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[Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time (#1856)
* [Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time [Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time * [Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time [Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time
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@@ -906,7 +906,7 @@ public:
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int32 CalcAAFocus(focusType type, const AA::Rank &rank, uint16 spell_id);
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void SetAATitle(const char *Title);
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void SetTitleSuffix(const char *txt);
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void MemorizeSpell(uint32 slot, uint32 spellid, uint32 scribing);
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void MemorizeSpell(uint32 slot, uint32 spellid, uint32 scribing, uint32 reduction = 0);
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// Item methods
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void EVENT_ITEM_ScriptStopReturn();
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