Renamed EQEMuLog class to EQEmuLog

This commit is contained in:
Akkadius
2015-01-08 19:46:28 -06:00
parent 3b2fbd337f
commit be381b4e56
74 changed files with 945 additions and 945 deletions
+17 -17
View File
@@ -35,22 +35,22 @@ int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformSharedMemory);
set_exception_handler();
LogFile->write(EQEMuLog::Status, "Shared Memory Loader Program");
LogFile->write(EQEmuLog::Status, "Shared Memory Loader Program");
if(!EQEmuConfig::LoadConfig()) {
LogFile->write(EQEMuLog::Error, "Unable to load configuration file.");
LogFile->write(EQEmuLog::Error, "Unable to load configuration file.");
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
if(!load_log_settings(config->LogSettingsFile.c_str())) {
LogFile->write(EQEMuLog::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
LogFile->write(EQEmuLog::Error, "Warning: unable to read %s.", config->LogSettingsFile.c_str());
}
SharedDatabase database;
LogFile->write(EQEMuLog::Status, "Connecting to database...");
LogFile->write(EQEmuLog::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
LogFile->write(EQEMuLog::Error, "Unable to connect to the database, cannot continue without a "
LogFile->write(EQEmuLog::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
@@ -109,61 +109,61 @@ int main(int argc, char **argv) {
}
if(load_all || load_items) {
LogFile->write(EQEMuLog::Status, "Loading items...");
LogFile->write(EQEmuLog::Status, "Loading items...");
try {
LoadItems(&database);
} catch(std::exception &ex) {
LogFile->write(EQEMuLog::Error, "%s", ex.what());
LogFile->write(EQEmuLog::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_factions) {
LogFile->write(EQEMuLog::Status, "Loading factions...");
LogFile->write(EQEmuLog::Status, "Loading factions...");
try {
LoadFactions(&database);
} catch(std::exception &ex) {
LogFile->write(EQEMuLog::Error, "%s", ex.what());
LogFile->write(EQEmuLog::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_loot) {
LogFile->write(EQEMuLog::Status, "Loading loot...");
LogFile->write(EQEmuLog::Status, "Loading loot...");
try {
LoadLoot(&database);
} catch(std::exception &ex) {
LogFile->write(EQEMuLog::Error, "%s", ex.what());
LogFile->write(EQEmuLog::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_skill_caps) {
LogFile->write(EQEMuLog::Status, "Loading skill caps...");
LogFile->write(EQEmuLog::Status, "Loading skill caps...");
try {
LoadSkillCaps(&database);
} catch(std::exception &ex) {
LogFile->write(EQEMuLog::Error, "%s", ex.what());
LogFile->write(EQEmuLog::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_spells) {
LogFile->write(EQEMuLog::Status, "Loading spells...");
LogFile->write(EQEmuLog::Status, "Loading spells...");
try {
LoadSpells(&database);
} catch(std::exception &ex) {
LogFile->write(EQEMuLog::Error, "%s", ex.what());
LogFile->write(EQEmuLog::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_bd) {
LogFile->write(EQEMuLog::Status, "Loading base data...");
LogFile->write(EQEmuLog::Status, "Loading base data...");
try {
LoadBaseData(&database);
} catch(std::exception &ex) {
LogFile->write(EQEMuLog::Error, "%s", ex.what());
LogFile->write(EQEmuLog::Error, "%s", ex.what());
return 1;
}
}