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Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped) Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped) Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
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@@ -448,7 +448,7 @@ typedef enum {
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#define SE_ArcheryDamageModifier 301 // implemented[AA] - increase archery damage by percent
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#define SE_ImprovedDamage2 302 // implemented - spell damage focus
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#define SE_FF_Damage_Amount 303 // implemented - adds direct spell damage
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#define SE_OffhandRiposteFail 304 // not implemented as bonus - enemy cannot riposte offhand attacks
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#define SE_OffhandRiposteFail 304 // implemented as bonus - enemy cannot riposte offhand attacks
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#define SE_MitigateDamageShield 305 // implemented - off hand attacks only (Shielding Resistance)
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#define SE_ArmyOfTheDead 306 // *not implemented NecroAA - This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The first rank summons up to three shades that serve for 60 seconds, and each additional rank adds one more possible shade and increases their duration by 15 seconds
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#define SE_Appraisal 307 // *not implemented Rogue AA - This ability allows you to estimate the selling price of an item you are holding on your cursor.
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@@ -491,9 +491,9 @@ typedef enum {
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#define SE_ChannelChanceItems 344 // implemented[AA] - chance to not have ITEM effects interrupted when you take damage.
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#define SE_AssassinationLevel 345 // not implemented as bonus - AA Assisination max level to kill
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#define SE_HeadShotLevel 346 // not implemented as bonus - AA HeadShot max level to kill
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#define SE_ExtraArcheryAttack 347 // not implemented - chance at an additional archery attack (consumes arrow)
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#define SE_ArcheryDoubleAttack 347 // implemented - chance at an additional archery attack (consumes arrow)
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#define SE_LimitManaCost 348 // implemented
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#define SE_ShieldEquipHateMod 349 // *not implemented[AA] ie. used to increase melee hate when wearing a shield w/ Shield Specialist AA.
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#define SE_ShieldEquipHateMod 349 // implemented[AA] Increase melee hate when wearing a shield.
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#define SE_ManaBurn 350 // implemented - Drains mana for damage/heal at a defined ratio up to a defined maximum amount of mana.
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#define SE_PersistentEffect 351 // *not implemented. creates a trap/totem that casts a spell (spell id + base1?) when anything comes near it. can probably make a beacon for this
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#define SE_Unknown352 352 // *not implemented - looks to be some type of invulnerability? Test ITC (8755)
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@@ -510,7 +510,7 @@ typedef enum {
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#define SE_BandolierSlots 363 // *not implemented[AA] 'Battle Ready' expands the bandolier by one additional save slot per rank.
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#define SE_TripleAttackChance 364 // implemented
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#define SE_SpellOnKill2 365 // implemented - chance to trigger a spell on kill when the kill is caused by a specific spell with this effect in it (10470 Venin)
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#define SE_ShieldEquipDmgMod 366 // *not implemented - [AA Shield Specialist] - damage bonus to weapon if shield equiped.
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#define SE_ShieldEquipDmgMod 366 // implemented[AA] Damage modifier to melee if shield equiped. (base1 = dmg mod , base2 = ?) ie Shield Specialist AA
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#define SE_SetBodyType 367 // implemented - set body type of base1 so it can be affected by spells that are limited to that type (Plant, Animal, Undead, etc)
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#define SE_FactionMod 368 // *not implemented - increases faction with base1 (faction id, live won't match up w/ ours) by base2
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#define SE_CorruptionCounter 369 // implemented
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@@ -586,7 +586,7 @@ typedef enum {
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#define SE_IncreaseAssassinationLvl 439 // *not implemented[AA] - increases the maximum level of humanoid that can be affected by assassination
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#define SE_FinishingBlowLvl 440 // implemented[AA] - Sets the level Finishing blow can be triggered on an NPC
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#define SE_CancleIfMoved 441 // *not implemented - Buff is removed from target when target moves X amount of distance away from where initially hit.
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#define SE_TriggerOnHPAmount 442 // *not implemented - triggers a spell which a certain hp level is reached
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#define SE_TriggerOnValueAmount 442 // implemented - triggers a spell which a certain criteria are met (below X amount of hp,mana,end, number of pets on hatelist)
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#define SE_TriggerIfMovement 443 // *not implemented - Trigger a spell if you move (37846 | Chopping Block)
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#define SE_AggroLock 444 // *not implemented - Locks Aggro On Caster and Decrease other Players Aggro by X% up to level Z
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#define SE_AdditionalMercenary 445 // *not implemented[AA] - [Hero's Barracks] Allows you to conscript additional mercs.
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