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Hatelist will now use a std::list so i can avoid a list copy when exporting it to quests. Cause frankly two copies was absurd
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@@ -409,7 +409,7 @@ public:
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void RemoveFromFeignMemory(Client* attacker);
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void ClearFeignMemory();
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void PrintHateListToClient(Client *who) { hate_list.PrintToClient(who); }
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void GetHateList(std::list<tHateEntry*> &h_list) { return hate_list.GetHateList(h_list); }
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std::list<tHateEntry*>& GetHateList() { return hate_list.GetHateList(); }
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bool CheckLos(Mob* other);
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bool CheckLosFN(Mob* other);
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bool CheckLosFN(float posX, float posY, float posZ, float mobSize);
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