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[Quest API] Add Marquee methods to Perl/Lua. (#2544)
* [Quest API] Add zonemarquee to Perl/Lua. # Perl - Add `quest::zonemarquee(type, priority, fade_in, fade_out, duration, message)` to Perl. # Lua - Add `eq.zone_marquee(type, priority, fade_in, fade_out, duration, message)` to Lua. # Notes - Allows operators to easily send a zone-wide marquee, similar to `quest::ze`/`eq.zone_emote`. * Update lua_general.cpp * Add other methods. * Add entity list marquee * Update client.cpp * Add more shorthands.
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@@ -334,6 +334,8 @@ public:
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void DescribeAggro(Client *to_who, NPC *from_who, float dist, bool verbose);
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void Marquee(uint32 type, std::string message, uint32 duration = 3000);
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void Marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string message);
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void Message(uint32 to_guilddbid, uint32 type, const char* message, ...);
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void MessageStatus(uint32 to_guilddbid, int to_minstatus, uint32 type, const char* message, ...);
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void MessageClose(Mob* sender, bool skipsender, float dist, uint32 type, const char* message, ...);
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