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Command changes and code cleanup
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-1
@@ -300,8 +300,8 @@ public:
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void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
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virtual bool Process();
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void ProcessPackets();
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void LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQEmu::ItemData* item, bool buying);
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void SendPacketQueue(bool Block = true);
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void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
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void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
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void ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* orig_message, const char* targetname=nullptr);
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