[Quest API] Add Marquee methods to Perl/Lua. (#2544)

* [Quest API] Add zonemarquee to Perl/Lua.

# Perl
- Add `quest::zonemarquee(type, priority, fade_in, fade_out, duration, message)` to Perl.

# Lua
- Add `eq.zone_marquee(type, priority, fade_in, fade_out, duration, message)` to Lua.

# Notes
- Allows operators to easily send a zone-wide marquee, similar to `quest::ze`/`eq.zone_emote`.

* Update lua_general.cpp

* Add other methods.

* Add entity list marquee

* Update client.cpp

* Add more shorthands.
This commit is contained in:
Kinglykrab
2022-11-16 08:23:39 -05:00
committed by GitHub
parent 8c994fef97
commit bb58a9cd20
16 changed files with 280 additions and 42 deletions
+23
View File
@@ -5761,3 +5761,26 @@ void EntityList::DespawnGridNodes(int32 grid_id) {
}
}
}
void EntityList::Marquee(uint32 type, std::string message, uint32 duration) {
for (const auto& c : client_list) {
if (c.second) {
c.second->SendMarqueeMessage(type, message, duration);
}
}
}
void EntityList::Marquee(
uint32 type,
uint32 priority,
uint32 fade_in,
uint32 fade_out,
uint32 duration,
std::string message
) {
for (const auto& c : client_list) {
if (c.second) {
c.second->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, message);
}
}
}