Logs::None added to LogDebug

This commit is contained in:
Akkadius
2019-09-01 23:54:24 -05:00
parent 00c40f5d9e
commit bfd0752c4d
21 changed files with 134 additions and 134 deletions
+8 -8
View File
@@ -44,12 +44,12 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
bZoning = true;
if (app->size != sizeof(ZoneChange_Struct)) {
Log(Logs::General, Logs::None, "Wrong size: OP_ZoneChange, size=%d, expected %d", app->size, sizeof(ZoneChange_Struct));
LogDebug("Wrong size: OP_ZoneChange, size=[{}], expected [{}]", app->size, sizeof(ZoneChange_Struct));
return;
}
#if EQDEBUG >= 5
Log(Logs::General, Logs::None, "Zone request from %s", GetName());
LogDebug("Zone request from [{}]", GetName());
DumpPacket(app);
#endif
ZoneChange_Struct* zc=(ZoneChange_Struct*)app->pBuffer;
@@ -193,7 +193,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
switch(zone_mode) {
case EvacToSafeCoords:
case ZoneToSafeCoords:
Log(Logs::General, Logs::None, "Zoning %s to safe coords (%f,%f,%f) in %s (%d)", GetName(), safe_x, safe_y, safe_z, target_zone_name, target_zone_id);
LogDebug("Zoning [{}] to safe coords ([{}],[{}],[{}]) in [{}] ([{}])", GetName(), safe_x, safe_y, safe_z, target_zone_name, target_zone_id);
dest_x = safe_x;
dest_y = safe_y;
dest_z = safe_z;
@@ -683,7 +683,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
safe_delete(outapp);
}
Log(Logs::Detail, Logs::None, "Player %s has requested a zoning to LOC x=%f, y=%f, z=%f, heading=%f in zoneid=%i", GetName(), x, y, z, heading, zoneID);
LogDebug("Player [{}] has requested a zoning to LOC x=[{}], y=[{}], z=[{}], heading=[{}] in zoneid=[{}]", GetName(), x, y, z, heading, zoneID);
//Clear zonesummon variables if we're zoning to our own zone
//Client wont generate a zone change packet to the server in this case so
//They aren't needed and it keeps behavior on next zone attempt from being undefined.
@@ -863,23 +863,23 @@ bool Client::CanBeInZone() {
char flag_needed[128];
if(!database.GetSafePoints(zone->GetShortName(), zone->GetInstanceVersion(), &safe_x, &safe_y, &safe_z, &minstatus, &minlevel, flag_needed)) {
//this should not happen...
Log(Logs::Detail, Logs::None, "[CLIENT] Unable to query zone info for ourself '%s'", zone->GetShortName());
LogDebug("[CLIENT] Unable to query zone info for ourself [{}]", zone->GetShortName());
return(false);
}
if(GetLevel() < minlevel) {
Log(Logs::Detail, Logs::None, "[CLIENT] Character does not meet min level requirement (%d < %d)!", GetLevel(), minlevel);
LogDebug("[CLIENT] Character does not meet min level requirement ([{}] < [{}])!", GetLevel(), minlevel);
return(false);
}
if(Admin() < minstatus) {
Log(Logs::Detail, Logs::None, "[CLIENT] Character does not meet min status requirement (%d < %d)!", Admin(), minstatus);
LogDebug("[CLIENT] Character does not meet min status requirement ([{}] < [{}])!", Admin(), minstatus);
return(false);
}
if(flag_needed[0] != '\0') {
//the flag needed string is not empty, meaning a flag is required.
if(Admin() < minStatusToIgnoreZoneFlags && !HasZoneFlag(zone->GetZoneID())) {
Log(Logs::Detail, Logs::None, "[CLIENT] Character does not have the flag to be in this zone (%s)!", flag_needed);
LogDebug("[CLIENT] Character does not have the flag to be in this zone ([{}])!", flag_needed);
return(false);
}
}