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encounter events can now watch all events by all npcs/items/quests by registering themselves to watch -1, fix #74
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@@ -616,7 +616,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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safe_delete(outapp);
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}
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else {
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if(zoneID == this->GetZoneID()) {
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if(zoneID == GetZoneID()) {
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//properly handle proximities
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entity_list.ProcessMove(this, x_pos, y_pos, z_pos);
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proximity_x = x_pos;
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