Logs::None added to LogDebug

This commit is contained in:
Akkadius
2019-09-01 23:54:24 -05:00
parent 00c40f5d9e
commit bfd0752c4d
21 changed files with 134 additions and 134 deletions
+2 -2
View File
@@ -803,7 +803,7 @@ bool Corpse::Process() {
spc->zone_id = zone->graveyard_zoneid();
worldserver.SendPacket(pack);
safe_delete(pack);
Log(Logs::General, Logs::None, "Moved %s player corpse to the designated graveyard in zone %s.", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
LogDebug("Moved [{}] player corpse to the designated graveyard in zone [{}]", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
corpse_db_id = 0;
}
@@ -833,7 +833,7 @@ bool Corpse::Process() {
Save();
player_corpse_depop = true;
corpse_db_id = 0;
Log(Logs::General, Logs::None, "Tagged %s player corpse has buried.", this->GetName());
LogDebug("Tagged [{}] player corpse has buried", this->GetName());
}
else {
LogError("Unable to bury [{}] player corpse", this->GetName());