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Implemented SPA 481, 485,486,512
Implemented SE_Fc_Cast_Spell_On_Land 481 Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247) Implemented associated focus limits seen in live spells. SE_Ff_CasterClass 485 - Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes. SE_Ff_Same_Caster 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster The following is an associated effect seen with SPA 481 SE_Proc_Timer_Modifier 512 This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500. Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.
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@@ -165,6 +165,7 @@
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#define MAX_SYMPATHETIC_PROCS 10 // Number of sympathetic procs a client can have (This is arbitrary)
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const int Z_AGGRO=10;
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const uint32 MobAISpellRange=100; // max range of buffs
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@@ -823,12 +824,12 @@ typedef enum {
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#define SE_Hatelist_To_Tail_Index 478 // Implemented - Chance to be set to bottom of rampage list
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//#define SE_Ff_Value_Min 479 //
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//#define SE_Ff_Value_Max 480 //
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//#define SE_Fc_Cast_Spell_On_Land 481 //
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#define SE_Fc_Cast_Spell_On_Land 481 // [FOCUS EFFECT] Spells cast on target with this Focus Effect will have chance to cause a Spell to be cast if limits met.
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//#define SE_Skill_Base_Damage_Mod 482 //
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#define SE_Fc_Spell_Damage_Pct_IncomingPC 483 // Implemented - modifies incoming spell damage by percent
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#define SE_Fc_Spell_Damage_Amt_IncomingPC 484 // Implemented - modifies incoming spell damage by flat amount. Typically adds damage to incoming spells.
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//#define SE_Ff_CasterClass 485 //
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//#define SE_Ff_Same_Caster 486 //
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#define SE_Ff_CasterClass 485 // [FOCUS LIMIT] Caster of spell on target with a focus effect that is checked by incoming spells must be specified class.
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#define SE_Ff_Same_Caster 486 // [FOCUS LIMIT] Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster
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//#define SE_Extend_Tradeskill_Cap 487 //
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//#define SE_Defender_Melee_Force_Pct_PC 488 //
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//#define SE_Worn_Endurance_Regen_Cap 489 //
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@@ -854,7 +855,7 @@ typedef enum {
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#define SE_Health_Transfer 509 // implemented - exchange health for damage or healing on a target. ie Lifeburn/Act of Valor
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//#define SE_Fc_ResistIncoming 510 //
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//#define SE_Ff_FocusTimerMin 511 //
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//#define SE_Proc_Timer_Modifier 512 //
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#define SE_Proc_Timer_Modifier 512 //
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//#define SE_Mana_Max_Percent 513 //
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//#define SE_Endurance_Max_Percent 514 //
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#define SE_AC_Avoidance_Max_Percent 515 // implemented - stackable avoidance modifier
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