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Fix for bots disappearing while idle (update)
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+2
-2
@@ -589,8 +589,8 @@ public:
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void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
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void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
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void SentPositionPacket(float dx, float dy, float dz, float dh, int anim, bool send_to_self = false);
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virtual void StopMoving();
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virtual void StopMoving(float new_heading);
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void StopMoving();
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void StopMoving(float new_heading);
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void SetSpawned() { spawned = true; };
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bool Spawned() { return spawned; };
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virtual bool ShouldISpawnFor(Client *c) { return true; }
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