Adding buff infrastructure to handle legacy and modern buff semantics

This commit is contained in:
dannuic
2026-04-25 00:24:23 -06:00
parent c5d048ad5b
commit bcf65c141d
66 changed files with 641 additions and 291 deletions
+1 -1
View File
@@ -5656,7 +5656,7 @@ struct BuffIcon_Struct
uint32 entity_id;
uint8 all_buffs;
uint16 count;
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
uint8 type; // 0 = self buff window, 1 = self target window, 2 = pet buff or target window, 4 = group, 5 = PC, 7 = NPC
int32 tic_timer;
int32 name_lengths; // so ahh we kind of do these packets hacky, this is the total length of all the names to make creating the real packets in the translators easier
BuffIconEntry_Struct entries[0];