Revert "Build System Updated"

This commit is contained in:
Alex
2019-10-12 21:07:06 -07:00
committed by GitHub
parent 579471afcc
commit b9f57f1f28
193 changed files with 14124 additions and 10507 deletions
+7 -7
View File
@@ -508,37 +508,37 @@ luabind::scope lua_register_entity_list() {
luabind::scope lua_register_mob_list() {
return luabind::class_<Lua_Mob_List>("MobList")
.def_readwrite("entries", &Lua_Mob_List::entries, luabind::return_stl_iterator());
.def_readwrite("entries", &Lua_Mob_List::entries, luabind::return_stl_iterator);
}
luabind::scope lua_register_client_list() {
return luabind::class_<Lua_Client_List>("ClientList")
.def_readwrite("entries", &Lua_Client_List::entries, luabind::return_stl_iterator());
.def_readwrite("entries", &Lua_Client_List::entries, luabind::return_stl_iterator);
}
luabind::scope lua_register_npc_list() {
return luabind::class_<Lua_NPC_List>("NPCList")
.def_readwrite("entries", &Lua_NPC_List::entries, luabind::return_stl_iterator());
.def_readwrite("entries", &Lua_NPC_List::entries, luabind::return_stl_iterator);
}
luabind::scope lua_register_corpse_list() {
return luabind::class_<Lua_Corpse_List>("CorpseList")
.def_readwrite("entries", &Lua_Corpse_List::entries, luabind::return_stl_iterator());
.def_readwrite("entries", &Lua_Corpse_List::entries, luabind::return_stl_iterator);
}
luabind::scope lua_register_object_list() {
return luabind::class_<Lua_Object_List>("ObjectList")
.def_readwrite("entries", &Lua_Object_List::entries, luabind::return_stl_iterator());
.def_readwrite("entries", &Lua_Object_List::entries, luabind::return_stl_iterator);
}
luabind::scope lua_register_door_list() {
return luabind::class_<Lua_Doors_List>("DoorList")
.def_readwrite("entries", &Lua_Doors_List::entries, luabind::return_stl_iterator());
.def_readwrite("entries", &Lua_Doors_List::entries, luabind::return_stl_iterator);
}
luabind::scope lua_register_spawn_list() {
return luabind::class_<Lua_Spawn_List>("SpawnList")
.def_readwrite("entries", &Lua_Spawn_List::entries, luabind::return_stl_iterator());
.def_readwrite("entries", &Lua_Spawn_List::entries, luabind::return_stl_iterator);
}
#endif