mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-08 05:52:26 +00:00
This probably resolves a long-term bug with bots who are conscientious objectors to fighting... (Had a rash of reports concerning this -- obscure attack timer bug within inherited NPC class ctor)
This commit is contained in:
parent
d559e9da10
commit
becd7b5c24
@ -5444,7 +5444,7 @@ void Bot::SetAttackTimer() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
speed = (RuleB(Spells, Jun182014HundredHandsRevamp) ? static_cast<int>(((delay / haste_mod) + ((hhe / 1000.0f) * (delay / haste_mod))) * 100) : static_cast<int>(((delay / haste_mod) + ((hhe / 100.0f) * delay)) * 100));
|
speed = (RuleB(Spells, Jun182014HundredHandsRevamp) ? static_cast<int>(((delay / haste_mod) + ((hhe / 1000.0f) * (delay / haste_mod))) * 100) : static_cast<int>(((delay / haste_mod) + ((hhe / 100.0f) * delay)) * 100));
|
||||||
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
|
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true, true);
|
||||||
|
|
||||||
if (i == EQEmu::inventory::slotPrimary)
|
if (i == EQEmu::inventory::slotPrimary)
|
||||||
PrimaryWeapon = ItemToUse;
|
PrimaryWeapon = ItemToUse;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user