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Revert "Build System Updated"
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@@ -508,37 +508,37 @@ luabind::scope lua_register_entity_list() {
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luabind::scope lua_register_mob_list() {
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return luabind::class_<Lua_Mob_List>("MobList")
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.def_readwrite("entries", &Lua_Mob_List::entries, luabind::return_stl_iterator());
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.def_readwrite("entries", &Lua_Mob_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_client_list() {
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return luabind::class_<Lua_Client_List>("ClientList")
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.def_readwrite("entries", &Lua_Client_List::entries, luabind::return_stl_iterator());
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.def_readwrite("entries", &Lua_Client_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_npc_list() {
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return luabind::class_<Lua_NPC_List>("NPCList")
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.def_readwrite("entries", &Lua_NPC_List::entries, luabind::return_stl_iterator());
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.def_readwrite("entries", &Lua_NPC_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_corpse_list() {
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return luabind::class_<Lua_Corpse_List>("CorpseList")
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.def_readwrite("entries", &Lua_Corpse_List::entries, luabind::return_stl_iterator());
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.def_readwrite("entries", &Lua_Corpse_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_object_list() {
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return luabind::class_<Lua_Object_List>("ObjectList")
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.def_readwrite("entries", &Lua_Object_List::entries, luabind::return_stl_iterator());
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.def_readwrite("entries", &Lua_Object_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_door_list() {
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return luabind::class_<Lua_Doors_List>("DoorList")
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.def_readwrite("entries", &Lua_Doors_List::entries, luabind::return_stl_iterator());
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.def_readwrite("entries", &Lua_Doors_List::entries, luabind::return_stl_iterator);
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}
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luabind::scope lua_register_spawn_list() {
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return luabind::class_<Lua_Spawn_List>("SpawnList")
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.def_readwrite("entries", &Lua_Spawn_List::entries, luabind::return_stl_iterator());
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.def_readwrite("entries", &Lua_Spawn_List::entries, luabind::return_stl_iterator);
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}
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#endif
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