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[Bots] [Quest API] Add ^clickitem, ^timer, fix GetBestBotSpellForCure (#3755)
* [Bots][Quest API] Add ^clickitem, ^timer, revamp bot timers, fix GetBestBotSpellForCure This adds the command **^clickitem** for bots. Bots can click items they are wearing with the provided slot ID, players can use **^invlist** on their bots to see items and slot IDs. This supports actionables. **^itemclick 13 byclass 11** would command all Necromancer bots to attempt to click their Primary item. This adds and supports charges for items to bots, when an item is used, it will lose a charge and cannot be clicked once no charges remain. This adds the following rules: **Bots, BotsClickItemsMinLvl** - Minimum level bots can use **^clickitem**. **Bots, BotsCanClickItems** - Whether or not **^clickitem** is allowed for bots. **Bots, CanClickMageEpicV1** - Whether or not players are allowed to command their bots to use the Magician Epic 1.0 This adds quest methods to Perl/Lua for: ClearDisciplineReuseTimer, ClearItemReuseTimer, ClearSpellRecastTimer GetDisciplineReuseTimer, GetItemReuseTimer, GetSpellRecastTimer SetDisciplineReuseTimer, SetItemReuseTimer, SetSpellRecastTimer Discipline and Spell methods use the spell_id to check, get and set. Item uses the item_id. Clear and Get support wildcards (no spell/item id) to clear all timers of the type or get the first timer of the type. Get will return the remaining time on the chosen timer, if any. Set supports a wildcard (no recast/reuse provided) to use the default of the provided type, you can also specify a recast/reuse timer to set that timer to the chosen value. **^timer** has been added as a bot command, defaulted for GM access. This can be used to set, get and clear timers of different types. Use **^timer help** for info. This revamps the way timers are set, stored, loaded for bots. **GetBestBotSpellForCure** was previously checking only the first spell found and not properly iterating through the checks. This requires modifications to the **bot_timers** table and is included in this commit. * Rebase Conflicts * Update queries to use repositories * Minor adjustment * Formatting * Handle delete as well * Cleanup. * Adjust primary keys to prevent conflicts --------- Co-authored-by: Akkadius <akkadius1@gmail.com> Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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+30
-13
@@ -42,13 +42,12 @@ constexpr uint32 BOT_FOLLOW_DISTANCE_DEFAULT_MAX = 2500; // as DSq value (50 uni
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constexpr uint32 BOT_KEEP_ALIVE_INTERVAL = 5000; // 5 seconds
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constexpr uint32 MAG_EPIC_1_0 = 28034;
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extern WorldServer worldserver;
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constexpr int BotAISpellRange = 100; // TODO: Write a method that calcs what the bot's spell range is based on spell, equipment, AA, whatever and replace this
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constexpr int MaxSpellTimer = 15;
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constexpr int MaxDisciplineTimer = 10;
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constexpr int DisciplineReuseStart = MaxSpellTimer + 1;
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constexpr int MaxTimer = MaxSpellTimer + MaxDisciplineTimer;
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constexpr int NegativeItemReuse = -1; // Unlinked timer for items
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// nHSND negative Healer/Slower/Nuker/Doter
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// pH positive Healer
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@@ -222,6 +221,8 @@ public:
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void SetPullFlag(bool flag = true) { m_pull_flag = flag; }
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bool GetPullingFlag() const { return m_pulling_flag; }
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bool GetReturningFlag() const { return m_returning_flag; }
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bool GetIsUsingItemClick() { return is_using_item_click; }
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void SetIsUsingItemClick(bool flag = true) { is_using_item_click = flag; }
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bool UseDiscipline(uint32 spell_id, uint32 target);
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uint8 GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets, Raid* raid);
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uint8 GetNumberNeedingHealedInRaidGroup(uint8& need_healed, uint8 hpr, bool includePets, Raid* raid);
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@@ -286,6 +287,10 @@ public:
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void SetEndurance(int32 newEnd) override;
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void DoEnduranceUpkeep();
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void TryItemClick(uint16 slot_id);
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EQ::ItemInstance* GetClickItem(uint16 slot_id);
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void DoItemClick(const EQ::ItemData* inst, uint16 slot_id);
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bool AI_AddBotSpells(uint32 bot_spell_id);
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void AddSpellToBotList(
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int16 iPriority,
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@@ -408,11 +413,6 @@ public:
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static Bot* GetFirstBotInGroup(Group* group);
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static void ProcessClientZoneChange(Client* botOwner);
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static void ProcessBotOwnerRefDelete(Mob* botOwner); // Removes a Client* reference when the Client object is destroyed
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static int32 GetSpellRecastTimer(Bot *caster, int timer_index);
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static bool CheckSpellRecastTimers(Bot *caster, int SpellIndex);
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static int32 GetDisciplineRecastTimer(Bot *caster, int timer_index);
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static bool CheckDisciplineRecastTimers(Bot *caster, int timer_index);
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static uint32 GetDisciplineRemainingTime(Bot *caster, int timer_index);
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//Raid methods
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static void ProcessRaidInvite(Mob* invitee, Client* invitor, bool group_invite = false);
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@@ -612,8 +612,23 @@ public:
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_botStance = EQ::constants::stancePassive;
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}
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void SetBotCasterRange(uint32 bot_caster_range) { m_bot_caster_range = bot_caster_range; }
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void SetSpellRecastTimer(int timer_index, int32 recast_delay);
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void SetDisciplineRecastTimer(int timer_index, int32 recast_delay);
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uint32 GetSpellRecastTimer(uint16 spell_id = 0);
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bool CheckSpellRecastTimer(uint16 spell_id = 0);
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uint32 GetSpellRecastRemainingTime(uint16 spell_id = 0);
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void SetSpellRecastTimer(uint16 spell_id, int32 recast_delay = 0);
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uint32 CalcSpellRecastTimer(uint16 spell_id);
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uint32 GetDisciplineReuseTimer(uint16 spell_id = 0);
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bool CheckDisciplineReuseTimer(uint16 spell_id = 0);
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uint32 GetDisciplineReuseRemainingTime(uint16 spell_id = 0);
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void SetDisciplineReuseTimer(uint16 spell_id, int32 reuse_timer = 0);
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uint32 GetItemReuseTimer(uint32 item_id = 0);
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bool CheckItemReuseTimer(uint32 item_id = 0);
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void SetItemReuseTimer(uint32 item_id, uint32 reuse_timer = 0);
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void ClearDisciplineReuseTimer(uint16 spell_id = 0);
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void ClearItemReuseTimer(uint32 item_id = 0);
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void ClearSpellRecastTimer(uint16 spell_id = 0);
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uint32 GetItemReuseRemainingTime(uint32 item_id = 0);
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void ClearExpiredTimers();
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void SetAltOutOfCombatBehavior(bool behavior_flag) { _altoutofcombatbehavior = behavior_flag;}
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void SetShowHelm(bool showhelm) { _showhelm = showhelm; }
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void SetBeardColor(uint8 value) { beardcolor = value; }
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@@ -713,7 +728,8 @@ public:
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// New accessors for BotDatabase access
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bool DeleteBot();
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uint32* GetTimers() { return timers; }
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std::vector<BotTimer_Struct> GetBotTimers() { return bot_timers; }
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void SetBotTimers(std::vector<BotTimer_Struct> timers) { bot_timers = timers; }
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uint32 GetLastZoneID() const { return _lastZoneId; }
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int32 GetBaseAC() const { return _baseAC; }
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int32 GetBaseATK() const { return _baseATK; }
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@@ -828,6 +844,7 @@ protected:
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std::vector<BotSpells_Struct> AIBot_spells;
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std::vector<BotSpells_Struct> AIBot_spells_enforced;
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std::vector<BotTimer_Struct> bot_timers;
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private:
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// Class Members
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@@ -861,7 +878,6 @@ private:
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int32 cur_end;
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int32 max_end;
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int32 end_regen;
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uint32 timers[MaxTimer];
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Timer m_evade_timer; // can be moved to pTimers at some point
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Timer m_alt_combat_hate_timer;
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@@ -875,6 +891,7 @@ private:
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bool m_pull_flag;
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bool m_pulling_flag;
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bool m_returning_flag;
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bool is_using_item_click;
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eStandingPetOrder m_previous_pet_order;
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uint32 m_bot_caster_range;
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BotCastingRoles m_CastingRoles;
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