mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
Revert "Build System Updated"
This commit is contained in:
-640
@@ -1,640 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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||||
|
||||
You should have received a copy of the GNU General Public License
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||||
along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#define DONT_SHARED_OPCODES
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#define PLATFORM_ZONE 1
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#include "../common/global_define.h"
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#include "../common/features.h"
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#include "../common/queue.h"
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#include "../common/timer.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/mutex.h"
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#include "../common/version.h"
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#include "../common/packet_dump_file.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/eq_stream_ident.h"
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#include "../common/patches/patches.h"
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#include "../common/rulesys.h"
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#include "../common/profanity_manager.h"
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#include "../common/misc_functions.h"
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#include "../common/string_util.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "../common/spdat.h"
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#include "../common/eqemu_logsys.h"
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#include "api_service.h"
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#include "zone_config.h"
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#include "masterentity.h"
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#include "worldserver.h"
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#include "zone.h"
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#include "queryserv.h"
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#include "command.h"
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#ifdef BOTS
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#include "bot_command.h"
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#endif
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#include "zone_config.h"
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#include "titles.h"
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#include "guild_mgr.h"
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#include "tasks.h"
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#include "quest_parser_collection.h"
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#include "embparser.h"
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#include "lua_parser.h"
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#include "questmgr.h"
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#include "npc_scale_manager.h"
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#include "../common/event/event_loop.h"
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#include "../common/event/timer.h"
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#include "../common/net/eqstream.h"
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#include "../common/net/servertalk_server.h"
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#include <iostream>
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#include <string>
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#include <fstream>
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#include <stdlib.h>
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#include <stdio.h>
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#include <signal.h>
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#include <time.h>
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#include <ctime>
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#include <thread>
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#include <chrono>
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#ifdef _CRTDBG_MAP_ALLOC
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#undef new
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#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
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#endif
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#ifdef _WINDOWS
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#include <conio.h>
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#include <process.h>
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#endif
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volatile bool RunLoops = true;
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extern volatile bool is_zone_loaded;
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EntityList entity_list;
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WorldServer worldserver;
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uint32 numclients = 0;
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char errorname[32];
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extern Zone* zone;
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npcDecayTimes_Struct npcCorpseDecayTimes[100];
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TitleManager title_manager;
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QueryServ *QServ = 0;
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TaskManager *taskmanager = 0;
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NpcScaleManager *npc_scale_manager;
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QuestParserCollection *parse = 0;
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EQEmuLogSys LogSys;
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const SPDat_Spell_Struct* spells;
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int32 SPDAT_RECORDS = -1;
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const ZoneConfig *Config;
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double frame_time = 0.0;
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void Shutdown();
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void UpdateWindowTitle(char* iNewTitle);
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void CatchSignal(int sig_num);
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extern void MapOpcodes();
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int main(int argc, char** argv) {
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RegisterExecutablePlatform(ExePlatformZone);
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LogSys.LoadLogSettingsDefaults();
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set_exception_handler();
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#ifdef USE_MAP_MMFS
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if (argc == 3 && strcasecmp(argv[1], "convert_map") == 0) {
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if (!ZoneConfig::LoadConfig())
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return 1;
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Config = ZoneConfig::get();
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std::string mapfile = argv[2];
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std::transform(mapfile.begin(), mapfile.end(), mapfile.begin(), ::tolower);
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std::string filename = Config->MapDir;
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filename += mapfile;
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auto m = new Map();
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auto success = m->Load(filename, true);
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delete m;
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std::cout << mapfile.c_str() << " conversion " << (success ? "succeeded" : "failed") << std::endl;
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return 0;
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}
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#endif /*USE_MAP_MMFS*/
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QServ = new QueryServ;
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LogInfo("Loading server configuration..");
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if (!ZoneConfig::LoadConfig()) {
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LogError("Loading server configuration failed");
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return 1;
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}
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Config = ZoneConfig::get();
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const char *zone_name;
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uint32 instance_id = 0;
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std::string z_name;
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if (argc == 4) {
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instance_id = atoi(argv[3]);
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worldserver.SetLauncherName(argv[2]);
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auto zone_port = SplitString(argv[1], ':');
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if (!zone_port.empty()) {
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z_name = zone_port[0];
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}
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if (zone_port.size() > 1) {
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std::string p_name = zone_port[1];
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Config->SetZonePort(atoi(p_name.c_str()));
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}
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worldserver.SetLaunchedName(z_name.c_str());
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if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
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zone_name = ".";
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}
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else {
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zone_name = z_name.c_str();
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}
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}
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else if (argc == 3) {
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worldserver.SetLauncherName(argv[2]);
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auto zone_port = SplitString(argv[1], ':');
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if (!zone_port.empty()) {
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z_name = zone_port[0];
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}
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if (zone_port.size() > 1) {
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std::string p_name = zone_port[1];
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Config->SetZonePort(atoi(p_name.c_str()));
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}
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worldserver.SetLaunchedName(z_name.c_str());
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if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
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zone_name = ".";
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}
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else {
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zone_name = z_name.c_str();
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}
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}
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else if (argc == 2) {
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worldserver.SetLauncherName("NONE");
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auto zone_port = SplitString(argv[1], ':');
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if (!zone_port.empty()) {
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z_name = zone_port[0];
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}
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if (zone_port.size() > 1) {
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std::string p_name = zone_port[1];
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Config->SetZonePort(atoi(p_name.c_str()));
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}
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worldserver.SetLaunchedName(z_name.c_str());
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if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
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zone_name = ".";
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}
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else {
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zone_name = z_name.c_str();
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}
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}
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else {
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zone_name = ".";
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worldserver.SetLaunchedName(".");
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worldserver.SetLauncherName("NONE");
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}
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LogInfo("Connecting to MySQL... ");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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LogError("Cannot continue without a database connection");
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return 1;
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}
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/* Register Log System and Settings */
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LogSys.SetGMSayHandler(&Zone::GMSayHookCallBackProcess);
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database.LoadLogSettings(LogSys.log_settings);
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LogSys.StartFileLogs();
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/* Guilds */
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guild_mgr.SetDatabase(&database);
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GuildBanks = nullptr;
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/**
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* NPC Scale Manager
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*/
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npc_scale_manager = new NpcScaleManager;
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npc_scale_manager->LoadScaleData();
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#ifdef _EQDEBUG
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_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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#endif
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LogInfo("CURRENT_VERSION: {}", CURRENT_VERSION);
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/*
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* Setup nice signal handlers
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*/
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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#endif
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LogInfo("Mapping Incoming Opcodes");
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MapOpcodes();
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LogInfo("Loading Variables");
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database.LoadVariables();
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std::string hotfix_name;
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if (database.GetVariable("hotfix_name", hotfix_name)) {
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if (!hotfix_name.empty()) {
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LogInfo("Current hotfix in use: [{}]", hotfix_name.c_str());
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}
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}
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LogInfo("Loading zone names");
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database.LoadZoneNames();
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LogInfo("Loading items");
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if (!database.LoadItems(hotfix_name)) {
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LogError("Loading items failed!");
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LogError("Failed. But ignoring error and going on..");
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}
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LogInfo("Loading npc faction lists");
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if (!database.LoadNPCFactionLists(hotfix_name)) {
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LogError("Loading npcs faction lists failed!");
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return 1;
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}
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LogInfo("Loading loot tables");
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if (!database.LoadLoot(hotfix_name)) {
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LogError("Loading loot failed!");
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return 1;
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}
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LogInfo("Loading skill caps");
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if (!database.LoadSkillCaps(std::string(hotfix_name))) {
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LogError("Loading skill caps failed!");
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return 1;
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}
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LogInfo("Loading spells");
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if (!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
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LogError("Loading spells failed!");
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return 1;
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}
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LogInfo("Loading base data");
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if (!database.LoadBaseData(hotfix_name)) {
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LogError("Loading base data failed!");
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return 1;
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}
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LogInfo("Loading guilds");
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guild_mgr.LoadGuilds();
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LogInfo("Loading factions");
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database.LoadFactionData();
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LogInfo("Loading titles");
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title_manager.LoadTitles();
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LogInfo("Loading tributes");
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database.LoadTributes();
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LogInfo("Loading corpse timers");
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database.GetDecayTimes(npcCorpseDecayTimes);
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LogInfo("Loading profanity list");
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if (!EQEmu::ProfanityManager::LoadProfanityList(&database))
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LogError("Loading profanity list failed!");
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LogInfo("Loading commands");
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int retval = command_init();
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if (retval<0)
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LogError("Command loading failed");
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else
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LogInfo("{} commands loaded", retval);
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//rules:
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{
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||||
std::string tmp;
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if (database.GetVariable("RuleSet", tmp)) {
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||||
LogInfo("Loading rule set [{}]", tmp.c_str());
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if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
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||||
LogError("Failed to load ruleset [{}], falling back to defaults", tmp.c_str());
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}
|
||||
}
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else {
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||||
if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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LogInfo("No rule set configured, using default rules");
|
||||
}
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||||
else {
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||||
LogInfo("Loaded default rule set 'default'");
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::InitializeDynamicLookups();
|
||||
LogInfo("Initialized dynamic dictionary entries");
|
||||
}
|
||||
|
||||
#ifdef BOTS
|
||||
LogInfo("Loading bot commands");
|
||||
int botretval = bot_command_init();
|
||||
if (botretval<0)
|
||||
LogError("Bot command loading failed");
|
||||
else
|
||||
LogInfo("[{}] bot commands loaded", botretval);
|
||||
|
||||
LogInfo("Loading bot spell casting chances");
|
||||
if (!database.botdb.LoadBotSpellCastingChances())
|
||||
LogError("Bot spell casting chances loading failed");
|
||||
#endif
|
||||
|
||||
if (RuleB(TaskSystem, EnableTaskSystem)) {
|
||||
Log(Logs::General, Logs::Tasks, "[INIT] Loading Tasks");
|
||||
taskmanager = new TaskManager;
|
||||
taskmanager->LoadTasks();
|
||||
}
|
||||
|
||||
parse = new QuestParserCollection();
|
||||
#ifdef LUA_EQEMU
|
||||
parse->RegisterQuestInterface(LuaParser::Instance(), "lua");
|
||||
#endif
|
||||
|
||||
#ifdef EMBPERL
|
||||
auto perl_parser = new PerlembParser();
|
||||
parse->RegisterQuestInterface(perl_parser, "pl");
|
||||
|
||||
/* Load Perl Event Export Settings */
|
||||
parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);
|
||||
|
||||
#endif
|
||||
|
||||
//now we have our parser, load the quests
|
||||
LogInfo("Loading quests");
|
||||
parse->ReloadQuests();
|
||||
|
||||
worldserver.Connect();
|
||||
|
||||
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
|
||||
#ifdef EQPROFILE
|
||||
#ifdef PROFILE_DUMP_TIME
|
||||
Timer profile_dump_timer(PROFILE_DUMP_TIME * 1000);
|
||||
profile_dump_timer.Start();
|
||||
#endif
|
||||
#endif
|
||||
if (!strlen(zone_name) || !strcmp(zone_name, ".")) {
|
||||
LogInfo("Entering sleep mode");
|
||||
}
|
||||
else if (!Zone::Bootup(database.GetZoneID(zone_name), instance_id, true)) {
|
||||
LogError("Zone Bootup failed :: Zone::Bootup");
|
||||
zone = 0;
|
||||
}
|
||||
|
||||
//register all the patches we have avaliable with the stream identifier.
|
||||
EQStreamIdentifier stream_identifier;
|
||||
RegisterAllPatches(stream_identifier);
|
||||
|
||||
#ifndef WIN32
|
||||
LogDebug("Main thread running with thread id [{}]", pthread_self());
|
||||
#endif
|
||||
|
||||
bool worldwasconnected = worldserver.Connected();
|
||||
bool eqsf_open = false;
|
||||
bool websocker_server_opened = false;
|
||||
|
||||
Timer quest_timers(100);
|
||||
UpdateWindowTitle(nullptr);
|
||||
std::shared_ptr<EQStreamInterface> eqss;
|
||||
EQStreamInterface *eqsi;
|
||||
std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
|
||||
std::chrono::time_point<std::chrono::system_clock> frame_prev = std::chrono::system_clock::now();
|
||||
std::unique_ptr<EQ::Net::WebsocketServer> ws_server;
|
||||
|
||||
auto loop_fn = [&](EQ::Timer* t) {
|
||||
//Advance the timer to our current point in time
|
||||
Timer::SetCurrentTime();
|
||||
|
||||
/**
|
||||
* Calculate frame time
|
||||
*/
|
||||
std::chrono::time_point<std::chrono::system_clock> frame_now = std::chrono::system_clock::now();
|
||||
frame_time = std::chrono::duration_cast<std::chrono::duration<double>>(frame_now - frame_prev).count();
|
||||
frame_prev = frame_now;
|
||||
|
||||
/**
|
||||
* Websocket server
|
||||
*/
|
||||
if (!websocker_server_opened && Config->ZonePort != 0) {
|
||||
LogInfo("Websocket Server listener started ([{}]:[{}])", Config->TelnetIP.c_str(), Config->ZonePort);
|
||||
ws_server.reset(new EQ::Net::WebsocketServer(Config->TelnetIP, Config->ZonePort));
|
||||
RegisterApiService(ws_server);
|
||||
websocker_server_opened = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* EQStreamManager
|
||||
*/
|
||||
if (!eqsf_open && Config->ZonePort != 0) {
|
||||
LogInfo("Starting EQ Network server on port {}", Config->ZonePort);
|
||||
|
||||
EQStreamManagerInterfaceOptions opts(Config->ZonePort, false, RuleB(Network, CompressZoneStream));
|
||||
opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
|
||||
opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor);
|
||||
opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
|
||||
opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
|
||||
opts.daybreak_options.outgoing_data_rate = RuleR(Network, ClientDataRate);
|
||||
eqsm.reset(new EQ::Net::EQStreamManager(opts));
|
||||
eqsf_open = true;
|
||||
|
||||
eqsm->OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
|
||||
stream_identifier.AddStream(stream);
|
||||
LogF(Logs::Detail, Logs::WorldServer, "New connection from IP {0}:{1}", stream->GetRemoteIP(), ntohs(stream->GetRemotePort()));
|
||||
});
|
||||
}
|
||||
|
||||
//give the stream identifier a chance to do its work....
|
||||
stream_identifier.Process();
|
||||
|
||||
//check the stream identifier for any now-identified streams
|
||||
while ((eqsi = stream_identifier.PopIdentified())) {
|
||||
//now that we know what patch they are running, start up their client object
|
||||
struct in_addr in;
|
||||
in.s_addr = eqsi->GetRemoteIP();
|
||||
LogInfo("New client from [{}]:[{}]", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
|
||||
auto client = new Client(eqsi);
|
||||
entity_list.AddClient(client);
|
||||
}
|
||||
|
||||
if (worldserver.Connected()) {
|
||||
worldwasconnected = true;
|
||||
}
|
||||
else {
|
||||
if (worldwasconnected && is_zone_loaded) {
|
||||
entity_list.ChannelMessageFromWorld(0, 0, ChatChannel_Broadcast, 0, 0, 100, "WARNING: World server connection lost");
|
||||
worldwasconnected = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (is_zone_loaded) {
|
||||
{
|
||||
entity_list.GroupProcess();
|
||||
entity_list.DoorProcess();
|
||||
entity_list.ObjectProcess();
|
||||
entity_list.CorpseProcess();
|
||||
entity_list.TrapProcess();
|
||||
entity_list.RaidProcess();
|
||||
|
||||
entity_list.Process();
|
||||
entity_list.MobProcess();
|
||||
entity_list.BeaconProcess();
|
||||
entity_list.EncounterProcess();
|
||||
|
||||
if (zone) {
|
||||
if (!zone->Process()) {
|
||||
Zone::Shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
if (quest_timers.Check()) {
|
||||
quest_manager.Process();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (InterserverTimer.Check()) {
|
||||
InterserverTimer.Start();
|
||||
database.ping();
|
||||
entity_list.UpdateWho();
|
||||
}
|
||||
};
|
||||
|
||||
EQ::Timer process_timer(loop_fn);
|
||||
process_timer.Start(1000, true);
|
||||
|
||||
while (RunLoops) {
|
||||
bool previous_loaded = is_zone_loaded && numclients > 0;
|
||||
EQ::EventLoop::Get().Process();
|
||||
|
||||
bool current_loaded = is_zone_loaded && numclients > 0;
|
||||
if (previous_loaded && !current_loaded) {
|
||||
process_timer.Stop();
|
||||
process_timer.Start(1000, true);
|
||||
}
|
||||
else if (!previous_loaded && current_loaded) {
|
||||
process_timer.Stop();
|
||||
process_timer.Start(32, true);
|
||||
}
|
||||
|
||||
if (current_loaded) {
|
||||
Sleep(1);
|
||||
}
|
||||
else {
|
||||
Sleep(10);
|
||||
}
|
||||
}
|
||||
|
||||
entity_list.Clear();
|
||||
entity_list.RemoveAllEncounters(); // gotta do it manually or rewrite lots of shit :P
|
||||
|
||||
parse->ClearInterfaces();
|
||||
|
||||
#ifdef EMBPERL
|
||||
safe_delete(perl_parser);
|
||||
#endif
|
||||
|
||||
safe_delete(Config);
|
||||
|
||||
if (zone != 0)
|
||||
Zone::Shutdown(true);
|
||||
//Fix for Linux world server problem.
|
||||
safe_delete(taskmanager);
|
||||
command_deinit();
|
||||
#ifdef BOTS
|
||||
bot_command_deinit();
|
||||
#endif
|
||||
safe_delete(parse);
|
||||
LogInfo("Proper zone shutdown complete.");
|
||||
LogSys.CloseFileLogs();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CatchSignal(int sig_num) {
|
||||
#ifdef _WINDOWS
|
||||
LogInfo("Recieved signal: [{}]", sig_num);
|
||||
#endif
|
||||
RunLoops = false;
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
Zone::Shutdown(true);
|
||||
RunLoops = false;
|
||||
LogInfo("Shutting down...");
|
||||
LogSys.CloseFileLogs();
|
||||
}
|
||||
|
||||
/* Update Window Title with relevant information */
|
||||
void UpdateWindowTitle(char* iNewTitle) {
|
||||
#ifdef _WINDOWS
|
||||
char tmp[500];
|
||||
if (iNewTitle) {
|
||||
snprintf(tmp, sizeof(tmp), "%i: %s", ZoneConfig::get()->ZonePort, iNewTitle);
|
||||
}
|
||||
else {
|
||||
if (zone) {
|
||||
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
||||
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients, %i", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients, getpid());
|
||||
#else
|
||||
snprintf(tmp, sizeof(tmp), "%s :: clients: %i inst_id: %i inst_ver: %i :: port: %i", zone->GetShortName(), numclients, zone->GetInstanceID(), zone->GetInstanceVersion(), ZoneConfig::get()->ZonePort);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
#if defined(GOTFRAGS) || defined(_EQDEBUG)
|
||||
snprintf(tmp, sizeof(tmp), "%i: sleeping, %i", ZoneConfig::get()->ZonePort, getpid());
|
||||
#else
|
||||
snprintf(tmp, sizeof(tmp), "%i: sleeping", ZoneConfig::get()->ZonePort);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
SetConsoleTitle(tmp);
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user