Definition clean-up

This commit is contained in:
Uleat
2019-02-09 05:58:49 -05:00
parent 146e28f708
commit bef849b5c1
7 changed files with 19 additions and 17 deletions
+3 -1
View File
@@ -219,7 +219,9 @@ namespace EQEmu
const char *GetStanceName(StanceType stance_type);
int ConvertStanceTypeToIndex(StanceType stance_type);
const size_t STANCE_TYPE_MAX = stanceBurnAE;
const int STANCE_TYPE_FIRST = stancePassive;
const int STANCE_TYPE_LAST = stanceBurnAE;
const int STANCE_TYPE_COUNT = stanceBurnAE;
} /*constants*/
+8 -8
View File
@@ -68,16 +68,16 @@ enum SpellTypes : uint32
SpellType_InCombatBuffSong = (1 << 18), // bard in-combat group/ae buffs
SpellType_OutOfCombatBuffSong = (1 << 19), // bard out-of-combat group/ae buffs
SpellType_PreCombatBuff = (1 << 20),
SpellType_PreCombatBuffSong = (1 << 21),
SpellTypes_Detrimental = (SpellType_Nuke | SpellType_Root | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Charm | SpellType_Debuff | SpellType_Slow),
SpellTypes_Beneficial = (SpellType_Heal | SpellType_Buff | SpellType_Escape | SpellType_Pet | SpellType_InCombatBuff | SpellType_Cure | SpellType_HateRedux | SpellType_InCombatBuffSong | SpellType_OutOfCombatBuffSong | SpellType_PreCombatBuff | SpellType_PreCombatBuffSong),
SpellTypes_Innate = (SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff | SpellType_Charm | SpellType_Root),
SpellType_Any = 0xFFFFFFFF
SpellType_PreCombatBuffSong = (1 << 21)
};
const uint32 SPELL_TYPE_MIN = (SpellType_Nuke << 1) - 1;
const uint32 SPELL_TYPE_MAX = (SpellType_PreCombatBuffSong << 1) - 1;
const uint32 SPELL_TYPE_ANY = 0xFFFFFFFF;
const uint32 SPELL_TYPES_DETRIMENTAL = (SpellType_Nuke | SpellType_Root | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Charm | SpellType_Debuff | SpellType_Slow);
const uint32 SPELL_TYPES_BENEFICIAL = (SpellType_Heal | SpellType_Buff | SpellType_Escape | SpellType_Pet | SpellType_InCombatBuff | SpellType_Cure | SpellType_HateRedux | SpellType_InCombatBuffSong | SpellType_OutOfCombatBuffSong | SpellType_PreCombatBuff | SpellType_PreCombatBuffSong);
const uint32 SPELL_TYPES_INNATE = (SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff | SpellType_Charm | SpellType_Root);
// These should not be used to determine spell category..
// They are a graphical affects (effects?) index only