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Adding buff infrastructure to handle legacy and modern buff semantics
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@@ -5656,7 +5656,7 @@ struct BuffIcon_Struct
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uint32 entity_id;
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uint8 all_buffs;
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uint16 count;
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uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
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uint8 type; // 0 = self buff window, 1 = self target window, 2 = pet buff or target window, 4 = group, 5 = PC, 7 = NPC
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int32 tic_timer;
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int32 name_lengths; // so ahh we kind of do these packets hacky, this is the total length of all the names to make creating the real packets in the translators easier
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BuffIconEntry_Struct entries[0];
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