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A 'hack' and a 'fix' (bot movement changes)
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@@ -574,7 +574,11 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
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m_TargetV.z = z - nz;
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SetCurrentSpeed((int8)speed);
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pRunAnimSpeed = speed;
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#ifdef BOTS
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if(IsClient() || IsBot())
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#else
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if(IsClient())
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#endif
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{
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animation = speed / 2;
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}
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