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https://github.com/EQEmu/Server.git
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[Player Events] Add QS processing, mutex tweaks (#2984)
* [Player Events] Add QS processing, mutex tweaks * Update ucs.cpp * Move the size process check out of the server to server networking thread
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@ -70,19 +70,17 @@ DBcore::~DBcore()
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// Sends the MySQL server a keepalive
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// Sends the MySQL server a keepalive
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void DBcore::ping()
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void DBcore::ping()
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{
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{
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if (!m_query_lock.try_lock()) {
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if (!MDatabase.trylock()) {
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// well, if's it's locked, someone's using it. If someone's using it, it doesnt need a keepalive
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// well, if's it's locked, someone's using it. If someone's using it, it doesnt need a keepalive
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return;
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return;
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}
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}
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mysql_ping(&mysql);
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mysql_ping(&mysql);
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m_query_lock.unlock();
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MDatabase.unlock();
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}
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}
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MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureOnce)
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MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureOnce)
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{
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{
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m_query_lock.lock();
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auto r = QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
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auto r = QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
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m_query_lock.unlock();
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return r;
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return r;
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}
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}
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@ -98,6 +96,8 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
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BenchTimer timer;
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BenchTimer timer;
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timer.reset();
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timer.reset();
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LockMutex lock(&MDatabase);
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// Reconnect if we are not connected before hand.
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// Reconnect if we are not connected before hand.
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if (pStatus != Connected) {
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if (pStatus != Connected) {
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Open();
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Open();
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@ -140,10 +140,6 @@ void PlayerEventLogs::AddToQueue(const PlayerEventLogsRepository::PlayerEventLog
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m_batch_queue_lock.lock();
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m_batch_queue_lock.lock();
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m_record_batch_queue.emplace_back(log);
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m_record_batch_queue.emplace_back(log);
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m_batch_queue_lock.unlock();
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m_batch_queue_lock.unlock();
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if (m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
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ProcessBatchQueue();
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}
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}
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}
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// fills common event data in the SendEvent function
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// fills common event data in the SendEvent function
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@ -607,10 +603,10 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
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return payload;
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return payload;
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}
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}
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// general process function, used in world or UCS depending on rule Logging:PlayerEventsQSProcess
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// general process function, used in world or QS depending on rule Logging:PlayerEventsQSProcess
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void PlayerEventLogs::Process()
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void PlayerEventLogs::Process()
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{
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{
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if (m_process_batch_events_timer.Check()) {
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if (m_process_batch_events_timer.Check() || m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
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ProcessBatchQueue();
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ProcessBatchQueue();
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}
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}
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@ -33,6 +33,7 @@
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#include "worldserver.h"
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#include "worldserver.h"
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#include "../common/path_manager.h"
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#include "../common/path_manager.h"
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#include "../common/zone_store.h"
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#include "../common/zone_store.h"
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#include "../common/events/player_event_logs.h"
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#include <list>
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#include <list>
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#include <signal.h>
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#include <signal.h>
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#include <thread>
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#include <thread>
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@ -47,6 +48,7 @@ WorldServer *worldserver = 0;
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EQEmuLogSys LogSys;
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EQEmuLogSys LogSys;
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PathManager path;
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PathManager path;
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ZoneStore zone_store;
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ZoneStore zone_store;
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PlayerEventLogs player_event_logs;
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void CatchSignal(int sig_num)
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void CatchSignal(int sig_num)
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{
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{
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@ -106,6 +108,9 @@ int main()
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/* Load Looking For Guild Manager */
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/* Load Looking For Guild Manager */
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lfguildmanager.LoadDatabase();
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lfguildmanager.LoadDatabase();
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Timer player_event_process_timer(1000);
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player_event_logs.SetDatabase(&database)->Init();
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auto loop_fn = [&](EQ::Timer* t) {
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auto loop_fn = [&](EQ::Timer* t) {
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Timer::SetCurrentTime();
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Timer::SetCurrentTime();
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@ -117,6 +122,10 @@ int main()
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if (LFGuildExpireTimer.Check()) {
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if (LFGuildExpireTimer.Check()) {
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lfguildmanager.ExpireEntries();
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lfguildmanager.ExpireEntries();
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}
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}
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if (player_event_process_timer.Check()) {
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player_event_logs.Process();
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}
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};
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};
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EQ::Timer process_timer(loop_fn);
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EQ::Timer process_timer(loop_fn);
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@ -29,6 +29,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "lfguild.h"
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#include "lfguild.h"
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#include "queryservconfig.h"
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#include "queryservconfig.h"
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#include "worldserver.h"
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#include "worldserver.h"
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#include "../common/events/player_events.h"
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#include "../common/events/player_event_logs.h"
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#include <iomanip>
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#include <iomanip>
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#include <iostream>
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#include <iostream>
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#include <stdarg.h>
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#include <stdarg.h>
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@ -89,6 +91,17 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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case 0: {
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case 0: {
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break;
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break;
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}
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}
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case ServerOP_PlayerEvent: {
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auto n = PlayerEvent::PlayerEventContainer{};
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auto s = (ServerSendPlayerEvent_Struct *) p.Data();
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EQ::Util::MemoryStreamReader ss(s->cereal_data, s->cereal_size);
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cereal::BinaryInputArchive archive(ss);
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archive(n);
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player_event_logs.AddToQueue(n.player_event_log);
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break;
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}
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case ServerOP_KeepAlive: {
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case ServerOP_KeepAlive: {
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break;
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break;
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}
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}
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@ -131,12 +131,6 @@ inline void UpdateWindowTitle(std::string new_title)
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#endif
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#endif
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}
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}
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void PlayerEventQueueListener() {
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while (RunLoops) {
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player_event_logs.Process();
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Sleep(1000);
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}
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}
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/**
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/**
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* World process entrypoint
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* World process entrypoint
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@ -381,13 +375,9 @@ int main(int argc, char **argv)
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}
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}
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);
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);
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Timer player_event_process_timer(1000);
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player_event_logs.SetDatabase(&database)->Init();
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player_event_logs.SetDatabase(&database)->Init();
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if (!RuleB(Logging, PlayerEventsQSProcess)) {
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LogInfo("[PlayerEventQueueListener] Booting queue processor");
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std::thread(PlayerEventQueueListener).detach();
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}
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auto loop_fn = [&](EQ::Timer* t) {
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auto loop_fn = [&](EQ::Timer* t) {
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Timer::SetCurrentTime();
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Timer::SetCurrentTime();
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@ -435,6 +425,10 @@ int main(int argc, char **argv)
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client_list.Process();
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client_list.Process();
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if (player_event_process_timer.Check()) {
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player_event_logs.Process();
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}
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if (PurgeInstanceTimer.Check()) {
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if (PurgeInstanceTimer.Check()) {
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database.PurgeExpiredInstances();
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database.PurgeExpiredInstances();
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database.PurgeAllDeletedDataBuckets();
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database.PurgeAllDeletedDataBuckets();
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