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@ -1,5 +1,28 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 06/16/2013 ==
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Secrets: Fixed an issue with RoF items and Req/Rec level above 100 appearing yellow. Recommended to enable the #iteminfo command for items that have a req/rec above 100 to display proper information regarding the info.
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== 06/15/2013 ==
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KLS: (image) Potentially could bypass some spell checks by passing a specially crafted spell slot. This has been addressed.
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== 06/12/2013 ==
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KLS: Merge Hateborne's hp cap stuff
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KLS: We haven't updated changelog in a while but there's been:
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-Some string stuff
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-A lot of fixes to things like caps.
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-More work on custom mod stuff (including examples)
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-Fix for login not bailing out if it cant connect to a db
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-Quite a few warning changes.
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== 05/09/2013 ==
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Uleat: (Updated: 06/12/2013) Fixed a few observed bot issues and an beneficial AE casting bug:
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Added missing Bot primary weapon proc call (secondary and ranged already exist)
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Added Bard Bot instrumentation bonuses
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Added checks to avoid AE Buff casting on enemy mobs
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Fixed a few typos in 'Vah Shir'-related code
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(Please post any discrepancies as bugs)
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== 05/05/2013 ==
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Tabasco: Added EVENT_ITEM_TICK for interactive item quest scripts. (See https://github.com/josheb/quests_dc/blob/master/items/12204.pl)
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Added simple account flags. Would this work better as an additional qglobal category?
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@ -4992,7 +4992,11 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
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ibs.Magic = item->Magic;
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ibs.CastTime_ = item->CastTime_;
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ibs.ReqLevel = item->ReqLevel;
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if(item->ReqLevel > 100)
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ibs.ReqLevel = 100;
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ibs.RecLevel = item->RecLevel;
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if(item->RecLevel > 100)
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ibs.RecLevel = 100;
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ibs.RecSkill = item->RecSkill;
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ibs.BardType = item->BardType;
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ibs.BardValue = item->BardValue;
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@ -625,7 +625,7 @@ struct SPDat_Spell_Struct
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/* 019 */ uint16 mana; // Mana Used
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/* 020 */ int base[EFFECT_COUNT]; //various purposes
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/* 032 */ int base2[EFFECT_COUNT]; //various purposes
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/* 044 */ int16 max[EFFECT_COUNT];
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/* 044 */ int32 max[EFFECT_COUNT];
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/* 056 */ //uint16 icon; // Spell icon
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/* 057 */ //uint16 memicon; // Icon on membarthing
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/* 058 */ int32 components[4]; // reagents
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@ -11016,7 +11016,7 @@ int32 Bot::CalcMaxHP() {
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bot_hp += GroupLeadershipAAHealthEnhancement();
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bot_hp += bot_hp * (spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000;
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bot_hp += bot_hp * ((spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
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max_hp = bot_hp;
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if (cur_hp > max_hp)
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@ -250,7 +250,7 @@ int32 Client::CalcMaxHP() {
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max_hp += GroupLeadershipAAHealthEnhancement();
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max_hp += max_hp * (spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000;
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max_hp += max_hp * ((spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
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if (cur_hp > max_hp)
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cur_hp = max_hp;
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@ -4671,47 +4671,24 @@ LogFile->write(EQEMuLog::Debug, "OP CastSpell: slot=%d, spell=%d, target=%d, inv
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else
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spell_to_cast = SPELL_HARM_TOUCH2;
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p_timers.Start(pTimerHarmTouch, HarmTouchReuseTime);
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}
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//handle disciplines, OLD, they keep changing this
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if(castspell->slot == DISCIPLINE_SPELL_SLOT) {
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} else if(castspell->slot == DISCIPLINE_SPELL_SLOT) {
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if(!UseDiscipline(castspell->spell_id, castspell->target_id)) {
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printf("Unknown ability being used by %s, spell being cast is: %i\n",GetName(),castspell->spell_id);
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InterruptSpell(castspell->spell_id);
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}
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return;
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}
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if(castspell->slot < MAX_PP_MEMSPELL)
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{
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} else if(castspell->slot < MAX_PP_MEMSPELL) {
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spell_to_cast = m_pp.mem_spells[castspell->slot];
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if(spell_to_cast != castspell->spell_id)
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{
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InterruptSpell(castspell->spell_id); //CHEATER!!!
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return;
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}
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} else {
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//If we get to here this slot should be invalid invalid
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InterruptSpell(castspell->spell_id);
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return;
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}
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/*
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these are coming through with slot 8 now...
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else if(castspell->slot == 9) //discipline, LoH, HT, etc
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{
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if(GetClass() == PALADIN && castspell->spell_id == SPELL_LAY_ON_HANDS)
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{
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spell_to_cast = SPELL_LAY_ON_HANDS;
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p_timers.Start(pTimerLayHands, LayOnHandsReuseTime);
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CastSpell(spell_to_cast, castspell->target_id, castspell->slot);
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}
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else if(GetClass() == SHADOWKNIGHT
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&& (castspell->spell_id == SPELL_HARM_TOUCH || castspell->spell_id == SPELL_HARM_TOUCH2))
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{
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if(GetLevel() < 40)
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spell_to_cast = SPELL_HARM_TOUCH;
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else
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spell_to_cast = SPELL_HARM_TOUCH2;
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p_timers.Start(pTimerHarmTouch, HarmTouchReuseTime);
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}
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else*/
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//try disciplines
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CastSpell(spell_to_cast, castspell->target_id, castspell->slot);
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}
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@ -283,7 +283,7 @@ struct StatBonuses {
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int16 HundredHands; //extra haste, stacks with all other haste i
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int8 MeleeLifetap; //i
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int16 HealRate; // Spell effect that influences effectiveness of heals
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int16 MaxHPChange; // Spell Effect
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int32 MaxHPChange; // Spell Effect
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int16 SkillDmgTaken[HIGHEST_SKILL+2]; // All Skills + -1
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int32 HealAmt; // Item Effect
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int32 SpellDmg; // Item Effect
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@ -918,7 +918,7 @@ int32 Merc::CalcMaxHP() {
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max_hp += GroupLeadershipAAHealthEnhancement();
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max_hp += max_hp * (spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000;
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max_hp += max_hp * ((spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
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if (cur_hp > max_hp)
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cur_hp = max_hp;
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@ -615,7 +615,7 @@ int32 Mob::CalcMaxMana() {
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int32 Mob::CalcMaxHP() {
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max_hp = (base_hp + itembonuses.HP + spellbonuses.HP);
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max_hp += max_hp * (aabonuses.MaxHPChange + spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000;
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max_hp += max_hp * ((aabonuses.MaxHPChange + spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
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return max_hp;
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}
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