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Fix encounters leaking?
I didn't actually test this ...
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@@ -292,6 +292,7 @@ public:
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void RemoveAllObjects();
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void RemoveAllLocalities();
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void RemoveAllRaids();
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void RemoveAllEncounters();
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void DestroyTempPets(Mob *owner);
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int16 CountTempPets(Mob *owner);
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void AddTempPetsToHateList(Mob *owner, Mob* other, bool bFrenzy = false);
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