Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.
This commit is contained in:
KayenEQ
2021-07-16 00:11:06 -04:00
parent 581b21109e
commit bafd5c4cb2
11 changed files with 244 additions and 32 deletions
+3
View File
@@ -1125,6 +1125,9 @@ void Mob::AI_Process() {
ProjectileAttack();
if (focus_proc_limit_timer.Check())
FocusProcLimitProcess();
auto npcSpawnPoint = CastToNPC()->GetSpawnPoint();
if (GetSpecialAbility(TETHER)) {
float tether_range = static_cast<float>(GetSpecialAbilityParam(TETHER, 0));