[Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time (#1856)

* [Spells] SPA 310 SE_ReduceReuseTimer	will now work on spell recast time

[Spells] SPA 310 SE_ReduceReuseTimer	will now work on spell recast time

* [Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time

[Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time
This commit is contained in:
KayenEQ
2021-12-01 01:22:10 -05:00
committed by GitHub
parent d972183a79
commit bc0795bb48
7 changed files with 36 additions and 16 deletions
+1 -1
View File
@@ -1013,7 +1013,7 @@ typedef enum {
//#define SE_Appraisal 307 // *not implemented Rogue AA - This ability allows you to estimate the selling price of an item you are holding on your cursor.
#define SE_ZoneSuspendMinion 308 // implemented, @Pet, allow suspended pets to be resummoned upon zoning, base: 1, limit: none, max: none, Calc: Bool
#define SE_GateCastersBindpoint 309 // implemented - Gate to casters bind point
#define SE_ReduceReuseTimer 310 // implemented, @Fc, On Caster, disc reuse time mod, base: milliseconds
#define SE_ReduceReuseTimer 310 // implemented, @Fc, On Caster, spell and disc reuse time mod by amount, base: milliseconds
#define SE_LimitCombatSkills 311 // implemented, @Ff, Include or exclude combat skills or procs (non-memorizable spells) from being focused, base1: 0=Exclude if proc 1=Allow only if proc
#define SE_Sanctuary 312 // implemented - Places caster at bottom hate list, effect fades if cast cast spell on targets other than self.
#define SE_ForageAdditionalItems 313 // implemented[AA] - chance to forage additional items