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Enforce 4 sec Sneak Attack rule fixes #569
Spells flagged with SNEAK_ATTACK requires you to be hidden for about 4 seconds before you can cast them
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+2
-1
@@ -108,7 +108,8 @@ Mob::Mob(const char* in_name,
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m_TargetLocation(glm::vec3()),
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m_TargetV(glm::vec3()),
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flee_timer(FLEE_CHECK_TIMER),
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m_Position(position)
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m_Position(position),
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tmHidden(-1)
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{
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targeted = 0;
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tar_ndx=0;
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