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Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped) Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped) Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
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@@ -250,6 +250,7 @@ struct StatBonuses {
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int16 DualWieldChance; //i
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int16 DoubleAttackChance; //i
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int16 TripleAttackChance; //i
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int16 ArcheryDoubleAttack; //i
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int16 ResistSpellChance; //i
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int16 ResistFearChance; //i
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bool Fearless; //i
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@@ -359,6 +360,9 @@ struct StatBonuses {
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int16 ItemATKCap; // Raise item attack cap
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int32 FinishingBlow[2]; // Chance to do a finishing blow for specified damage amount.
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uint16 FinishingBlowLvl[2]; // Sets max level an NPC can be affected by FB. (base1 = lv, base2= ???)
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int16 ShieldEquipHateMod; // Hate mod when shield equiped.
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int16 ShieldEquipDmgMod[2]; // Damage mod when shield equiped. 0 = damage modifier 1 = Unknown
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bool TriggerOnValueAmount; // Triggers off various different conditions, bool to check if client has effect.
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};
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typedef struct
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