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Fix some bard stacking issues (mainly AE DOT)
Please report if it breaks anything (shouldn't)
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@@ -968,6 +968,7 @@ uint32 GetPartialMeleeRuneAmount(uint32 spell_id);
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uint32 GetPartialMagicRuneAmount(uint32 spell_id);
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bool NoDetrimentalSpellAggro(uint16 spell_id);
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bool IsStackableDot(uint16 spell_id);
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bool IsBardOnlyStackEffect(int effect);
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bool IsCastWhileInvis(uint16 spell_id);
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bool IsEffectIgnoredInStacking(int spa);
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