Renamed EQEMuLog class to EQEmuLog

This commit is contained in:
Akkadius
2015-01-08 19:46:28 -06:00
parent 3b2fbd337f
commit be381b4e56
74 changed files with 945 additions and 945 deletions
+9 -9
View File
@@ -61,7 +61,7 @@ bool Mob::AttackAnimation(SkillUseTypes &skillinuse, int Hand, const ItemInst* w
if (weapon && weapon->IsType(ItemClassCommon)) {
const Item_Struct* item = weapon->GetItem();
#if EQDEBUG >= 11
LogFile->write(EQEMuLog::Debug, "Weapon skill:%i", item->ItemType);
LogFile->write(EQEmuLog::Debug, "Weapon skill:%i", item->ItemType);
#endif
switch (item->ItemType)
{
@@ -192,7 +192,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
chancetohit += RuleR(Combat, NPCBonusHitChance);
#if ATTACK_DEBUG>=11
LogFile->write(EQEMuLog::Debug, "CheckHitChance(%s) attacked by %s", defender->GetName(), attacker->GetName());
LogFile->write(EQEmuLog::Debug, "CheckHitChance(%s) attacked by %s", defender->GetName(), attacker->GetName());
#endif
mlog(COMBAT__TOHIT,"CheckHitChance(%s) attacked by %s", defender->GetName(), attacker->GetName());
@@ -334,7 +334,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
//agains a garunteed riposte (for example) discipline... for now, garunteed hit wins
#if EQDEBUG>=11
LogFile->write(EQEMuLog::Debug, "3 FINAL calculated chance to hit is: %5.2f", chancetohit);
LogFile->write(EQEmuLog::Debug, "3 FINAL calculated chance to hit is: %5.2f", chancetohit);
#endif
//
@@ -1135,7 +1135,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
{
if (!other) {
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Client::Attack() for evaluation!");
LogFile->write(EQEmuLog::Error, "A null Mob object was passed to Client::Attack() for evaluation!");
return false;
}
@@ -1699,7 +1699,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
if (!other) {
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to NPC::Attack() for evaluation!");
LogFile->write(EQEmuLog::Error, "A null Mob object was passed to NPC::Attack() for evaluation!");
return false;
}
@@ -2036,7 +2036,7 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
{
zone->DelAggroMob();
#if EQDEBUG >= 11
LogFile->write(EQEMuLog::Debug,"NPC::Death() Mobs currently Aggro %i", zone->MobsAggroCount());
LogFile->write(EQEmuLog::Debug,"NPC::Death() Mobs currently Aggro %i", zone->MobsAggroCount());
#endif
}
SetHP(0);
@@ -3896,7 +3896,7 @@ void Mob::TryDefensiveProc(const ItemInst* weapon, Mob *on, uint16 hand) {
if (!on) {
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Mob::TryDefensiveProc for evaluation!");
LogFile->write(EQEmuLog::Error, "A null Mob object was passed to Mob::TryDefensiveProc for evaluation!");
return;
}
@@ -3927,7 +3927,7 @@ void Mob::TryDefensiveProc(const ItemInst* weapon, Mob *on, uint16 hand) {
void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
if(!on) {
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Mob::TryWeaponProc for evaluation!");
LogFile->write(EQEmuLog::Error, "A null Mob object was passed to Mob::TryWeaponProc for evaluation!");
return;
}
@@ -4476,7 +4476,7 @@ void Mob::TrySkillProc(Mob *on, uint16 skill, uint16 ReuseTime, bool Success, ui
if (!on) {
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Mob::TrySkillProc for evaluation!");
LogFile->write(EQEmuLog::Error, "A null Mob object was passed to Mob::TrySkillProc for evaluation!");
return;
}