mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-10 16:12:25 +00:00
[Quest API] (Performance) Check event EVENT_PAYLOAD or EVENT_SIGNAL exist before export and execute (#2902)
* [Quest API] Optionally parse EVENT_PAYLOAD and EVENT_SIGNAL # Notes - Optionally parse these events instead of always doing so. * Update bot.cpp
This commit is contained in:
parent
4a339d49df
commit
bad44f35e2
10
zone/bot.cpp
10
zone/bot.cpp
@ -9224,15 +9224,19 @@ void Bot::SpawnBotGroupByName(Client* c, std::string botgroup_name, uint32 leade
|
|||||||
|
|
||||||
void Bot::Signal(int signal_id)
|
void Bot::Signal(int signal_id)
|
||||||
{
|
{
|
||||||
const auto export_string = fmt::format("{}", signal_id);
|
if (parse->BotHasQuestSub(EVENT_SIGNAL)) {
|
||||||
parse->EventBot(EVENT_SIGNAL, this, nullptr, export_string, 0);
|
parse->EventBot(EVENT_SIGNAL, this, nullptr, std::to_string(signal_id), 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Bot::SendPayload(int payload_id, std::string payload_value)
|
void Bot::SendPayload(int payload_id, std::string payload_value)
|
||||||
{
|
{
|
||||||
const auto export_string = fmt::format("{} {}", payload_id, payload_value);
|
if (parse->BotHasQuestSub(EVENT_PAYLOAD)) {
|
||||||
|
const auto& export_string = fmt::format("{} {}", payload_id, payload_value);
|
||||||
|
|
||||||
parse->EventBot(EVENT_PAYLOAD, this, nullptr, export_string, 0);
|
parse->EventBot(EVENT_PAYLOAD, this, nullptr, export_string, 0);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Bot::OwnerMessage(std::string message)
|
void Bot::OwnerMessage(std::string message)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -5180,15 +5180,19 @@ void Client::ShowSkillsWindow()
|
|||||||
|
|
||||||
void Client::Signal(int signal_id)
|
void Client::Signal(int signal_id)
|
||||||
{
|
{
|
||||||
const auto export_string = fmt::format("{}", signal_id);
|
if (parse->PlayerHasQuestSub(EVENT_SIGNAL)) {
|
||||||
parse->EventPlayer(EVENT_SIGNAL, this, export_string, 0);
|
parse->EventPlayer(EVENT_SIGNAL, this, std::to_string(signal_id), 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::SendPayload(int payload_id, std::string payload_value)
|
void Client::SendPayload(int payload_id, std::string payload_value)
|
||||||
{
|
{
|
||||||
const auto export_string = fmt::format("{} {}", payload_id, payload_value);
|
if (parse->PlayerHasQuestSub(EVENT_PAYLOAD)) {
|
||||||
|
const auto& export_string = fmt::format("{} {}", payload_id, payload_value);
|
||||||
|
|
||||||
parse->EventPlayer(EVENT_PAYLOAD, this, export_string, 0);
|
parse->EventPlayer(EVENT_PAYLOAD, this, export_string, 0);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Client::SendRewards()
|
void Client::SendRewards()
|
||||||
{
|
{
|
||||||
|
|||||||
@ -2470,8 +2470,10 @@ void NPC::CheckSignal() {
|
|||||||
if (!signal_q.empty()) {
|
if (!signal_q.empty()) {
|
||||||
int signal_id = signal_q.front();
|
int signal_id = signal_q.front();
|
||||||
signal_q.pop_front();
|
signal_q.pop_front();
|
||||||
const auto export_string = fmt::format("{}", signal_id);
|
|
||||||
parse->EventNPC(EVENT_SIGNAL, this, nullptr, export_string, 0);
|
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_SIGNAL)) {
|
||||||
|
parse->EventNPC(EVENT_SIGNAL, this, nullptr, std::to_string(signal_id), 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -3069,9 +3069,12 @@ void NPC::SignalNPC(int _signal_id)
|
|||||||
|
|
||||||
void NPC::SendPayload(int payload_id, std::string payload_value)
|
void NPC::SendPayload(int payload_id, std::string payload_value)
|
||||||
{
|
{
|
||||||
const auto export_string = fmt::format("{} {}", payload_id, payload_value);
|
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_PAYLOAD)) {
|
||||||
|
const auto& export_string = fmt::format("{} {}", payload_id, payload_value);
|
||||||
|
|
||||||
parse->EventNPC(EVENT_PAYLOAD, this, nullptr, export_string, 0);
|
parse->EventNPC(EVENT_PAYLOAD, this, nullptr, export_string, 0);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
NPC_Emote_Struct* NPC::GetNPCEmote(uint32 emoteid, uint8 event_) {
|
NPC_Emote_Struct* NPC::GetNPCEmote(uint32 emoteid, uint8 event_) {
|
||||||
LinkedListIterator<NPC_Emote_Struct*> iterator(zone->NPCEmoteList);
|
LinkedListIterator<NPC_Emote_Struct*> iterator(zone->NPCEmoteList);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user