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encounter events can now watch all events by all npcs/items/quests by registering themselves to watch -1, fix #74
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+15
-17
@@ -29,15 +29,7 @@
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#include "zonedbasync.h"
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#include "QGlobals.h"
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// max number of newspawns to send per bulk packet
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#define SPAWNS_PER_POINT_DATARATE 10
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#define MAX_SPAWNS_PER_PACKET 100
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//#ifdef _WINDOWS
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class EQApplicationPacket;
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//#else
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// struct EQApplicationPacket;
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//#endif
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class EQApplicationPacket;
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class Client;
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class Mob;
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@@ -61,8 +53,6 @@ class BotRaids;
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extern EntityList entity_list;
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void ProcessClientThreadSpawn(void *tmp);
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class Entity
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{
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public:
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@@ -77,7 +67,6 @@ public:
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virtual bool IsPlayerCorpse() const { return false; }
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virtual bool IsNPCCorpse() const { return false; }
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virtual bool IsObject() const { return false; }
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// virtual bool IsGroup() const { return false; }
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virtual bool IsDoor() const { return false; }
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virtual bool IsTrap() const { return false; }
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virtual bool IsBeacon() const { return false; }
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@@ -102,7 +91,6 @@ public:
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const Merc* CastToMerc() const;
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const Corpse* CastToCorpse() const;
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const Object* CastToObject() const;
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// const Group* CastToGroup() const;
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const Doors* CastToDoors() const;
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const Trap* CastToTrap() const;
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const Beacon* CastToBeacon() const;
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@@ -129,6 +117,14 @@ private:
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class EntityList
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{
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public:
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struct Area {
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int id;
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int type;
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float min_x, max_x;
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float min_y, max_y;
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float min_z, max_z;
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};
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EntityList();
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~EntityList();
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@@ -181,8 +177,6 @@ public:
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void SendGuildMembers(uint32 guild_id);
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void RefreshAllGuildInfo(uint32 guild_id);
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void SendGuildList();
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// void SendGuildJoin(GuildJoin_Struct* gj);
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// Check group list for nullptr entries
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void CheckGroupList (const char *fname, const int fline);
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void GroupProcess();
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void RaidProcess();
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@@ -193,6 +187,10 @@ public:
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void TrapProcess();
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void BeaconProcess();
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void ProcessMove(Client *c, float x, float y, float z);
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void ProcessMove(NPC *n, float x, float y, float z);
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void AddArea(int id, int type, float x1, float x2, float y1, float y2, float z1, float z2);
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void RemoveArea(int id);
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void ClearAreas();
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void ProcessProximitySay(const char *Message, Client *c, uint8 language = 0);
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void SendAATimer(uint32 charid,UseAA_Struct* uaa);
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Doors* FindDoor(uint8 door_id);
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@@ -249,7 +247,6 @@ public:
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Entity* GetEntityObject(uint16 id);
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Entity* GetEntityCorpse(uint16 id);
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Entity* GetEntityCorpse(const char *name);
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// Entity* GetEntityGroup(uint32 id);
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Entity* GetEntityTrap(uint16 id);
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Entity* GetEntityBeacon(uint16 id);
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@@ -430,8 +427,9 @@ private:
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LinkedList<Doors*> door_list;
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LinkedList<Trap*> trap_list;
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LinkedList<Beacon*> beacon_list;
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LinkedList<NPC *> proximity_list;
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std::list<NPC*> proximity_list;
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std::list<Raid *> raid_list;
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std::list<Area> area_list;
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uint16 last_insert_id;
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// Please Do Not Declare Any EntityList Class Members After This Comment
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