Renamed EQEMuLog class to EQEmuLog

This commit is contained in:
Akkadius
2015-01-08 19:46:28 -06:00
parent 3b2fbd337f
commit be381b4e56
74 changed files with 945 additions and 945 deletions
+2 -2
View File
@@ -145,7 +145,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
drop_chance = zone->random.Real(0.0, 100.0);
#if EQDEBUG>=11
LogFile->write(EQEMuLog::Debug, "Drop chance for npc: %s, this chance:%f, drop roll:%f", npc->GetName(), thischance, drop_chance);
LogFile->write(EQEmuLog::Debug, "Drop chance for npc: %s, this chance:%f, drop roll:%f", npc->GetName(), thischance, drop_chance);
#endif
if (thischance == 100.0 || drop_chance < thischance)
{
@@ -187,7 +187,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
ServerLootItem_Struct* item = new ServerLootItem_Struct;
#if EQDEBUG>=11
LogFile->write(EQEMuLog::Debug, "Adding drop to npc: %s, Item: %i", GetName(), item2->ID);
LogFile->write(EQEmuLog::Debug, "Adding drop to npc: %s, Item: %i", GetName(), item2->ID);
#endif
EQApplicationPacket* outapp = nullptr;