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Edit some uint32 to int32: GetAugmentIDAt, GetItemIDAt, GetItemStat
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@@ -3537,7 +3537,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
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}
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}
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uint32 Mob::GetItemStat(uint32 itemid, const char *identifier)
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int32 Mob::GetItemStat(uint32 itemid, const char *identifier)
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{
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const ItemInst* inst = database.CreateItem(itemid);
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if (!inst)
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