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Partial implementation of leadership in raids
Currently working: stat bonuses and client side only effects Currently not working: Mark NPC and others that need more server side work Currently only tested on UF, Ti and 62 may work, but not tested SoF, SoD, and RoF need packet translators, which are most likely the same as UF
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@@ -3670,7 +3670,11 @@ void Client::LogSQL(const char *fmt, ...) {
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}
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void Client::GetGroupAAs(GroupLeadershipAA_Struct *into) const {
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memcpy(into, &m_pp.leader_abilities, sizeof(GroupLeadershipAA_Struct));
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memcpy(into, &m_pp.leader_abilities.group, sizeof(GroupLeadershipAA_Struct));
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}
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void Client::GetRaidAAs(RaidLeadershipAA_Struct *into) const {
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memcpy(into, &m_pp.leader_abilities.raid, sizeof(RaidLeadershipAA_Struct));
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}
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void Client::EnteringMessages(Client* client)
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