Few tweaks to bot ai

This commit is contained in:
Uleat
2019-12-13 16:50:42 -05:00
parent ed67b461ea
commit bd6e06aadb
3 changed files with 18 additions and 7 deletions
+1 -1
View File
@@ -5758,7 +5758,7 @@ void bot_subcommand_bot_list(Client *c, const Seperator *sep)
}
Bot * botCheckNotOnline = entity_list.GetBotByBotName(bots_iter.Name);
std::string botspawn_saylink = StringFormat("^botspawn %s", bots_iter.Name);
c->Message(Chat::White, "%s is a level %u %s %s %s who is owned by %s",
c->Message(Chat::White, "[%s] is a level %u %s %s %s who is owned by %s",
((c->CharacterID() == bots_iter.Owner_ID) && (!botCheckNotOnline) ? (EQEmu::SayLinkEngine::GenerateQuestSaylink(botspawn_saylink, false, bots_iter.Name).c_str()) : (bots_iter.Name)),
bots_iter.Level,
Bot::RaceIdToString(bots_iter.Race).c_str(),