mirror of
https://github.com/EQEmu/Server.git
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[Performance] Fixed a large overhead issue where every single NPC in a zone was checking to depop themselves
as a swarm pet every 3ms regardless of being a swarm pet or not. Swarm pets now check to depop only when their timer is up
This commit is contained in:
parent
4b6ce1c19e
commit
bf45a5a44f
@ -1,5 +1,9 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 03/28/2017 ==
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Akkadius: [Performance] Fixed a large overhead issue where every single NPC in a zone was checking to depop themselves
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as a swarm pet every 3ms regardless of being a swarm pet or not. Swarm pets now check to depop only when their timer is up
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== 03/27/2017 ==
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Akkadius: [Performance] Reworked how client to NPC aggro checks are made
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- Before when reverse aggro checks were done (client to NPC), checks would happen every 750 millseconds where a client would
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106
zone/aa.cpp
106
zone/aa.cpp
@ -47,20 +47,20 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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return;
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PetRecord record;
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if(!database.GetPetEntry(spells[spell_id].teleport_zone, &record))
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if (!database.GetPetEntry(spells[spell_id].teleport_zone, &record))
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{
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Log.Out(Logs::General, Logs::Error, "Unknown swarm pet spell id: %d, check pets table", spell_id);
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Message(13, "Unable to find data for pet %s", spells[spell_id].teleport_zone);
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return;
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}
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AA_SwarmPet pet;
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SwarmPet_Struct pet;
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pet.count = 1;
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pet.duration = 1;
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for(int x = 0; x < MAX_SWARM_PETS; x++)
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for (int x = 0; x < MAX_SWARM_PETS; x++)
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{
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if(spells[spell_id].effectid[x] == SE_TemporaryPets)
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if (spells[spell_id].effectid[x] == SE_TemporaryPets)
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{
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pet.count = spells[spell_id].base[x];
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pet.duration = spells[spell_id].max[x];
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@ -74,14 +74,14 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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NPCType *made_npc = nullptr;
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const NPCType *npc_type = database.LoadNPCTypesData(pet.npc_id);
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if(npc_type == nullptr) {
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if (npc_type == nullptr) {
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//log write
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Log.Out(Logs::General, Logs::Error, "Unknown npc type for swarm pet spell id: %d", spell_id);
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Message(0,"Unable to find pet!");
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Message(0, "Unable to find pet!");
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return;
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}
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if(name_override != nullptr) {
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if (name_override != nullptr) {
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//we have to make a custom NPC type for this name change
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made_npc = new NPCType;
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memcpy(made_npc, npc_type, sizeof(NPCType));
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@ -92,7 +92,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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int summon_count = 0;
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summon_count = pet.count;
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if(summon_count > MAX_SWARM_PETS)
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if (summon_count > MAX_SWARM_PETS)
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summon_count = MAX_SWARM_PETS;
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static const glm::vec2 swarmPetLocations[MAX_SWARM_PETS] = {
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@ -101,59 +101,61 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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glm::vec2(8, 8), glm::vec2(-8, 8), glm::vec2(8, -8), glm::vec2(-8, -8)
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};
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while(summon_count > 0) {
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while (summon_count > 0) {
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int pet_duration = pet.duration;
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if(duration_override > 0)
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if (duration_override > 0)
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pet_duration = duration_override;
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//this is a little messy, but the only way to do it right
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//it would be possible to optimize out this copy for the last pet, but oh well
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NPCType *npc_dup = nullptr;
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if(made_npc != nullptr) {
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if (made_npc != nullptr) {
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npc_dup = new NPCType;
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memcpy(npc_dup, made_npc, sizeof(NPCType));
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}
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NPC* npca = new NPC(
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
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FlyMode3);
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NPC* swarm_pet_npc = new NPC(
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(npc_dup != nullptr) ? npc_dup : npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
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FlyMode3);
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if (followme)
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npca->SetFollowID(GetID());
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swarm_pet_npc->SetFollowID(GetID());
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if(!npca->GetSwarmInfo()){
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auto nSI = new AA_SwarmPetInfo;
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npca->SetSwarmInfo(nSI);
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npca->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
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if (!swarm_pet_npc->GetSwarmInfo()) {
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auto nSI = new SwarmPet;
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swarm_pet_npc->SetSwarmInfo(nSI);
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swarm_pet_npc->GetSwarmInfo()->duration = new Timer(pet_duration * 1000);
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}
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else{
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npca->GetSwarmInfo()->duration->Start(pet_duration*1000);
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else {
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swarm_pet_npc->GetSwarmInfo()->duration->Start(pet_duration * 1000);
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}
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swarm_pet_npc->StartSwarmTimer(pet_duration * 1000);
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//removing this prevents the pet from attacking
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npca->GetSwarmInfo()->owner_id = GetID();
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swarm_pet_npc->GetSwarmInfo()->owner_id = GetID();
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//give the pets somebody to "love"
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if(targ != nullptr){
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npca->AddToHateList(targ, 1000, 1000);
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if (targ != nullptr) {
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swarm_pet_npc->AddToHateList(targ, 1000, 1000);
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if (RuleB(Spells, SwarmPetTargetLock) || sticktarg)
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npca->GetSwarmInfo()->target = targ->GetID();
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swarm_pet_npc->GetSwarmInfo()->target = targ->GetID();
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else
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npca->GetSwarmInfo()->target = 0;
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swarm_pet_npc->GetSwarmInfo()->target = 0;
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}
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//we allocated a new NPC type object, give the NPC ownership of that memory
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if(npc_dup != nullptr)
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npca->GiveNPCTypeData(npc_dup);
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if (npc_dup != nullptr)
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swarm_pet_npc->GiveNPCTypeData(npc_dup);
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entity_list.AddNPC(npca, true, true);
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entity_list.AddNPC(swarm_pet_npc, true, true);
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summon_count--;
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}
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//the target of these swarm pets will take offense to being cast on...
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if(targ != nullptr)
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if (targ != nullptr)
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targ->AddToHateList(this, 1, 0);
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// The other pointers we make are handled elsewhere.
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@ -162,7 +164,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_override, uint32 duration_override, bool followme, bool sticktarg) {
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AA_SwarmPet pet;
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SwarmPet_Struct pet;
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pet.count = 1;
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pet.duration = 1;
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@ -211,42 +213,44 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
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memcpy(npc_dup, made_npc, sizeof(NPCType));
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}
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NPC* npca = new NPC(
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NPC* swarm_pet_npc = new NPC(
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
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FlyMode3);
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if (followme)
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npca->SetFollowID(GetID());
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swarm_pet_npc->SetFollowID(GetID());
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if(!npca->GetSwarmInfo()){
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auto nSI = new AA_SwarmPetInfo;
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npca->SetSwarmInfo(nSI);
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npca->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
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if(!swarm_pet_npc->GetSwarmInfo()){
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auto nSI = new SwarmPet;
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swarm_pet_npc->SetSwarmInfo(nSI);
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swarm_pet_npc->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
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}
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else{
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npca->GetSwarmInfo()->duration->Start(pet_duration*1000);
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else {
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swarm_pet_npc->GetSwarmInfo()->duration->Start(pet_duration*1000);
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}
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swarm_pet_npc->StartSwarmTimer(pet_duration * 1000);
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//removing this prevents the pet from attacking
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npca->GetSwarmInfo()->owner_id = GetID();
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swarm_pet_npc->GetSwarmInfo()->owner_id = GetID();
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//give the pets somebody to "love"
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if(targ != nullptr){
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npca->AddToHateList(targ, 1000, 1000);
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swarm_pet_npc->AddToHateList(targ, 1000, 1000);
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if (RuleB(Spells, SwarmPetTargetLock) || sticktarg)
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npca->GetSwarmInfo()->target = targ->GetID();
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swarm_pet_npc->GetSwarmInfo()->target = targ->GetID();
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else
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npca->GetSwarmInfo()->target = 0;
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swarm_pet_npc->GetSwarmInfo()->target = 0;
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}
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//we allocated a new NPC type object, give the NPC ownership of that memory
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if(npc_dup != nullptr)
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npca->GiveNPCTypeData(npc_dup);
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swarm_pet_npc->GiveNPCTypeData(npc_dup);
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entity_list.AddNPC(npca, true, true);
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entity_list.AddNPC(swarm_pet_npc, true, true);
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summon_count--;
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}
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@ -404,7 +408,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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auto npca = new NPC(make_npc, 0, GetPosition(), FlyMode3);
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if(!npca->GetSwarmInfo()){
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auto nSI = new AA_SwarmPetInfo;
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auto nSI = new SwarmPet;
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npca->SetSwarmInfo(nSI);
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npca->GetSwarmInfo()->duration = new Timer(duration*1000);
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}
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@ -793,21 +797,21 @@ void Client::RefundAA() {
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SendAlternateAdvancementStats();
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}
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AA_SwarmPetInfo::AA_SwarmPetInfo()
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SwarmPet::SwarmPet()
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{
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target = 0;
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owner_id = 0;
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duration = nullptr;
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}
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AA_SwarmPetInfo::~AA_SwarmPetInfo()
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SwarmPet::~SwarmPet()
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{
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target = 0;
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owner_id = 0;
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safe_delete(duration);
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}
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Mob *AA_SwarmPetInfo::GetOwner()
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Mob *SwarmPet::GetOwner()
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{
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return entity_list.GetMobID(owner_id);
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}
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@ -1511,7 +1511,7 @@ typedef enum { //AA IDs
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} aaID;
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//Structure representing the database's swarm pet configs
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struct AA_SwarmPet {
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struct SwarmPet_Struct {
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uint8 count; //number to summon
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uint32 npc_id; //id from npc_types to represent it.
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uint16 duration; //how long they last, in seconds
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@ -1526,10 +1526,10 @@ enum { //values of AA_Action.action
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class Timer;
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class Mob;
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class AA_SwarmPetInfo {
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class SwarmPet {
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public:
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AA_SwarmPetInfo();
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~AA_SwarmPetInfo();
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SwarmPet();
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~SwarmPet();
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Mob * GetOwner();
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Timer *duration;
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uint32 target; //the target ID
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@ -6356,7 +6356,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
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return;
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}
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AA_SwarmPet pet;
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SwarmPet_Struct pet;
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pet.count = pet_count;
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pet.duration = pet_duration;
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pet.npc_id = record.npc_type;
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@ -6431,33 +6431,35 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
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memcpy(npc_dup, made_npc, sizeof(NPCType));
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}
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NPC* npca = new NPC(
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NPC* swarm_pet_npc = new NPC(
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetPosition() + glm::vec4(swarmPetLocations[summon_count], 0.0f, 0.0f),
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FlyMode3);
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if(!npca->GetSwarmInfo()){
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auto nSI = new AA_SwarmPetInfo;
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npca->SetSwarmInfo(nSI);
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npca->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
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if(!swarm_pet_npc->GetSwarmInfo()){
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auto nSI = new SwarmPet;
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swarm_pet_npc->SetSwarmInfo(nSI);
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swarm_pet_npc->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
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}
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else{
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npca->GetSwarmInfo()->duration->Start(pet_duration*1000);
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swarm_pet_npc->GetSwarmInfo()->duration->Start(pet_duration*1000);
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}
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npca->GetSwarmInfo()->owner_id = GetID();
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swarm_pet_npc->StartSwarmTimer(pet_duration * 1000);
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swarm_pet_npc->GetSwarmInfo()->owner_id = GetID();
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// Give the pets alittle more agro than the caster and then agro them on the target
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target->AddToHateList(npca, (target->GetHateAmount(this) + 100), (target->GetDamageAmount(this) + 100));
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npca->AddToHateList(target, 1000, 1000);
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npca->GetSwarmInfo()->target = target->GetID();
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target->AddToHateList(swarm_pet_npc, (target->GetHateAmount(this) + 100), (target->GetDamageAmount(this) + 100));
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swarm_pet_npc->AddToHateList(target, 1000, 1000);
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swarm_pet_npc->GetSwarmInfo()->target = target->GetID();
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//we allocated a new NPC type object, give the NPC ownership of that memory
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if(npc_dup != nullptr)
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npca->GiveNPCTypeData(npc_dup);
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swarm_pet_npc->GiveNPCTypeData(npc_dup);
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entity_list.AddNPC(npca);
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entity_list.AddNPC(swarm_pet_npc);
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summon_count--;
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}
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}
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@ -2557,6 +2557,7 @@ void NPC::ClearLastName()
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void NPC::DepopSwarmPets()
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{
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if (GetSwarmInfo()) {
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if (GetSwarmInfo()->duration->Check(false)){
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Mob* owner = entity_list.GetMobID(GetSwarmInfo()->owner_id);
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@ -85,7 +85,7 @@ struct AISpellsVar_Struct {
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uint8 idle_beneficial_chance;
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};
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class AA_SwarmPetInfo;
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class SwarmPet;
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class Client;
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class Group;
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class Raid;
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@ -330,8 +330,8 @@ public:
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QGlobalCache *GetQGlobals() { return qGlobals; }
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QGlobalCache *CreateQGlobals() { qGlobals = new QGlobalCache(); return qGlobals; }
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AA_SwarmPetInfo *GetSwarmInfo() { return (swarmInfoPtr); }
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void SetSwarmInfo(AA_SwarmPetInfo *mSwarmInfo) { swarmInfoPtr = mSwarmInfo; }
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SwarmPet *GetSwarmInfo() { return (swarmInfoPtr); }
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void SetSwarmInfo(SwarmPet *mSwarmInfo) { swarmInfoPtr = mSwarmInfo; }
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int32 GetAccuracyRating() const { return (accuracy_rating); }
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void SetAccuracyRating(int32 d) { accuracy_rating = d;}
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@ -515,7 +515,7 @@ protected:
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uint8 sec_melee_type; //Sets the Secondary Weapon attack message and animation
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uint8 ranged_type; //Sets the Ranged Weapon attack message and animation
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AA_SwarmPetInfo *swarmInfoPtr;
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SwarmPet *swarmInfoPtr;
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bool ldon_trapped;
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uint8 ldon_trap_type;
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@ -131,7 +131,9 @@ void Mob::SpellProcess()
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void NPC::SpellProcess()
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{
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Mob::SpellProcess();
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DepopSwarmPets();
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if (swarm_timer.Check()) {
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DepopSwarmPets();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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