mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Renamed EQEMuLog class to EQEmuLog
This commit is contained in:
+26
-26
@@ -339,7 +339,7 @@ Client::~Client() {
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ToggleBuyerMode(false);
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if(conn_state != ClientConnectFinished) {
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LogFile->write(EQEMuLog::Debug, "Client '%s' was destroyed before reaching the connected state:", GetName());
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LogFile->write(EQEmuLog::Debug, "Client '%s' was destroyed before reaching the connected state:", GetName());
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ReportConnectingState();
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}
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@@ -437,31 +437,31 @@ void Client::SendLogoutPackets() {
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void Client::ReportConnectingState() {
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switch(conn_state) {
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case NoPacketsReceived: //havent gotten anything
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LogFile->write(EQEMuLog::Debug, "Client has not sent us an initial zone entry packet.");
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LogFile->write(EQEmuLog::Debug, "Client has not sent us an initial zone entry packet.");
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break;
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case ReceivedZoneEntry: //got the first packet, loading up PP
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LogFile->write(EQEMuLog::Debug, "Client sent initial zone packet, but we never got their player info from the database.");
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LogFile->write(EQEmuLog::Debug, "Client sent initial zone packet, but we never got their player info from the database.");
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break;
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case PlayerProfileLoaded: //our DB work is done, sending it
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LogFile->write(EQEMuLog::Debug, "We were sending the player profile, tributes, tasks, spawns, time and weather, but never finished.");
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LogFile->write(EQEmuLog::Debug, "We were sending the player profile, tributes, tasks, spawns, time and weather, but never finished.");
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break;
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case ZoneInfoSent: //includes PP, tributes, tasks, spawns, time and weather
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LogFile->write(EQEMuLog::Debug, "We successfully sent player info and spawns, waiting for client to request new zone.");
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LogFile->write(EQEmuLog::Debug, "We successfully sent player info and spawns, waiting for client to request new zone.");
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break;
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case NewZoneRequested: //received and sent new zone request
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LogFile->write(EQEMuLog::Debug, "We received client's new zone request, waiting for client spawn request.");
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LogFile->write(EQEmuLog::Debug, "We received client's new zone request, waiting for client spawn request.");
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break;
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case ClientSpawnRequested: //client sent ReqClientSpawn
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LogFile->write(EQEMuLog::Debug, "We received the client spawn request, and were sending objects, doors, zone points and some other stuff, but never finished.");
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LogFile->write(EQEmuLog::Debug, "We received the client spawn request, and were sending objects, doors, zone points and some other stuff, but never finished.");
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break;
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case ZoneContentsSent: //objects, doors, zone points
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LogFile->write(EQEMuLog::Debug, "The rest of the zone contents were successfully sent, waiting for client ready notification.");
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LogFile->write(EQEmuLog::Debug, "The rest of the zone contents were successfully sent, waiting for client ready notification.");
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break;
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case ClientReadyReceived: //client told us its ready, send them a bunch of crap like guild MOTD, etc
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LogFile->write(EQEMuLog::Debug, "We received client ready notification, but never finished Client::CompleteConnect");
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LogFile->write(EQEmuLog::Debug, "We received client ready notification, but never finished Client::CompleteConnect");
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break;
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case ClientConnectFinished: //client finally moved to finished state, were done here
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LogFile->write(EQEMuLog::Debug, "Client is successfully connected.");
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LogFile->write(EQEmuLog::Debug, "Client is successfully connected.");
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break;
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};
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}
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@@ -650,7 +650,7 @@ bool Client::SendAllPackets() {
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eqs->FastQueuePacket((EQApplicationPacket **)&cp->app, cp->ack_req);
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iterator.RemoveCurrent();
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#if EQDEBUG >= 6
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LogFile->write(EQEMuLog::Normal, "Transmitting a packet");
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LogFile->write(EQEmuLog::Normal, "Transmitting a packet");
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#endif
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}
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return true;
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@@ -701,7 +701,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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#if EQDEBUG >= 11
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LogFile->write(EQEMuLog::Debug,"Client::ChannelMessageReceived() Channel:%i message:'%s'", chan_num, message);
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LogFile->write(EQEmuLog::Debug,"Client::ChannelMessageReceived() Channel:%i message:'%s'", chan_num, message);
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#endif
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if (targetname == nullptr) {
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@@ -1917,7 +1917,7 @@ void Client::ReadBook(BookRequest_Struct *book) {
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if (booktxt2[0] != '\0') {
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#if EQDEBUG >= 6
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LogFile->write(EQEMuLog::Normal,"Client::ReadBook() textfile:%s Text:%s", txtfile, booktxt2.c_str());
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LogFile->write(EQEmuLog::Normal,"Client::ReadBook() textfile:%s Text:%s", txtfile, booktxt2.c_str());
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#endif
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
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@@ -2111,7 +2111,7 @@ void Client::AddMoneyToPP(uint64 copper, bool updateclient){
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SaveCurrency();
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LogFile->write(EQEMuLog::Debug, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i", GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
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LogFile->write(EQEmuLog::Debug, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i", GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
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}
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void Client::EVENT_ITEM_ScriptStopReturn(){
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@@ -2151,7 +2151,7 @@ void Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 plat
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SaveCurrency();
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#if (EQDEBUG>=5)
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LogFile->write(EQEMuLog::Debug, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i",
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LogFile->write(EQEmuLog::Debug, "Client::AddMoneyToPP() %s should have: plat:%i gold:%i silver:%i copper:%i",
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GetName(), m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
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#endif
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}
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@@ -2370,7 +2370,7 @@ uint16 Client::GetMaxSkillAfterSpecializationRules(SkillUseTypes skillid, uint16
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Save();
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LogFile->write(EQEMuLog::Normal, "Reset %s's caster specialization skills to 1. "
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LogFile->write(EQEmuLog::Normal, "Reset %s's caster specialization skills to 1. "
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"Too many specializations skills were above 50.", GetCleanName());
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}
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@@ -4550,14 +4550,14 @@ void Client::HandleLDoNOpen(NPC *target)
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{
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if(target->GetClass() != LDON_TREASURE)
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{
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LogFile->write(EQEMuLog::Debug, "%s tried to open %s but %s was not a treasure chest.",
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LogFile->write(EQEmuLog::Debug, "%s tried to open %s but %s was not a treasure chest.",
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GetName(), target->GetName(), target->GetName());
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return;
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}
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if(DistNoRootNoZ(*target) > RuleI(Adventure, LDoNTrapDistanceUse))
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{
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LogFile->write(EQEMuLog::Debug, "%s tried to open %s but %s was out of range",
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LogFile->write(EQEmuLog::Debug, "%s tried to open %s but %s was out of range",
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GetName(), target->GetName(), target->GetName());
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Message(13, "Treasure chest out of range.");
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return;
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@@ -5300,7 +5300,7 @@ void Client::SendRewards()
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"ORDER BY reward_id", AccountID());
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEMuLog::Error, "Error in Client::SendRewards(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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LogFile->write(EQEmuLog::Error, "Error in Client::SendRewards(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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@@ -5368,7 +5368,7 @@ bool Client::TryReward(uint32 claim_id) {
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AccountID(), claim_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEMuLog::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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LogFile->write(EQEmuLog::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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@@ -5395,7 +5395,7 @@ bool Client::TryReward(uint32 claim_id) {
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AccountID(), claim_id);
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auto results = database.QueryDatabase(query);
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if(!results.Success())
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LogFile->write(EQEMuLog::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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LogFile->write(EQEmuLog::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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}
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else {
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query = StringFormat("UPDATE account_rewards SET amount = (amount-1) "
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@@ -5403,7 +5403,7 @@ bool Client::TryReward(uint32 claim_id) {
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AccountID(), claim_id);
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auto results = database.QueryDatabase(query);
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if(!results.Success())
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LogFile->write(EQEMuLog::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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LogFile->write(EQEmuLog::Error, "Error in Client::TryReward(): %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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}
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InternalVeteranReward ivr = (*iter);
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@@ -6217,7 +6217,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
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PetRecord record;
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if(!database.GetPetEntry(spells[spell_id].teleport_zone, &record))
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{
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LogFile->write(EQEMuLog::Error, "Unknown doppelganger spell id: %d, check pets table", spell_id);
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LogFile->write(EQEmuLog::Error, "Unknown doppelganger spell id: %d, check pets table", spell_id);
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Message(13, "Unable to find data for pet %s", spells[spell_id].teleport_zone);
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return;
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}
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@@ -6231,7 +6231,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
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const NPCType *npc_type = database.GetNPCType(pet.npc_id);
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if(npc_type == nullptr) {
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LogFile->write(EQEMuLog::Error, "Unknown npc type for doppelganger spell id: %d", spell_id);
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LogFile->write(EQEmuLog::Error, "Unknown npc type for doppelganger spell id: %d", spell_id);
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Message(0,"Unable to find pet!");
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return;
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}
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@@ -8155,7 +8155,7 @@ void Client::Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_
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entity_list.MessageClose_StringID(this, true, 50, 0, EATING_MESSAGE, GetName(), item->Name);
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#if EQDEBUG >= 5
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LogFile->write(EQEMuLog::Debug, "Eating from slot:%i", (int)slot);
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LogFile->write(EQEmuLog::Debug, "Eating from slot:%i", (int)slot);
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#endif
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}
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else
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@@ -8172,7 +8172,7 @@ void Client::Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_
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entity_list.MessageClose_StringID(this, true, 50, 0, DRINKING_MESSAGE, GetName(), item->Name);
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#if EQDEBUG >= 5
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LogFile->write(EQEMuLog::Debug, "Drinking from slot:%i", (int)slot);
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LogFile->write(EQEmuLog::Debug, "Drinking from slot:%i", (int)slot);
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#endif
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}
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}
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