Implement Character Soft Deletes

This commit is contained in:
Akkadius
2020-01-10 02:54:29 -06:00
parent 451b0180c9
commit b9e87abb3c
8 changed files with 269 additions and 195 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ struct CharacterSelect_Struct;
class WorldDatabase : public SharedDatabase {
public:
bool GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc, bool isTitanium);
void GetCharSelectInfo(uint32 accountID, EQApplicationPacket **outApp, uint32 clientVersionBit);
void GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit);
int MoveCharacterToBind(int CharID, uint8 bindnum = 0);
void GetLauncherList(std::vector<std::string> &result);