Revert "Build System Updated"

This commit is contained in:
Alex
2019-10-12 21:07:06 -07:00
committed by GitHub
parent 579471afcc
commit b9f57f1f28
193 changed files with 14124 additions and 10507 deletions
+20 -25
View File
@@ -33,6 +33,7 @@
#include "../common/guilds.h"
#include "guild_mgr.h"
#include "net.h"
#include "petitions.h"
#include "quest_parser_collection.h"
#include "raids.h"
@@ -55,6 +56,7 @@
extern Zone *zone;
extern volatile bool is_zone_loaded;
extern WorldServer worldserver;
extern NetConnection net;
extern uint32 numclients;
extern PetitionList petition_list;
@@ -298,13 +300,6 @@ const Bot *Entity::CastToBot() const
#endif
EntityList::EntityList()
:
object_timer(5000),
door_timer(5000),
corpse_timer(2000),
group_timer(1000),
raid_timer(1000),
trap_timer(1000)
{
// set up ids between 1 and 1500
// neither client or server performs well if you have
@@ -354,7 +349,7 @@ void EntityList::TrapProcess()
return;
if (trap_list.empty()) {
trap_timer.Disable();
net.trap_timer.Disable();
return;
}
@@ -393,7 +388,7 @@ void EntityList::GroupProcess()
return;
if (group_list.empty()) {
group_timer.Disable();
net.group_timer.Disable();
return;
}
@@ -417,7 +412,7 @@ void EntityList::RaidProcess()
return;
if (raid_list.empty()) {
raid_timer.Disable();
net.raid_timer.Disable();
return;
}
@@ -432,7 +427,7 @@ void EntityList::DoorProcess()
return;
#endif
if (door_list.empty()) {
door_timer.Disable();
net.door_timer.Disable();
return;
}
@@ -450,7 +445,7 @@ void EntityList::DoorProcess()
void EntityList::ObjectProcess()
{
if (object_list.empty()) {
object_timer.Disable();
net.object_timer.Disable();
return;
}
@@ -469,7 +464,7 @@ void EntityList::ObjectProcess()
void EntityList::CorpseProcess()
{
if (corpse_list.empty()) {
corpse_timer.Disable(); // No corpses in list
net.corpse_timer.Disable(); // No corpses in list
return;
}
@@ -611,8 +606,8 @@ void EntityList::AddGroup(Group *group, uint32 gid)
{
group->SetID(gid);
group_list.push_back(group);
if (!group_timer.Enabled())
group_timer.Start();
if (!net.group_timer.Enabled())
net.group_timer.Start();
#if EQDEBUG >= 5
CheckGroupList(__FILE__, __LINE__);
#endif
@@ -636,8 +631,8 @@ void EntityList::AddRaid(Raid *raid, uint32 gid)
{
raid->SetID(gid);
raid_list.push_back(raid);
if (!raid_timer.Enabled())
raid_timer.Start();
if (!net.raid_timer.Enabled())
net.raid_timer.Start();
}
@@ -654,8 +649,8 @@ void EntityList::AddCorpse(Corpse *corpse, uint32 in_id)
corpse->CalcCorpseName();
corpse_list.insert(std::pair<uint16, Corpse *>(corpse->GetID(), corpse));
if (!corpse_timer.Enabled())
corpse_timer.Start();
if (!net.corpse_timer.Enabled())
net.corpse_timer.Start();
}
void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
@@ -757,8 +752,8 @@ void EntityList::AddObject(Object *obj, bool SendSpawnPacket)
object_list.insert(std::pair<uint16, Object *>(obj->GetID(), obj));
if (!object_timer.Enabled())
object_timer.Start();
if (!net.object_timer.Enabled())
net.object_timer.Start();
}
void EntityList::AddDoor(Doors *door)
@@ -766,16 +761,16 @@ void EntityList::AddDoor(Doors *door)
door->SetEntityID(GetFreeID());
door_list.insert(std::pair<uint16, Doors *>(door->GetEntityID(), door));
if (!door_timer.Enabled())
door_timer.Start();
if (!net.door_timer.Enabled())
net.door_timer.Start();
}
void EntityList::AddTrap(Trap *trap)
{
trap->SetID(GetFreeID());
trap_list.insert(std::pair<uint16, Trap *>(trap->GetID(), trap));
if (!trap_timer.Enabled())
trap_timer.Start();
if (!net.trap_timer.Enabled())
net.trap_timer.Start();
}
void EntityList::AddBeacon(Beacon *beacon)