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[Experience] Add exp mod to npc types to let a server op change the exp modifier (#1252)
* Add exp mod to npc types to let a server op change the exp modifier a npc gives (useful for custom content) * Updated version.h
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@@ -695,6 +695,7 @@ public:
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bool PlotPositionOnArcInFrontOfTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float distance, float min_deg = 5.0f, float max_deg = 150.0f);
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bool PlotPositionOnArcBehindTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float distance);
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bool PlotPositionBehindMeFacingTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float min_dist = 1.0f, float max_dist = 5.0f);
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virtual int GetKillExpMod() const { return 100; }
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// aura functions
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void MakeAura(uint16 spell_id);
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