encounter events can now watch all events by all npcs/items/quests by registering themselves to watch -1, fix #74

This commit is contained in:
KimLS
2013-06-22 14:23:07 -07:00
parent 2529a7700e
commit bb1282de30
9 changed files with 202 additions and 116 deletions
+2
View File
@@ -3388,11 +3388,13 @@ void command_reloadqst(Client *c, const Seperator *sep)
if (sep->arg[1][0] == 0)
{
c->Message(0, "Clearing quest memory cache.");
entity_list.ClearAreas();
parse->ReloadQuests();
}
else
{
c->Message(0, "Clearing quest memory cache and stopping timers.");
entity_list.ClearAreas();
parse->ReloadQuests(true);
}