[Quest API] Add Marquee methods to Perl/Lua. (#2544)

* [Quest API] Add zonemarquee to Perl/Lua.

# Perl
- Add `quest::zonemarquee(type, priority, fade_in, fade_out, duration, message)` to Perl.

# Lua
- Add `eq.zone_marquee(type, priority, fade_in, fade_out, duration, message)` to Lua.

# Notes
- Allows operators to easily send a zone-wide marquee, similar to `quest::ze`/`eq.zone_emote`.

* Update lua_general.cpp

* Add other methods.

* Add entity list marquee

* Update client.cpp

* Add more shorthands.
This commit is contained in:
Kinglykrab
2022-11-16 08:23:39 -05:00
committed by GitHub
parent 8c994fef97
commit bb58a9cd20
16 changed files with 280 additions and 42 deletions
+2 -1
View File
@@ -1531,7 +1531,8 @@ public:
const char* GetRacePlural(Client* client);
const char* GetClassPlural(Client* client);
void SendWebLink(const char* website);
void SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string msg);
void SendMarqueeMessage(uint32 type, std::string message, uint32 duration = 3000);
void SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string message);
void SendSpellAnim(uint16 targetid, uint16 spell_id);
void DuplicateLoreMessage(uint32 ItemID);