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Renamed EQEMuLog class to EQEmuLog
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@@ -475,7 +475,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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if(!target_zone) {
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#ifdef SPELL_EFFECT_SPAM
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LogFile->write(EQEMuLog::Debug, "Succor/Evacuation Spell In Same Zone.");
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LogFile->write(EQEmuLog::Debug, "Succor/Evacuation Spell In Same Zone.");
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#endif
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if(IsClient())
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CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), x, y, z, heading, 0, EvacToSafeCoords);
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@@ -484,7 +484,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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}
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else {
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#ifdef SPELL_EFFECT_SPAM
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LogFile->write(EQEMuLog::Debug, "Succor/Evacuation Spell To Another Zone.");
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LogFile->write(EQEmuLog::Debug, "Succor/Evacuation Spell To Another Zone.");
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#endif
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if(IsClient())
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CastToClient()->MovePC(target_zone, x, y, z, heading);
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@@ -1771,7 +1771,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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}
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else {
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Message_StringID(4, TARGET_NOT_FOUND);
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LogFile->write(EQEMuLog::Error, "%s attempted to cast spell id %u with spell effect SE_SummonCorpse, but could not cast target into a Client object.", GetCleanName(), spell_id);
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LogFile->write(EQEmuLog::Error, "%s attempted to cast spell id %u with spell effect SE_SummonCorpse, but could not cast target into a Client object.", GetCleanName(), spell_id);
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}
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}
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@@ -3325,7 +3325,7 @@ snare has both of them negative, yet their range should work the same:
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result = ubase * (caster_level * (formula - 2000) + 1);
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}
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else
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LogFile->write(EQEMuLog::Debug, "Unknown spell effect value forumula %d", formula);
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LogFile->write(EQEmuLog::Debug, "Unknown spell effect value forumula %d", formula);
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}
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}
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@@ -4816,7 +4816,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
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return 0;
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break;
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default:
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LogFile->write(EQEMuLog::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
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LogFile->write(EQEmuLog::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
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}
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break;
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@@ -5155,7 +5155,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
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//this spits up a lot of garbage when calculating spell focuses
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//since they have all kinds of extra effects on them.
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default:
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LogFile->write(EQEMuLog::Normal, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
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LogFile->write(EQEmuLog::Normal, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
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#endif
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}
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