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Implemented SPA 481, 485,486,512
Implemented SE_Fc_Cast_Spell_On_Land 481 Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247) Implemented associated focus limits seen in live spells. SE_Ff_CasterClass 485 - Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes. SE_Ff_Same_Caster 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster The following is an associated effect seen with SPA 481 SE_Proc_Timer_Modifier 512 This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500. Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.
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@@ -1125,6 +1125,9 @@ void Mob::AI_Process() {
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ProjectileAttack();
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if (focus_proc_limit_timer.Check())
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FocusProcLimitProcess();
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auto npcSpawnPoint = CastToNPC()->GetSpawnPoint();
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if (GetSpecialAbility(TETHER)) {
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float tether_range = static_cast<float>(GetSpecialAbilityParam(TETHER, 0));
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