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Logs::None added to LogDebug
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@@ -240,7 +240,7 @@ void NPC::AddLootDrop(const EQEmu::ItemData *item2, ItemList* itemlist, int16 ch
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auto item = new ServerLootItem_Struct;
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#if EQDEBUG>=11
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Log(Logs::General, Logs::None, "Adding drop to npc: %s, Item: %i", GetName(), item2->ID);
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LogDebug("Adding drop to npc: [{}], Item: [{}]", GetName(), item2->ID);
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#endif
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EQApplicationPacket* outapp = nullptr;
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