Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.
This commit is contained in:
KayenEQ
2021-07-16 00:11:06 -04:00
parent 581b21109e
commit bafd5c4cb2
11 changed files with 244 additions and 32 deletions
+5 -4
View File
@@ -102,6 +102,7 @@ Mob::Mob(
ranged_timer(2000),
tic_timer(6000),
mana_timer(2000),
focus_proc_limit_timer(250),
spellend_timer(0),
rewind_timer(30000),
bindwound_timer(10000),
@@ -3806,7 +3807,7 @@ int32 Mob::GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining)
if((IsValidSpell(buffs[i].spellid) && IsEffectInSpell(buffs[i].spellid, SE_FcSpellVulnerability))){
int32 focus = caster->CalcFocusEffect(focusSpellVulnerability, buffs[i].spellid, spell_id, true);
int32 focus = caster->CalcFocusEffect(focusSpellVulnerability, buffs[i].spellid, spell_id, true, buffs[tmp_buffslot].casterid);
if (!focus)
continue;
@@ -3823,7 +3824,7 @@ int32 Mob::GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining)
}
}
fc_spell_vulnerability_mod = caster->CalcFocusEffect(focusSpellVulnerability, buffs[tmp_buffslot].spellid, spell_id);
fc_spell_vulnerability_mod = caster->CalcFocusEffect(focusSpellVulnerability, buffs[tmp_buffslot].spellid, spell_id, false, buffs[tmp_buffslot].casterid);
if (tmp_buffslot >= 0)
CheckNumHitsRemaining(NumHit::MatchingSpells, tmp_buffslot);
@@ -3844,7 +3845,7 @@ int32 Mob::GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining)
if ((IsValidSpell(buffs[i].spellid) && IsEffectInSpell(buffs[i].spellid, SE_Fc_Spell_Damage_Pct_IncomingPC))) {
int32 focus = caster->CalcFocusEffect(focusFcSpellDamagePctIncomingPC, buffs[i].spellid, spell_id, true);
int32 focus = caster->CalcFocusEffect(focusFcSpellDamagePctIncomingPC, buffs[i].spellid, spell_id, true, buffs[tmp_buffslot].casterid);
if (!focus)
continue;
@@ -3861,7 +3862,7 @@ int32 Mob::GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining)
}
}
fc_spell_damage_pct_incomingPC_mod = caster->CalcFocusEffect(focusFcSpellDamagePctIncomingPC, buffs[tmp_buffslot].spellid, spell_id);
fc_spell_damage_pct_incomingPC_mod = caster->CalcFocusEffect(focusFcSpellDamagePctIncomingPC, buffs[tmp_buffslot].spellid, spell_id, false, buffs[tmp_buffslot].casterid);
if (tmp_buffslot >= 0)
CheckNumHitsRemaining(NumHit::MatchingSpells, tmp_buffslot);