EQEmu::legacy::GENERAL_BAGS_BEGIN + (bagslot_id - EQEmu::legacy::GENERAL_BEGIN) * EQEmu::inventory::ContainerCount + bagidx;
}
else if (bagslot_id >= EQEmu::legacy::BANK_BEGIN && bagslot_id <= EQEmu::legacy::BANK_END) {
slot_id = EQEmu::legacy::BANK_BAGS_BEGIN + (bagslot_id - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE + bagidx;
slot_id = EQEmu::legacy::BANK_BAGS_BEGIN + (bagslot_id - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount + bagidx;
}
else if (bagslot_id >= EQEmu::legacy::SHARED_BANK_BEGIN && bagslot_id <= EQEmu::legacy::SHARED_BANK_END) {
slot_id = EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + (bagslot_id - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE + bagidx;
slot_id = EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + (bagslot_id - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount + bagidx;
}
else if (bagslot_id >= EQEmu::legacy::TRADE_BEGIN && bagslot_id <= EQEmu::legacy::TRADE_END) {
slot_id = EQEmu::legacy::TRADE_BAGS_BEGIN + (bagslot_id - EQEmu::legacy::TRADE_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE + bagidx;
slot_id = EQEmu::legacy::TRADE_BAGS_BEGIN + (bagslot_id - EQEmu::legacy::TRADE_BEGIN) * EQEmu::inventory::ContainerCount + bagidx;
}
return slot_id;
@@ -827,19 +827,19 @@ uint8 Inventory::CalcBagIdx(int16 slot_id) {
// index = (slot_id - EmuConstants::BANK_BEGIN) % EmuConstants::ITEM_CONTAINER_SIZE;
if (slot_id >= EQEmu::legacy::GENERAL_BAGS_BEGIN && slot_id <= EQEmu::legacy::GENERAL_BAGS_END) {
index = (slot_id - EQEmu::legacy::GENERAL_BAGS_BEGIN) % EQEmu::legacy::ITEM_CONTAINER_SIZE;
index = (slot_id - EQEmu::legacy::GENERAL_BAGS_BEGIN) % EQEmu::inventory::ContainerCount;
}
else if (slot_id >= EQEmu::legacy::CURSOR_BAG_BEGIN && slot_id <= EQEmu::legacy::CURSOR_BAG_END) {
index = (slot_id - EQEmu::legacy::CURSOR_BAG_BEGIN); // % EQEmu::legacy::ITEM_CONTAINER_SIZE; - not needed since range is 10 slots
}
else if (slot_id >= EQEmu::legacy::BANK_BAGS_BEGIN && slot_id <= EQEmu::legacy::BANK_BAGS_END) {
index = (slot_id - EQEmu::legacy::BANK_BAGS_BEGIN) % EQEmu::legacy::ITEM_CONTAINER_SIZE;
index = (slot_id - EQEmu::legacy::BANK_BAGS_BEGIN) % EQEmu::inventory::ContainerCount;
}
else if (slot_id >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
index = (slot_id - EQEmu::legacy::SHARED_BANK_BAGS_BEGIN) % EQEmu::legacy::ITEM_CONTAINER_SIZE;
index = (slot_id - EQEmu::legacy::SHARED_BANK_BAGS_BEGIN) % EQEmu::inventory::ContainerCount;
}
else if (slot_id >= EQEmu::legacy::TRADE_BAGS_BEGIN && slot_id <= EQEmu::legacy::TRADE_BAGS_END) {
index = (slot_id - EQEmu::legacy::TRADE_BAGS_BEGIN) % EQEmu::legacy::ITEM_CONTAINER_SIZE;
index = (slot_id - EQEmu::legacy::TRADE_BAGS_BEGIN) % EQEmu::inventory::ContainerCount;
}
else if (slot_id >= EQEmu::legacy::WORLD_BEGIN && slot_id <= EQEmu::legacy::WORLD_END) {
index = (slot_id - EQEmu::legacy::WORLD_BEGIN); // % EQEmu::legacy::ITEM_CONTAINER_SIZE; - not needed since range is 10 slots
@@ -852,24 +852,24 @@ int16 Inventory::CalcSlotFromMaterial(uint8 material)
{
switch (material)
{
case EQEmu::textures::TextureHead:
return EQEmu::legacy::SlotHead;
case EQEmu::textures::TextureChest:
return EQEmu::legacy::SlotChest;
case EQEmu::textures::TextureArms:
return EQEmu::legacy::SlotArms;
case EQEmu::textures::TextureWrist:
return EQEmu::legacy::SlotWrist1; // there's 2 bracers, only one bracer material
case EQEmu::textures::TextureHands:
return EQEmu::legacy::SlotHands;
case EQEmu::textures::TextureLegs:
return EQEmu::legacy::SlotLegs;
case EQEmu::textures::TextureFeet:
return EQEmu::legacy::SlotFeet;
case EQEmu::textures::TexturePrimary:
return EQEmu::legacy::SlotPrimary;
case EQEmu::textures::TextureSecondary:
return EQEmu::legacy::SlotSecondary;
case EQEmu::textures::armorHead:
return EQEmu::inventory::slotHead;
case EQEmu::textures::armorChest:
return EQEmu::inventory::slotChest;
case EQEmu::textures::armorArms:
return EQEmu::inventory::slotArms;
case EQEmu::textures::armorWrist:
return EQEmu::inventory::slotWrist1; // there's 2 bracers, only one bracer material
case EQEmu::textures::armorHands:
return EQEmu::inventory::slotHands;
case EQEmu::textures::armorLegs:
return EQEmu::inventory::slotLegs;
case EQEmu::textures::armorFeet:
return EQEmu::inventory::slotFeet;
case EQEmu::textures::weaponPrimary:
return EQEmu::inventory::slotPrimary;
case EQEmu::textures::weaponSecondary:
return EQEmu::inventory::slotSecondary;
default:
return INVALID_INDEX;
}
@@ -879,27 +879,27 @@ uint8 Inventory::CalcMaterialFromSlot(int16 equipslot)
{
switch (equipslot)
{
case EQEmu::legacy::SlotHead:
return EQEmu::textures::TextureHead;
case EQEmu::legacy::SlotChest:
return EQEmu::textures::TextureChest;
case EQEmu::legacy::SlotArms:
return EQEmu::textures::TextureArms;
case EQEmu::legacy::SlotWrist1:
case EQEmu::inventory::slotHead:
return EQEmu::textures::armorHead;
case EQEmu::inventory::slotChest:
return EQEmu::textures::armorChest;
case EQEmu::inventory::slotArms:
return EQEmu::textures::armorArms;
case EQEmu::inventory::slotWrist1:
//case SLOT_BRACER02: // non-live behavior
return EQEmu::textures::TextureWrist;
case EQEmu::legacy::SlotHands:
return EQEmu::textures::TextureHands;
case EQEmu::legacy::SlotLegs:
return EQEmu::textures::TextureLegs;
case EQEmu::legacy::SlotFeet:
return EQEmu::textures::TextureFeet;
case EQEmu::legacy::SlotPrimary:
return EQEmu::textures::TexturePrimary;
case EQEmu::legacy::SlotSecondary:
return EQEmu::textures::TextureSecondary;
return EQEmu::textures::armorWrist;
case EQEmu::inventory::slotHands:
return EQEmu::textures::armorHands;
case EQEmu::inventory::slotLegs:
return EQEmu::textures::armorLegs;
case EQEmu::inventory::slotFeet:
return EQEmu::textures::armorFeet;
case EQEmu::inventory::slotPrimary:
return EQEmu::textures::weaponPrimary;
case EQEmu::inventory::slotSecondary:
return EQEmu::textures::weaponSecondary;
default:
return EQEmu::textures::TextureInvalid;
return EQEmu::textures::materialInvalid;
}
}
@@ -923,7 +923,7 @@ bool Inventory::CanItemFitInContainer(const EQEmu::ItemData *ItemToTry, const EQ
bool Inventory::SupportsClickCasting(int16 slot_id)
{
// there are a few non-potion items that identify as ItemTypePotion..so, we still need to ubiquitously include the equipment range
if ((uint16)slot_id <= EQEmu::legacy::GENERAL_END || slot_id == EQEmu::legacy::SlotPowerSource)
if ((uint16)slot_id <= EQEmu::legacy::GENERAL_END || slot_id == EQEmu::inventory::slotPowerSource)
{
return true;
}
@@ -938,7 +938,7 @@ bool Inventory::SupportsClickCasting(int16 slot_id)
bool Inventory::SupportsPotionBeltCasting(int16 slot_id)
{
if ((uint16)slot_id <= EQEmu::legacy::GENERAL_END || slot_id == EQEmu::legacy::SlotPowerSource || (slot_id >= EQEmu::legacy::GENERAL_BAGS_BEGIN && slot_id <= EQEmu::legacy::GENERAL_BAGS_END))
if ((uint16)slot_id <= EQEmu::legacy::GENERAL_END || slot_id == EQEmu::inventory::slotPowerSource || (slot_id >= EQEmu::legacy::GENERAL_BAGS_BEGIN && slot_id <= EQEmu::legacy::GENERAL_BAGS_END))
return true;
return false;
@@ -947,7 +947,7 @@ bool Inventory::SupportsPotionBeltCasting(int16 slot_id)
// Test whether a given slot can support a container item
bool Inventory::SupportsContainers(int16 slot_id)
{
if ((slot_id == EQEmu::legacy::SlotCursor) ||
if ((slot_id == EQEmu::inventory::slotCursor) ||
(slot_id >= EQEmu::legacy::GENERAL_BEGIN && slot_id <= EQEmu::legacy::GENERAL_END) ||
(slot_id >= EQEmu::legacy::BANK_BEGIN && slot_id <= EQEmu::legacy::BANK_END) ||
(slot_id >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id <= EQEmu::legacy::SHARED_BANK_END) ||
@@ -989,7 +989,7 @@ int Inventory::GetSlotByItemInst(EQEmu::ItemInstance *inst) {
}
if (m_cursor.peek_front() == inst) {
return EQEmu::legacy::SlotCursor;
return EQEmu::inventory::slotCursor;
}
return INVALID_INDEX;
@@ -1000,8 +1000,8 @@ uint8 Inventory::FindBrightestLightType()
uint8 brightest_light_type = 0;
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
if ((iter->first < EQEmu::legacy::EQUIPMENT_BEGIN || iter->first > EQEmu::legacy::EQUIPMENT_END) && iter->first != EQEmu::legacy::SlotPowerSource) { continue; }
if (iter->first == EQEmu::legacy::SlotAmmo) { continue; }
if ((iter->first < EQEmu::legacy::EQUIPMENT_BEGIN || iter->first > EQEmu::legacy::EQUIPMENT_END) && iter->first != EQEmu::inventory::slotPowerSource) { continue; }
if (iter->first == EQEmu::inventory::slotAmmo) { continue; }
auto inst = iter->second;
if (inst == nullptr) { continue; }
@@ -1145,13 +1145,13 @@ int16 Inventory::_PutItem(int16 slot_id, EQEmu::ItemInstance* inst)
int16 result = INVALID_INDEX;
int16 parentSlot = INVALID_INDEX;
if (slot_id == EQEmu::legacy::SlotCursor) {
if (slot_id == EQEmu::inventory::slotCursor) {
// Replace current item on cursor, if exists
m_cursor.pop(); // no memory delete, clients of this function know what they are doing
m_cursor.push_front(inst);
result = slot_id;
}
else if ((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) || (slot_id == EQEmu::legacy::SlotPowerSource)) {
else if ((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) || (slot_id == EQEmu::inventory::slotPowerSource)) {
m_worn[slot_id] = inst;
result = slot_id;
}
@@ -1209,7 +1209,7 @@ int16 Inventory::_HasItem(std::map<int16, EQEmu::ItemInstance*>& bucket, uint32
return iter->first;
}
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return EQEmu::legacy::SLOT_AUGMENT;
}
@@ -1226,7 +1226,7 @@ int16 Inventory::_HasItem(std::map<int16, EQEmu::ItemInstance*>& bucket, uint32
return Inventory::CalcSlotId(iter->first, bag_iter->first);
}
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return EQEmu::legacy::SLOT_AUGMENT;
}
@@ -1254,10 +1254,10 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
if (inst->GetID() == item_id) {
quantity_found += (inst->GetCharges() <= 0) ? 1 : inst->GetCharges();
if (quantity_found >= quantity)
return EQEmu::legacy::SlotCursor;
return EQEmu::inventory::slotCursor;
}
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return EQEmu::legacy::SLOT_AUGMENT;
}
@@ -1271,10 +1271,10 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
if (bag_inst->GetID() == item_id) {
quantity_found += (bag_inst->GetCharges() <= 0) ? 1 : bag_inst->GetCharges();
if (quantity_found >= quantity)
return Inventory::CalcSlotId(EQEmu::legacy::SlotCursor, bag_iter->first);
return Inventory::CalcSlotId(EQEmu::inventory::slotCursor, bag_iter->first);
}
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return EQEmu::legacy::SLOT_AUGMENT;
}
@@ -1331,7 +1331,7 @@ int16 Inventory::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
if (inst->IsClassCommon() && inst->GetItem()->ItemType == use) {
quantity_found += (inst->GetCharges() <= 0) ? 1 : inst->GetCharges();
if (quantity_found >= quantity)
return EQEmu::legacy::SlotCursor;
return EQEmu::inventory::slotCursor;
}
if (!inst->IsClassBag()) { continue; }
@@ -1343,7 +1343,7 @@ int16 Inventory::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->ItemType == use) {
quantity_found += (bag_inst->GetCharges() <= 0) ? 1 : bag_inst->GetCharges();
if (quantity_found >= quantity)
return Inventory::CalcSlotId(EQEmu::legacy::SlotCursor, bag_iter->first);
return Inventory::CalcSlotId(EQEmu::inventory::slotCursor, bag_iter->first);
}
}
@@ -1363,7 +1363,7 @@ int16 Inventory::_HasItemByLoreGroup(std::map<int16, EQEmu::ItemInstance*>& buck
if (inst->GetItem()->LoreGroup == loregroup)
return iter->first;
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
auto aug_inst = inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1380,7 +1380,7 @@ int16 Inventory::_HasItemByLoreGroup(std::map<int16, EQEmu::ItemInstance*>& buck
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->LoreGroup == loregroup)
return Inventory::CalcSlotId(iter->first, bag_iter->first);
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
auto aug_inst = bag_inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1401,9 +1401,9 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
if (inst == nullptr) { continue; }
if (inst->GetItem()->LoreGroup == loregroup)
return EQEmu::legacy::SlotCursor;
return EQEmu::inventory::slotCursor;
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
auto aug_inst = inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1418,9 +1418,9 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
if (bag_inst == nullptr) { continue; }
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->LoreGroup == loregroup)
return Inventory::CalcSlotId(EQEmu::legacy::SlotCursor, bag_iter->first);
return Inventory::CalcSlotId(EQEmu::inventory::slotCursor, bag_iter->first);
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
auto aug_inst = bag_inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1657,7 +1657,7 @@ bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
// another "shouldn't do" fix..will be fixed in future updates (requires code and database work)
int16 use_slot = INVALID_INDEX;
if (slot_id == EQEmu::legacy::SlotPowerSource) { use_slot = EQEmu::legacy::SlotGeneral1; }
if (slot_id == EQEmu::inventory::slotPowerSource) { use_slot = EQEmu::inventory::slotGeneral1; }
if ((uint16)slot_id <= EQEmu::legacy::EQUIPMENT_END) { use_slot = slot_id; }
if (use_slot != INVALID_INDEX) {
@@ -1673,8 +1673,8 @@ bool EQEmu::ItemInstance::IsAugmentable() const
if (!m_item)
return false;
for (int index = 0; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
if (m_item->AugSlotType[index] != NO_ITEM)
for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
if (m_item->AugSlotType[index] != 0)
return true;
}
@@ -1688,7 +1688,7 @@ bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
return false;
int index = EQEmu::legacy::EQUIPMENT_BEGIN;
for (; index <= EQEmu::legacy::SlotGeneral1; ++index) { // MainGeneral1 should be EQEmu::legacy::EQUIPMENT_END
for (; index <= EQEmu::inventory::slotGeneral1; ++index) { // MainGeneral1 should be EQEmu::legacy::EQUIPMENT_END
if (m_item->Slots & (1 << index)) {
if (aug_wear_slots & (1 << index))
break;
@@ -1703,14 +1703,14 @@ int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
if (!m_item || !m_item->IsClassCommon())
return INVALID_INDEX;
int index = AUG_INDEX_BEGIN;
for (; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
int index = EQEmu::inventory::socketBegin;
for (; index < EQEmu::inventory::SocketCount; ++index) {
if (GetItem(index)) { continue; }
if (augtype == -1 || (m_item->AugSlotType[index] && ((1 << (m_item->AugSlotType[index] - 1)) & augtype)))
break;
}
return (index < EQEmu::legacy::ITEM_COMMON_SIZE) ? index : INVALID_INDEX;
return (index < EQEmu::inventory::SocketCount) ? index : INVALID_INDEX;
}
bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
@@ -1741,7 +1741,7 @@ uint32 EQEmu::ItemInstance::GetItemID(uint8 slot) const
if (item)
return item->GetID();
return NO_ITEM;
return 0;
}
void EQEmu::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
@@ -1853,7 +1853,7 @@ uint8 EQEmu::ItemInstance::FirstOpenSlot() const
return INVALID_INDEX;
uint8 slots = m_item->BagSlots, i;
for (i = SUB_INDEX_BEGIN; i < slots; i++) {
for (i = EQEmu::inventory::containerBegin; i < slots; i++) {
if (!GetItem(i))
break;
}
@@ -1870,7 +1870,7 @@ uint8 EQEmu::ItemInstance::GetTotalItemCount() const
if (m_item && !m_item->IsClassBag()) { return item_count; }
for (int index = SUB_INDEX_BEGIN; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
for (int index = EQEmu::inventory::containerBegin; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
return item_count;
}
@@ -1880,7 +1880,7 @@ bool EQEmu::ItemInstance::IsNoneEmptyContainer()
if (!m_item || !m_item->IsClassBag())
return false;
for (int index = SUB_INDEX_BEGIN; index < m_item->BagSlots; ++index) {
for (int index = EQEmu::inventory::containerBegin; index < m_item->BagSlots; ++index) {
if (GetItem(index))
return true;
}
@@ -1902,7 +1902,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentatio
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
if (ornamentationAugtype == 0) { return nullptr; }
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++)
{
if (GetAugment(i) && m_item->AugSlotType[i] == ornamentationAugtype)
{
@@ -2020,7 +2020,7 @@ bool EQEmu::ItemInstance::CanTransform(const EQEmu::ItemData *ItemToTry, const E
uint32 EQEmu::ItemInstance::GetAugmentItemID(uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon())
return NO_ITEM;
return 0;
return GetItemID(slot);
}
@@ -2036,7 +2036,7 @@ void EQEmu::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
void EQEmu::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
{
if (item_id == NO_ITEM) { return; }
if (item_id == 0) { return; }
if (db == nullptr) { return; /* TODO: add log message for nullptr */ }
const ItemInstance* aug = db->CreateItem(item_id);
@@ -2069,7 +2069,7 @@ bool EQEmu::ItemInstance::IsAugmented()
if (!m_item || !m_item->IsClassCommon())
return false;
for (int index = AUG_INDEX_BEGIN; index < EQEmu::legacy::ITEM_COMMON_SIZE; ++index) {
for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
if (GetAugmentItemID(index))
return true;
}
@@ -2197,8 +2197,8 @@ bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
if (!m_item) { return false; }
else if (Inventory::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; }
else if (slot_id == EQEmu::legacy::SlotPowerSource && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
else if (slot_id != EQEmu::legacy::SlotPowerSource && slot_id > EQEmu::legacy::EQUIPMENT_END) { return true; }
else if (slot_id == EQEmu::inventory::slotPowerSource && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
else if (slot_id != EQEmu::inventory::slotPowerSource && slot_id > EQEmu::legacy::EQUIPMENT_END) { return true; }
else { return false; }
}
@@ -2350,7 +2350,7 @@ int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
if (item) {
ac = item->AC;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
ac += GetAugment(i)->GetItemArmorClass();
}
@@ -2392,7 +2392,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold
}
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
GetAugment(i)->GetItemElementalDamage(magic, fire, cold, poison, disease, chromatic, prismatic, physical, corruption);
}
@@ -2409,7 +2409,7 @@ int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
return flag;
if (augments) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i) {
if (GetAugment(i))
flag = GetAugment(i)->GetItemElementalFlag();
if (flag)
@@ -2430,7 +2430,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
return damage;
if (augments) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i) {
if (GetAugment(i))
damage = GetAugment(i)->GetItemElementalDamage();
if (damage)
@@ -2449,7 +2449,7 @@ int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
level = item->RecLevel;
if (augments) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i) {
int temp = 0;
if (GetAugment(i)) {
temp = GetAugment(i)->GetItemRecommendedLevel();
@@ -2471,7 +2471,7 @@ int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
level = item->ReqLevel;
if (augments) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i) {
int temp = 0;
if (GetAugment(i)) {
temp = GetAugment(i)->GetItemRequiredLevel();
@@ -2493,7 +2493,7 @@ int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
damage = item->Damage;
if (augments) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemWeaponDamage();
}
@@ -2509,7 +2509,7 @@ int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
damage = item->BackstabDmg;
if (augments) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBackstabDamage();
}
@@ -2527,7 +2527,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
return body;
if (augments) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i)) {
body = GetAugment(i)->GetItemBaneDamageBody();
if (body)
@@ -2548,7 +2548,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
return race;
if (augments) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i)) {
race = GetAugment(i)->GetItemBaneDamageRace();
if (race)
@@ -2568,7 +2568,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments)
damage += item->BaneDmgAmt;
if (augments) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBaneDamageBody(against);
}
@@ -2585,7 +2585,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) co
damage += item->BaneDmgRaceAmt;
if (augments) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBaneDamageRace(against);
}
@@ -2601,7 +2601,7 @@ int EQEmu::ItemInstance::GetItemMagical(bool augments) const
return 1;
if (augments) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i) && GetAugment(i)->GetItemMagical())
return 1;
}
@@ -2616,7 +2616,7 @@ int EQEmu::ItemInstance::GetItemHP(bool augments) const
if (item) {
hp = item->HP;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
hp += GetAugment(i)->GetItemHP();
}
@@ -2630,7 +2630,7 @@ int EQEmu::ItemInstance::GetItemMana(bool augments) const
if (item) {
mana = item->Mana;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
mana += GetAugment(i)->GetItemMana();
}
@@ -2644,7 +2644,7 @@ int EQEmu::ItemInstance::GetItemEndur(bool augments) const
if (item) {
endur = item->Endur;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
endur += GetAugment(i)->GetItemEndur();
}
@@ -2658,7 +2658,7 @@ int EQEmu::ItemInstance::GetItemAttack(bool augments) const
if (item) {
atk = item->Attack;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
atk += GetAugment(i)->GetItemAttack();
}
@@ -2672,7 +2672,7 @@ int EQEmu::ItemInstance::GetItemStr(bool augments) const
if (item) {
str = item->AStr;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
str += GetAugment(i)->GetItemStr();
}
@@ -2686,7 +2686,7 @@ int EQEmu::ItemInstance::GetItemSta(bool augments) const
if (item) {
sta = item->ASta;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
sta += GetAugment(i)->GetItemSta();
}
@@ -2700,7 +2700,7 @@ int EQEmu::ItemInstance::GetItemDex(bool augments) const
if (item) {
total = item->ADex;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemDex();
}
@@ -2714,7 +2714,7 @@ int EQEmu::ItemInstance::GetItemAgi(bool augments) const
if (item) {
total = item->AAgi;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemAgi();
}
@@ -2728,7 +2728,7 @@ int EQEmu::ItemInstance::GetItemInt(bool augments) const
if (item) {
total = item->AInt;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemInt();
}
@@ -2742,7 +2742,7 @@ int EQEmu::ItemInstance::GetItemWis(bool augments) const
if (item) {
total = item->AWis;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemWis();
}
@@ -2756,7 +2756,7 @@ int EQEmu::ItemInstance::GetItemCha(bool augments) const
if (item) {
total = item->ACha;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCha();
}
@@ -2770,7 +2770,7 @@ int EQEmu::ItemInstance::GetItemMR(bool augments) const
if (item) {
total = item->MR;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemMR();
}
@@ -2784,7 +2784,7 @@ int EQEmu::ItemInstance::GetItemFR(bool augments) const
if (item) {
total = item->FR;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemFR();
}
@@ -2798,7 +2798,7 @@ int EQEmu::ItemInstance::GetItemCR(bool augments) const
if (item) {
total = item->CR;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCR();
}
@@ -2812,7 +2812,7 @@ int EQEmu::ItemInstance::GetItemPR(bool augments) const
if (item) {
total = item->PR;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemPR();
}
@@ -2826,7 +2826,7 @@ int EQEmu::ItemInstance::GetItemDR(bool augments) const
if (item) {
total = item->DR;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemDR();
}
@@ -2840,7 +2840,7 @@ int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
if (item) {
total = item->SVCorruption;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCorrup();
}
@@ -2854,7 +2854,7 @@ int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
if (item) {
total = item->HeroicStr;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicStr();
}
@@ -2868,7 +2868,7 @@ int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
if (item) {
total = item->HeroicSta;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicSta();
}
@@ -2882,7 +2882,7 @@ int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
if (item) {
total = item->HeroicDex;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicDex();
}
@@ -2896,7 +2896,7 @@ int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
if (item) {
total = item->HeroicAgi;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicAgi();
}
@@ -2910,7 +2910,7 @@ int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
if (item) {
total = item->HeroicInt;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicInt();
}
@@ -2924,7 +2924,7 @@ int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
if (item) {
total = item->HeroicWis;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicWis();
}
@@ -2938,7 +2938,7 @@ int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
if (item) {
total = item->HeroicCha;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCha();
}
@@ -2952,7 +2952,7 @@ int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
if (item) {
total = item->HeroicMR;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicMR();
}
@@ -2966,7 +2966,7 @@ int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
if (item) {
total = item->HeroicFR;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicFR();
}
@@ -2980,7 +2980,7 @@ int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
if (item) {
total = item->HeroicCR;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCR();
}
@@ -2994,7 +2994,7 @@ int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
if (item) {
total = item->HeroicPR;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicPR();
}
@@ -3008,7 +3008,7 @@ int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
if (item) {
total = item->HeroicDR;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicDR();
}
@@ -3022,7 +3022,7 @@ int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
if (item) {
total = item->HeroicSVCorrup;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCorrup();
}
@@ -3036,7 +3036,7 @@ int EQEmu::ItemInstance::GetItemHaste(bool augments) const
if (item) {
total = item->Haste;
if (augments)
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; ++i)
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
if (GetAugment(i)) {
int temp = GetAugment(i)->GetItemHaste();
if (temp > total)
+3 -3
View File
@@ -313,7 +313,7 @@ namespace EQEmu
bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augtype) const;
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : NO_ITEM); }
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == EQEmu::item::ItemEffectExpendable) || (m_item->ItemType == EQEmu::item::ItemTypePotion)) : false); }
@@ -353,8 +353,8 @@ namespace EQEmu
bool IsAmmo() const;
// Accessors
const uint32 GetID() const { return ((m_item) ? m_item->ID : NO_ITEM); }
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : NO_ITEM); }
const uint32 GetID() const { return ((m_item) ? m_item->ID : 0); }
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : 0); }
const ItemData* GetItem() const;
const ItemData* GetUnscaledItem() const;
+52 -53
View File
@@ -2079,7 +2079,7 @@ namespace RoF
outapp->WriteUInt32(22); // Equipment count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
@@ -2099,9 +2099,9 @@ namespace RoF
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@@ -2110,7 +2110,7 @@ namespace RoF
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
@@ -2120,7 +2120,7 @@ namespace RoF
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
@@ -3059,12 +3059,12 @@ namespace RoF
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroicModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@@ -4096,7 +4096,7 @@ namespace RoF
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -4105,15 +4105,15 @@ namespace RoF
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroicModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
else
{
@@ -4829,10 +4829,9 @@ namespace RoF
IN(item_id);
int r;
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
IN(augments[r]);
}
// Max Augs is now 6, but no code to support that many yet
IN(link_hash);
IN(icon);
@@ -5622,18 +5621,18 @@ namespace RoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -5659,17 +5658,17 @@ namespace RoF
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
RoFSlot.Type = invtype::InvTypePossessions;
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::legacy::SlotPowerSource)
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
RoFSlot.Slot += 1;
}
@@ -5681,8 +5680,8 @@ namespace RoF
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoFSlot.Type = invtype::InvTypePossessions;
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoFSlot.Slot = invslot::PossessionsCursor;
@@ -5699,8 +5698,8 @@ namespace RoF
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
}
@@ -5710,8 +5709,8 @@ namespace RoF
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
}
@@ -5721,8 +5720,8 @@ namespace RoF
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) {
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
/*
@@ -5760,16 +5759,16 @@ namespace RoF
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::legacy::SlotPowerSource)
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
RoFSlot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
@@ -5782,8 +5781,8 @@ namespace RoF
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
}
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
@@ -5803,7 +5802,7 @@ namespace RoF
if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
TempSlot = EQEmu::inventory::slotPowerSource;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
@@ -5825,8 +5824,8 @@ namespace RoF
else // Worn Slots
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
@@ -5834,8 +5833,8 @@ namespace RoF
else if (rofSlot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
@@ -5846,8 +5845,8 @@ namespace RoF
else if (rofSlot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
@@ -5858,10 +5857,10 @@ namespace RoF
else if (rofSlot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::legacy::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot;
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::inventory::ContainerCount) + RoFSlot.SubSlot;
else
TempSlot += rofSlot.Slot;
@@ -5872,7 +5871,7 @@ namespace RoF
else if (rofSlot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
if (rofSlot.Slot >= SUB_INDEX_BEGIN)
if (rofSlot.Slot >= EQEmu::inventory::containerBegin)
TempSlot += rofSlot.Slot;
ServerSlot = TempSlot;
@@ -5903,7 +5902,7 @@ namespace RoF
if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
TempSlot = EQEmu::inventory::slotPowerSource;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
@@ -5920,8 +5919,8 @@ namespace RoF
else
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
+51 -51
View File
@@ -2164,7 +2164,7 @@ namespace RoF2
outapp->WriteUInt32(22); // Equipment count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
@@ -2184,9 +2184,9 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@@ -2195,7 +2195,7 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
@@ -2205,7 +2205,7 @@ namespace RoF2
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
@@ -3154,12 +3154,12 @@ namespace RoF2
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroicModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@@ -4321,7 +4321,7 @@ namespace RoF2
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -4330,15 +4330,15 @@ namespace RoF2
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroicModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
else
{
@@ -5066,7 +5066,7 @@ namespace RoF2
IN(item_id);
int r;
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -5922,18 +5922,18 @@ namespace RoF2
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -5959,7 +5959,7 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
if (PacketType == ItemPacketLoot)
{
RoF2Slot.Type = invtype::InvTypeCorpse;
@@ -5971,13 +5971,13 @@ namespace RoF2
RoF2Slot.Slot = serverSlot;
}
if (serverSlot == EQEmu::legacy::SlotPowerSource)
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::inventory::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
RoF2Slot.Slot += 1;
}
@@ -5989,8 +5989,8 @@ namespace RoF2
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoF2Slot.Type = invtype::InvTypePossessions;
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
if (RoF2Slot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoF2Slot.Slot = invslot::PossessionsCursor;
@@ -6007,8 +6007,8 @@ namespace RoF2
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
}
@@ -6018,8 +6018,8 @@ namespace RoF2
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
}
@@ -6029,8 +6029,8 @@ namespace RoF2
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) {
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
/*
@@ -6068,16 +6068,16 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
RoF2Slot.Slot = serverSlot;
if (serverSlot == EQEmu::legacy::SlotPowerSource)
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
RoF2Slot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
@@ -6090,8 +6090,8 @@ namespace RoF2
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
}
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, RoF2Slot.Unknown01);
@@ -6111,7 +6111,7 @@ namespace RoF2
if (rof2Slot.Type == invtype::InvTypePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
TempSlot = EQEmu::inventory::slotPowerSource;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
@@ -6133,8 +6133,8 @@ namespace RoF2
else // Worn Slots
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
@@ -6142,8 +6142,8 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@@ -6154,8 +6154,8 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@@ -6166,8 +6166,8 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoF2Slot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoF2Slot.SubSlot;
@@ -6180,7 +6180,7 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
if (rof2Slot.Slot >= SUB_INDEX_BEGIN)
if (rof2Slot.Slot >= EQEmu::inventory::containerBegin)
TempSlot += rof2Slot.Slot;
ServerSlot = TempSlot;
@@ -6215,7 +6215,7 @@ namespace RoF2
if (rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
TempSlot = EQEmu::inventory::slotPowerSource;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
@@ -6232,8 +6232,8 @@ namespace RoF2
else
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
+2 -2
View File
@@ -190,7 +190,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@@ -1082,7 +1082,7 @@ union
/*00184*/ Texture_Struct equipment[22]; // Total Slots
};
/*00624*/ uint32 equip2_count; // Seen 9
/*00628*/ Texture_Struct equipment2[EQEmu::textures::TextureCount]; // Appears to be Visible slots, but all 0s
/*00628*/ Texture_Struct equipment2[EQEmu::textures::materialCount]; // Appears to be Visible slots, but all 0s
/*00808*/ uint32 tint_count; // Seen 9
/*00812*/ TintProfile item_tint; // RR GG BB 00
/*00848*/ uint32 tint_count2; // Seen 9
+1 -1
View File
@@ -190,7 +190,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
+15 -15
View File
@@ -1558,7 +1558,7 @@ namespace SoD
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@@ -1998,10 +1998,10 @@ namespace SoD
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@@ -2568,7 +2568,7 @@ namespace SoD
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
if (emu->size == 0)
{
@@ -2765,7 +2765,7 @@ namespace SoD
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -2792,13 +2792,13 @@ namespace SoD
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
if (strlen(emu->title))
{
@@ -3869,18 +3869,18 @@ namespace SoD
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -3898,7 +3898,7 @@ namespace SoD
{
uint32 SoDSlot = 0;
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
SoDSlot = serverSlot + 11;
@@ -3906,7 +3906,7 @@ namespace SoD
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
else if (serverSlot == EQEmu::inventory::slotPowerSource)
SoDSlot = invslot::PossessionsPowerSource;
else
SoDSlot = serverSlot;
@@ -3932,7 +3932,7 @@ namespace SoD
else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
ServerSlot = sodSlot - 1;
else if (sodSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::legacy::SlotPowerSource;
ServerSlot = EQEmu::inventory::slotPowerSource;
else
ServerSlot = sodSlot;
return ServerSlot;
+3 -3
View File
@@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::TextureCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
+13 -13
View File
@@ -1230,7 +1230,7 @@ namespace SoF
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@@ -1670,10 +1670,10 @@ namespace SoF
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@@ -2101,10 +2101,10 @@ namespace SoF
eq->deity = emu->deity;
eq->drakkin_heritage = emu->drakkin_heritage;
eq->gender = emu->gender;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
eq->StandState = emu->StandState;
@@ -2167,7 +2167,7 @@ namespace SoF
strcpy(eq->name, emu->name);
eq->petOwnerId = emu->petOwnerId;
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
eq->anon = emu->anon;
@@ -3237,18 +3237,18 @@ namespace SoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -3266,7 +3266,7 @@ namespace SoF
{
uint32 SoFSlot = 0;
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
SoFSlot = serverSlot + 11;
@@ -3274,7 +3274,7 @@ namespace SoF
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
else if (serverSlot == EQEmu::inventory::slotPowerSource)
SoFSlot = invslot::PossessionsPowerSource;
else
SoFSlot = serverSlot;
@@ -3301,7 +3301,7 @@ namespace SoF
else if (sofSlot >= invbag::SharedBankBagsBegin && sofSlot <= invbag::SharedBankBagsEnd)
ServerSlot = sofSlot - 1;
else if (sofSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::legacy::SlotPowerSource;
ServerSlot = EQEmu::inventory::slotPowerSource;
else
ServerSlot = sofSlot;
+3 -3
View File
@@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::TextureCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
+7 -7
View File
@@ -981,7 +981,7 @@ namespace Titanium
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
OUT(item_material.Slot[r].Material);
OUT(item_tint.Slot[r].Color);
}
@@ -1301,14 +1301,14 @@ namespace Titanium
if (eq->Race[char_index] > 473)
eq->Race[char_index] = 1;
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
}
eq->BeardColor[char_index] = emu_cse->BeardColor;
eq->HairStyle[char_index] = emu_cse->HairStyle;
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
}
@@ -1338,14 +1338,14 @@ namespace Titanium
for (; char_index < 10; ++char_index) {
eq->Race[char_index] = 0;
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = 0;
}
eq->BeardColor[char_index] = 0;
eq->HairStyle[char_index] = 0;
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = 0;
}
@@ -1677,7 +1677,7 @@ namespace Titanium
eq->petOwnerId = emu->petOwnerId;
eq->guildrank = emu->guildrank;
// eq->unknown0194[3] = emu->unknown0194[3];
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
@@ -2437,7 +2437,7 @@ namespace Titanium
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
// Sub data
for (int index = SUB_INDEX_BEGIN; index < invbag::ItemBagSize; ++index) {
for (int index = EQEmu::inventory::containerBegin; index < invbag::ItemBagSize; ++index) {
ob << '|';
EQEmu::ItemInstance* sub = inst->GetItem(index);
+2 -2
View File
@@ -144,7 +144,7 @@ struct TintProfile {
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@@ -167,7 +167,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::TextureCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();
+15 -15
View File
@@ -1817,7 +1817,7 @@ namespace UF
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@@ -2301,10 +2301,10 @@ namespace UF
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@@ -2869,7 +2869,7 @@ namespace UF
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
if (emu->size == 0)
{
@@ -3068,7 +3068,7 @@ namespace UF
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -3104,17 +3104,17 @@ namespace UF
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
if (emu->equipment.Slot[k].Material > 99999) {
Equipment[k].Material = 63;
} else {
Equipment[k].Material = emu->equipment.Slot[k].Material;
}
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
if (strlen(emu->title))
{
@@ -4224,18 +4224,18 @@ namespace UF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -4253,7 +4253,7 @@ namespace UF
{
uint32 UnderfootSlot = 0;
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
UnderfootSlot = serverSlot + 11;
@@ -4261,7 +4261,7 @@ namespace UF
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
else if (serverSlot == EQEmu::inventory::slotPowerSource)
UnderfootSlot = invslot::PossessionsPowerSource;
else
UnderfootSlot = serverSlot;
@@ -4288,7 +4288,7 @@ namespace UF
else if (ufSlot >= invbag::SharedBankBagsBegin && ufSlot <= invbag::SharedBankBagsEnd)
ServerSlot = ufSlot - 1;
else if (ufSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::legacy::SlotPowerSource;
ServerSlot = EQEmu::inventory::slotPowerSource;
else
ServerSlot = ufSlot;
+3 -3
View File
@@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::TextureCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
+17 -17
View File
@@ -105,7 +105,7 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>:
std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i "
"AND ((slotid >= 8000 AND slotid <= 8999) "
"OR slotid = %i OR (slotid >= %i AND slotid <= %i) )",
char_id, EQEmu::legacy::SlotCursor,
char_id, EQEmu::inventory::slotCursor,
EQEmu::legacy::CURSOR_BAG_BEGIN, EQEmu::legacy::CURSOR_BAG_END);
auto results = QueryDatabase(query);
if (!results.Success()) {
@@ -117,7 +117,7 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>:
for(auto it = start; it != end; ++it, i++) {
if (i > 8999) { break; } // shouldn't be anything in the queue that indexes this high
EQEmu::ItemInstance *inst = *it;
int16 use_slot = (i == 8000) ? EQEmu::legacy::SlotCursor : i;
int16 use_slot = (i == 8000) ? EQEmu::inventory::slotCursor : i;
if (!SaveInventory(char_id, inst, use_slot)) {
return false;
}
@@ -192,9 +192,9 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* in
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
EQEmu::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
@@ -224,7 +224,7 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstan
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id))
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = SUB_INDEX_BEGIN; idx < inst->GetItem()->BagSlots && idx < EQEmu::legacy::ITEM_CONTAINER_SIZE; idx++) {
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
}
@@ -239,9 +239,9 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstan
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
EQEmu::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
@@ -270,7 +270,7 @@ bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInsta
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id)) {
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = SUB_INDEX_BEGIN; idx < inst->GetItem()->BagSlots && idx < EQEmu::legacy::ITEM_CONTAINER_SIZE; idx++) {
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
}
@@ -296,7 +296,7 @@ bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
if (!Inventory::SupportsContainers(slot_id))
return true;
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_INDEX_BEGIN);
int16 base_slot_id = Inventory::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid >= %i AND slotid < %i",
char_id, base_slot_id, (base_slot_id+10));
results = QueryDatabase(query);
@@ -322,7 +322,7 @@ bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
if (!Inventory::SupportsContainers(slot_id))
return true;
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_INDEX_BEGIN);
int16 base_slot_id = Inventory::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
query = StringFormat("DELETE FROM sharedbank WHERE acctid = %i "
"AND slotid >= %i AND slotid < %i",
account_id, base_slot_id, (base_slot_id+10));
@@ -428,7 +428,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
uint32 item_id = (uint32)atoi(row[1]);
int8 charges = (int8)atoi(row[2]);
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
uint32 aug[EQEmu::inventory::SocketCount];
aug[0] = (uint32)atoi(row[3]);
aug[1] = (uint32)atoi(row[4]);
aug[2] = (uint32)atoi(row[5]);
@@ -449,7 +449,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst && item->IsClassCommon()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@@ -524,7 +524,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
uint16 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
uint32 aug[EQEmu::inventory::SocketCount];
aug[0] = (uint32)atoul(row[4]);
aug[1] = (uint32)atoul(row[5]);
@@ -587,7 +587,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
if (instnodrop ||
(((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) ||
slot_id == EQEmu::legacy::SlotPowerSource) &&
slot_id == EQEmu::inventory::slotPowerSource) &&
inst->GetItem()->Attuneable))
inst->SetAttuned(true);
@@ -609,7 +609,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
}
if (item->IsClassCommon()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@@ -666,7 +666,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
int8 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
uint32 aug[EQEmu::inventory::SocketCount];
aug[0] = (uint32)atoi(row[4]);
aug[1] = (uint32)atoi(row[5]);
aug[2] = (uint32)atoi(row[6]);
@@ -727,7 +727,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
inst->SetCharges(charges);
if (item->IsClassCommon()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
-79
View File
@@ -18,82 +18,3 @@
*/
#include "textures.h"
//#include "inventory_slot.h"
#include <string.h> // temp
//int EQEmu::textures::ConvertEquipmentSlotToTextureSlot(int equipment_slot)
//{
// switch (equipment_slot) {
// case inventory::PossessionsHead:
// return textures::TextureHead;
// case inventory::PossessionsChest:
// return textures::TextureChest;
// case inventory::PossessionsArms:
// return textures::TextureArms;
// case inventory::PossessionsWrist1:
// return textures::TextureWrist;
// case inventory::PossessionsHands:
// return textures::TextureHands;
// case inventory::PossessionsLegs:
// return textures::TextureLegs;
// case inventory::PossessionsFeet:
// return textures::TextureFeet;
// case inventory::PossessionsPrimary:
// return textures::TexturePrimary;
// case inventory::PossessionsSecondary:
// return textures::TextureSecondary;
// default:
// return textures::TextureInvalid;
// }
//}
//int EQEmu::textures::ConvertEquipmentSlotToTextureSlot(const InventorySlot &equipment_slot)
//{
// if (equipment_slot.Type() != inventory::InvTypePossessions || equipment_slot.Bag() != inventory::InvBagInvalid || equipment_slot.Aug() != inventory::InvAugInvalid)
// return textures::TextureInvalid;
//
// return ConvertEquipmentSlotToTextureSlot(equipment_slot.Slot());
//}
//EQEmu::InventorySlot EQEmu::textures::ConvertTextureSlotToEquipmentSlot(int texture_slot)
//{
// switch (texture_slot) {
// case textures::TextureHead:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsHead);
// case textures::TextureChest:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsChest);
// case textures::TextureArms:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsArms);
// case textures::TextureWrist:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsWrist1);
// case textures::TextureHands:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsHands);
// case textures::TextureLegs:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsLegs);
// case textures::TextureFeet:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsFeet);
// case textures::TexturePrimary:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsPrimary);
// case textures::TextureSecondary:
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsSecondary);
// default:
// return EQEmu::InventorySlot();
// }
//}
EQEmu::TextureProfile::TextureProfile()
{
memset(&Slot, 0, (sizeof(Texture_Struct) * textures::TextureCount));
}
EQEmu::TextureShortProfile::TextureShortProfile()
{
memset(&Slot, 0, (sizeof(uint32) * textures::TextureCount));
}
EQEmu::TintProfile::TintProfile()
{
memset(&Slot, 0, (sizeof(uint32) * textures::TextureCount));
}
+97 -84
View File
@@ -25,116 +25,129 @@
namespace EQEmu
{
//class InventorySlot;
namespace textures {
//enum : int { TextureInvalid = -1, TextureBegin };
enum : uint8 { TextureInvalid = 255, TextureBegin = 0 };
enum : int8 { textureInvalid = -1, textureBegin };
//enum TextureSlot : int {
enum TextureSlot : uint8 {
TextureHead = TextureBegin,
TextureChest,
TextureArms,
TextureWrist,
TextureHands,
TextureLegs,
TextureFeet,
TexturePrimary,
TextureSecondary,
TextureCount
enum TextureSlot : int8 {
armorHead = textureBegin,
armorChest,
armorArms,
armorWrist,
armorHands,
armorLegs,
armorFeet,
weaponPrimary,
weaponSecondary,
materialCount,
materialInvalid = textureInvalid
};
const int LastTexture = TextureSecondary;
const int LastTintableTexture = TextureFeet;
enum TintSlot : int8 {
tintHead = textureBegin,
tintChest,
tintArms,
tintWrist,
tintHands,
tintLegs,
tintFeet,
tintCount,
tintInvalid = textureInvalid
};
//extern int ConvertEquipmentSlotToTextureSlot(int equipment_slot);
//extern int ConvertEquipmentSlotToTextureSlot(const InventorySlot &equipment_slot);
//extern InventorySlot ConvertTextureSlotToEquipmentSlot(int texture_slot);
const int8 LastTexture = weaponSecondary;
const int8 LastTintableTexture = tintFeet;
struct Texture_Struct {
union {
struct {
struct {
struct {
uint32 _material;
} _1_field;
uint32 _unknown1;
uint32 _elite_model;
} _3_fields;
uint32 _heroic_model;
uint32 _unknown2;
} _5_fields;
uint32 Material;
uint32 Unknown1;
uint32 EliteModel;
uint32 HeroicModel;
uint32 Unknown2; // same as material?
};
};
struct TextureMaterial_Struct {
uint32 Material;
};
struct Tint_Struct {
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint, this is FF
};
uint32 Color;
};
};
} /*textures*/
struct Texture_Struct {
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2; // Same as material?
};
struct TextureProfile {
union {
struct {
Texture_Struct Head;
Texture_Struct Chest;
Texture_Struct Arms;
Texture_Struct Wrist;
Texture_Struct Hands;
Texture_Struct Legs;
Texture_Struct Feet;
Texture_Struct Primary;
Texture_Struct Secondary;
textures::Texture_Struct Head;
textures::Texture_Struct Chest;
textures::Texture_Struct Arms;
textures::Texture_Struct Wrist;
textures::Texture_Struct Hands;
textures::Texture_Struct Legs;
textures::Texture_Struct Feet;
textures::Texture_Struct Primary;
textures::Texture_Struct Secondary;
};
Texture_Struct Slot[textures::TextureCount];
textures::Texture_Struct Slot[textures::materialCount];
};
TextureProfile();
};
struct TextureShort_Struct {
uint32 Material;
};
struct TextureShortProfile {
struct TextureMaterialProfile {
union {
struct {
TextureShort_Struct Head;
TextureShort_Struct Chest;
TextureShort_Struct Arms;
TextureShort_Struct Wrist;
TextureShort_Struct Hands;
TextureShort_Struct Legs;
TextureShort_Struct Feet;
TextureShort_Struct Primary;
TextureShort_Struct Secondary;
textures::TextureMaterial_Struct Head;
textures::TextureMaterial_Struct Chest;
textures::TextureMaterial_Struct Arms;
textures::TextureMaterial_Struct Wrist;
textures::TextureMaterial_Struct Hands;
textures::TextureMaterial_Struct Legs;
textures::TextureMaterial_Struct Feet;
textures::TextureMaterial_Struct Primary;
textures::TextureMaterial_Struct Secondary;
};
TextureShort_Struct Slot[textures::TextureCount];
textures::TextureMaterial_Struct Slot[textures::materialCount];
};
TextureShortProfile();
};
struct Tint_Struct {
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
};
uint32 Color;
};
//Tint_Struct();
};
struct TintProfile {
union {
struct {
Tint_Struct Head;
Tint_Struct Chest;
Tint_Struct Arms;
Tint_Struct Wrist;
Tint_Struct Hands;
Tint_Struct Legs;
Tint_Struct Feet;
Tint_Struct Primary;
Tint_Struct Secondary;
textures::Tint_Struct Head;
textures::Tint_Struct Chest;
textures::Tint_Struct Arms;
textures::Tint_Struct Wrist;
textures::Tint_Struct Hands;
textures::Tint_Struct Legs;
textures::Tint_Struct Feet;
textures::Tint_Struct Primary;
textures::Tint_Struct Secondary;
};
Tint_Struct Slot[textures::TextureCount];
textures::Tint_Struct Slot[textures::materialCount]; // materialCount is correct..but, {[weaponPrimary],[weaponSecondary]} are not tintable...
};
TintProfile();
};
} /*EQEmu*/