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[Quest API] Add Marquee methods to Perl/Lua. (#2544)
* [Quest API] Add zonemarquee to Perl/Lua. # Perl - Add `quest::zonemarquee(type, priority, fade_in, fade_out, duration, message)` to Perl. # Lua - Add `eq.zone_marquee(type, priority, fade_in, fade_out, duration, message)` to Lua. # Notes - Allows operators to easily send a zone-wide marquee, similar to `quest::ze`/`eq.zone_emote`. * Update lua_general.cpp * Add other methods. * Add entity list marquee * Update client.cpp * Add more shorthands.
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@@ -88,6 +88,9 @@ public:
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Lua_Spawn GetSpawnByID(uint32 id);
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void ClearClientPetitionQueue();
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bool CanAddHateForMob(Lua_Mob p);
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void Marquee(uint32 type, std::string message);
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void Marquee(uint32 type, std::string message, uint32 duration);
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void Marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string message);
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void Message(uint32 guild_dbid, uint32 type, const char *message);
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void MessageStatus(uint32 guild_dbid, int min_status, uint32 type, const char *message);
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void MessageClose(Lua_Mob sender, bool skip_sender, float dist, uint32 type, const char *message);
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