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Merge branch 'master' of github.com:EQEmu/Server
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@@ -275,6 +275,7 @@ RULE_BOOL(Map, FixPathingZAtWaypoints, false) //alternative to `WhenLoading`, ac
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RULE_BOOL(Map, FixPathingZWhenMoving, false) //very CPU intensive, but helps hopping with widely spaced waypoints.
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RULE_BOOL(Map, FixPathingZOnSendTo, false) //try to repair Z coords in the SendTo routine as well.
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RULE_BOOL(Map, FixZWhenMoving, true) // Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor)
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RULE_BOOL(Map, MobZVisualDebug, false) // Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss)
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RULE_REAL(Map, FixPathingZMaxDeltaMoving, 20) //at runtime while pathing: max change in Z to allow the BestZ code to apply.
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RULE_REAL(Map, FixPathingZMaxDeltaWaypoint, 20) //at runtime at each waypoint: max change in Z to allow the BestZ code to apply.
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RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20) //at runtime in SendTo: max change in Z to allow the BestZ code to apply.
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@@ -349,6 +350,7 @@ RULE_INT(Spells, MaxTotalSlotsNPC, 60) // default to Tit's limit
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RULE_INT(Spells, MaxTotalSlotsPET, 30) // default to Tit's limit
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RULE_BOOL (Spells, EnableBlockedBuffs, true)
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RULE_INT(Spells, ReflectType, 3) //0 = disabled, 1 = single target player spells only, 2 = all player spells, 3 = all single target spells, 4 = all spells
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RULE_BOOL(Spells, ReflectMessagesClose, true) // Live functionality is for Reflect messages to show to players within close proximity, false shows just player reflecting
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RULE_INT(Spells, VirusSpreadDistance, 30) // The distance a viral spell will jump to its next victim
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RULE_BOOL(Spells, LiveLikeFocusEffects, true) // Determines whether specific healing, dmg and mana reduction focuses are randomized
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RULE_INT(Spells, BaseImmunityLevel, 55) // The level that targets start to be immune to stun, fear and mez spells with a max level of 0.
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