Partial perl parser rewrite, want to make it cleaner and have it match the interface

This commit is contained in:
KimLS
2013-05-08 20:18:39 -07:00
parent ac1d931b5e
commit bcf9546b2d
14 changed files with 5712 additions and 5598 deletions
+24 -17
View File
@@ -11,24 +11,31 @@ class ItemInst;
class Client;
class NPC;
class LuaParser {
class LuaParser : public QuestInterface {
public:
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
virtual bool HasQuestSub(uint32 npcid, const char *subname);
virtual bool HasGlobalQuestSub(const char *subname);
virtual bool PlayerHasQuestSub(const char *subname);
virtual bool GlobalPlayerHasQuestSub(const char *subname);
virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname);
virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname);
virtual void AddVar(std::string name, std::string val);
virtual void ReloadQuests(bool reset_timers = true);
//virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
//virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
//virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
//virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
//virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
//virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
//
//virtual bool HasQuestSub(uint32 npcid, const char *subname);
//virtual bool HasGlobalQuestSub(const char *subname);
//virtual bool PlayerHasQuestSub(const char *subname);
//virtual bool GlobalPlayerHasQuestSub(const char *subname);
//virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname);
//virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname);
//
//virtual void LoadNPCScript(std::string filename, int npc_id) { }
////virtual void LoadGlobalNPCScript(std::string filename) { }
//virtual void LoadPlayerScript(std::string filename) { }
////virtual void LoadGlobalPlayerScript(std::string filename) { }
//virtual void LoadItemScript(std::string filename, std::string item_script) { }
//virtual void LoadSpellScript(std::string filename, uint32 spell_id) { }
//
//virtual void AddVar(std::string name, std::string val);
//virtual void ReloadQuests(bool reset_timers = true);
virtual uint32 GetIdentifier() { return 0xb0712acc; }
private:
lua_State* L;