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encounter events can now watch all events by all npcs/items/quests by registering themselves to watch -1, fix #74
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@@ -3388,11 +3388,13 @@ void command_reloadqst(Client *c, const Seperator *sep)
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if (sep->arg[1][0] == 0)
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{
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c->Message(0, "Clearing quest memory cache.");
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entity_list.ClearAreas();
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parse->ReloadQuests();
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}
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else
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{
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c->Message(0, "Clearing quest memory cache and stopping timers.");
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entity_list.ClearAreas();
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parse->ReloadQuests(true);
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}
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