Revert "Build System Updated"

This commit is contained in:
Alex
2019-10-12 21:07:06 -07:00
committed by GitHub
parent 579471afcc
commit b9f57f1f28
193 changed files with 14124 additions and 10507 deletions
+71 -137
View File
@@ -5,167 +5,101 @@
#ifndef LUABIND_DETAIL_MAKE_INSTANCE_090310_HPP
# define LUABIND_DETAIL_MAKE_INSTANCE_090310_HPP
# include <boost/type_traits/is_polymorphic.hpp>
# include <luabind/detail/inheritance.hpp>
# include <luabind/detail/object_rep.hpp>
namespace luabind {
namespace detail {
namespace luabind { namespace detail {
template <class T>
std::pair<class_id, void*> get_dynamic_class_aux(lua_State* L, T const* p, std::true_type)
{
lua_pushliteral(L, "__luabind_class_id_map");
lua_rawget(L, LUA_REGISTRYINDEX);
class_id_map& class_ids = *static_cast<class_id_map*>(lua_touserdata(L, -1));
lua_pop(L, 1);
template <class T>
std::pair<class_id, void*> get_dynamic_class_aux(
lua_State* L, T const* p, mpl::true_)
{
lua_pushliteral(L, "__luabind_class_id_map");
lua_rawget(L, LUA_REGISTRYINDEX);
return std::make_pair(class_ids.get_local(typeid(*p)), dynamic_cast<void*>(const_cast<T*>(p)));
}
class_id_map& class_ids = *static_cast<class_id_map*>(
lua_touserdata(L, -1));
template <class T>
std::pair<class_id, void*> get_dynamic_class_aux(lua_State*, T const* p, std::false_type)
{
return std::make_pair(registered_class<T>::id, (void*)p);
}
lua_pop(L, 1);
template <class T>
std::pair<class_id, void*> get_dynamic_class(lua_State* L, T* p)
{
return get_dynamic_class_aux(L, p, std::is_polymorphic<T>());
}
return std::make_pair(
class_ids.get_local(typeid(*p))
, dynamic_cast<void*>(const_cast<T*>(p))
);
}
template <class T>
class_rep* get_pointee_class(class_map const& classes, T*)
{
return classes.get(registered_class<T>::id);
}
template <class T>
std::pair<class_id, void*> get_dynamic_class_aux(
lua_State*, T const* p, mpl::false_)
{
return std::make_pair(registered_class<T>::id, (void*)p);
}
template <class P>
class_rep* get_pointee_class(lua_State* L, P const& p, class_id dynamic_id)
{
lua_pushliteral(L, "__luabind_class_map");
lua_rawget(L, LUA_REGISTRYINDEX);
template <class T>
std::pair<class_id, void*> get_dynamic_class(lua_State* L, T* p)
{
return get_dynamic_class_aux(L, p, boost::is_polymorphic<T>());
}
class_map const& classes = *static_cast<class_map*>(lua_touserdata(L, -1));
template <class T>
class_rep* get_pointee_class(class_map const& classes, T*)
{
return classes.get(registered_class<T>::id);
}
lua_pop(L, 1);
template <class P>
class_rep* get_pointee_class(lua_State* L, P const& p, class_id dynamic_id)
{
lua_pushliteral(L, "__luabind_class_map");
lua_rawget(L, LUA_REGISTRYINDEX);
class_rep* cls = classes.get(dynamic_id);
class_map const& classes = *static_cast<class_map*>(
lua_touserdata(L, -1));
if(!cls) {
cls = get_pointee_class(classes, get_pointer(p));
}
lua_pop(L, 1);
return cls;
}
class_rep* cls = classes.get(dynamic_id);
// Create an appropriate instance holder for the given pointer like object.
template <class P>
void make_pointer_instance(lua_State* L, P p)
{
std::pair<class_id, void*> dynamic = get_dynamic_class(L, get_pointer(p));
if (!cls)
cls = get_pointee_class(classes, get_pointer(p));
class_rep* cls = get_pointee_class(L, p, dynamic.first);
return cls;
}
if(!cls)
{
throw std::runtime_error("Trying to use unregistered class: " + std::string(typeid(P).name()));
}
// Create an appropriate instance holder for the given pointer like object.
template <class P>
void make_instance(lua_State* L, P p)
{
std::pair<class_id, void*> dynamic = get_dynamic_class(L, get_pointer(p));
object_rep* instance = push_new_instance(L, cls);
class_rep* cls = get_pointee_class(L, p, dynamic.first);
using value_type = typename std::remove_reference<P>::type;
using holder_type = pointer_holder<value_type>;
if (!cls)
{
throw std::runtime_error("Trying to use unregistered class");
}
void* storage = instance->allocate(sizeof(holder_type));
object_rep* instance = push_new_instance(L, cls);
try
{
new (storage) holder_type(std::move(p), dynamic.first, dynamic.second);
}
catch(...)
{
instance->deallocate(storage);
lua_pop(L, 1);
throw;
}
typedef pointer_holder<P> holder_type;
instance->set_instance(static_cast<holder_type*>(storage));
}
void* storage = instance->allocate(sizeof(holder_type));
try
{
new (storage) holder_type(p, dynamic.first, dynamic.second, cls);
}
catch (...)
{
instance->deallocate(storage);
lua_pop(L, 1);
throw;
}
template< typename ValueType >
void make_value_instance(lua_State* L, ValueType&& val, std::true_type /* is smart ptr */)
{
if(get_pointer(val)) {
std::pair<class_id, void*> dynamic = get_dynamic_class(L, get_pointer(val));
class_rep* cls = get_pointee_class(L, val, dynamic.first);
instance->set_instance(static_cast<holder_type*>(storage));
}
using pointee_type = decltype(*get_pointer(val));
if(!cls) {
throw std::runtime_error("Trying to use unregistered class: " + std::string(typeid(pointee_type).name()));
}
object_rep* instance = push_new_instance(L, cls);
using value_type = typename std::remove_reference<ValueType>::type;
using holder_type = pointer_like_holder<value_type>;
void* storage = instance->allocate(sizeof(holder_type));
try {
new (storage) holder_type(L, std::forward<ValueType>(val), dynamic.first, dynamic.second);
}
catch(...) {
instance->deallocate(storage);
lua_pop(L, 1);
throw;
}
instance->set_instance(static_cast<holder_type*>(storage));
} else {
lua_pushnil(L);
}
}
template< typename ValueType >
void make_value_instance(lua_State* L, ValueType&& val, std::false_type /* smart ptr */)
{
const auto value_type_id = detail::registered_class<ValueType>::id;
class_rep* cls = get_pointee_class(L, &val, value_type_id);
if(!cls) {
throw std::runtime_error("Trying to use unregistered class: " + std::string(typeid(ValueType).name()));
}
object_rep* instance = push_new_instance(L, cls);
using value_type = typename std::remove_reference<ValueType>::type;
using holder_type = value_holder<value_type>;
void* storage = instance->allocate(sizeof(holder_type));
try {
new (storage) holder_type(L, std::forward<ValueType>(val));
}
catch(...) {
instance->deallocate(storage);
lua_pop(L, 1);
throw;
}
instance->set_instance(static_cast<holder_type*>(storage));
}
template< typename ValueType >
void make_value_instance(lua_State* L, ValueType&& val)
{
make_value_instance(L, std::forward<ValueType>(val), has_get_pointer<ValueType>());
}
} // namespace detail
} // namespace luabind
}} // namespace luabind::detail
#endif // LUABIND_DETAIL_MAKE_INSTANCE_090310_HPP