[Quest API] Add Marquee methods to Perl/Lua. (#2544)

* [Quest API] Add zonemarquee to Perl/Lua.

# Perl
- Add `quest::zonemarquee(type, priority, fade_in, fade_out, duration, message)` to Perl.

# Lua
- Add `eq.zone_marquee(type, priority, fade_in, fade_out, duration, message)` to Lua.

# Notes
- Allows operators to easily send a zone-wide marquee, similar to `quest::ze`/`eq.zone_emote`.

* Update lua_general.cpp

* Add other methods.

* Add entity list marquee

* Update client.cpp

* Add more shorthands.
This commit is contained in:
Kinglykrab
2022-11-16 08:23:39 -05:00
committed by GitHub
parent 8c994fef97
commit bb58a9cd20
16 changed files with 280 additions and 42 deletions
+3
View File
@@ -88,6 +88,9 @@ public:
Lua_Spawn GetSpawnByID(uint32 id);
void ClearClientPetitionQueue();
bool CanAddHateForMob(Lua_Mob p);
void Marquee(uint32 type, std::string message);
void Marquee(uint32 type, std::string message, uint32 duration);
void Marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string message);
void Message(uint32 guild_dbid, uint32 type, const char *message);
void MessageStatus(uint32 guild_dbid, int min_status, uint32 type, const char *message);
void MessageClose(Lua_Mob sender, bool skip_sender, float dist, uint32 type, const char *message);