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Logs::None added to LogDebug
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+2
-2
@@ -803,7 +803,7 @@ bool Corpse::Process() {
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spc->zone_id = zone->graveyard_zoneid();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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Log(Logs::General, Logs::None, "Moved %s player corpse to the designated graveyard in zone %s.", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
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LogDebug("Moved [{}] player corpse to the designated graveyard in zone [{}]", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
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corpse_db_id = 0;
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}
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@@ -833,7 +833,7 @@ bool Corpse::Process() {
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Save();
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player_corpse_depop = true;
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corpse_db_id = 0;
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Log(Logs::General, Logs::None, "Tagged %s player corpse has buried.", this->GetName());
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LogDebug("Tagged [{}] player corpse has buried", this->GetName());
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}
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else {
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LogError("Unable to bury [{}] player corpse", this->GetName());
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